here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Sovietschat (no bid) vs Ichado
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier moved from 97 Sea Zone to 81 Sea Zone
1 cruiser moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Germany to Archangel
5 armour moved from Vyborg to Belarus
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Bessarabia to Belarus
9 armour, 8 artilleries, 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier moved from 97 Sea Zone to 81 Sea Zone
1 cruiser moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Germany to Archangel
5 armour moved from Vyborg to Belarus
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Bessarabia to Belarus
9 armour, 8 artilleries, 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Germans
Battle in Belarus
Germans attack with 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys in Belarus, round 2 : 12/36 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 16 armour, 10 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
Germans roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 : 4/12 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 fighter owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Novgorod to Belarus
2 bombers moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Novgorod
1 aaGun and 1 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I don’t know if you saw my earlier message…but I was saying I’d play until you had the chance to roll out Japan this turn. You need the satisfaction of earning a victory just as much as anyone else!
I messed up not landing planes in range of japan (Hong Kong)…plus it didn’t help that the 3 subs failed to take out the transport at Hawaii. Needed that to give me 1 more turn to get India, then turn back to warmer waters.
I will concede if/when Japan falls this turn. Well played in advance.
1 Kamikaze to prevent shore bombardments if you bring a cruiser or battleship…ect.
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Well, let me check the board first before conceding; If I think there’s a chance Germany could get Moscow while holding the US back I might play on.
Let me table that decision first please.
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Yes I did see the message, I will wait that I really have Japan first before I take the win!
I am just surprised you let USSR walked in Japan so easily… If I am not mistaken, I think you wanted to take India swiftly and worry about the rest later.
In this game, I won the 50-50 battles which helped a lot tho!
I will but a Kamikake on each warship etc.
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Ok, I’ll wait before playing Ussr.
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I meant, let me study the board real quick before conceding after japan because I might be able to make it due to already having the Cairo victory city. Of course we’re going to see the Japan battle :)
Russia won’t get much help from the UK in terms of fighters…but I do know when it’s time to call it quits…so don’t worry about me dragging it on too long.
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So, let’s play through…who knows, maybe your pilots throw a whiff the first round on japan and it’s barely held by 1 fighter left.
But still, I think I might be able to push Russia back and maybe get Moscow before it’s too late. That’s what I mean, have to see.
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No problems :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
11 infantry moved from Bryansk to Russia
3 armour moved from Bryansk to Russia
9 artilleries and 1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 bomber moved from Shan State to India
1 bomber moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 bomber moved from Shan State to India
1 bomber moved from Shan State to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits
2 infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser and 5 transports moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 26 PUs (6 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
3 bombers moved from Midway to Japan
1 fighter moved from Midway to Japan
4 fighters and 1 tactical_bomber moved from Korea to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 2 cruisers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France -
Just to make sure, no scramble sz 6?





