here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Sovietschat (no bid) vs Ichado
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Well, let me check the board first before conceding; If I think there’s a chance Germany could get Moscow while holding the US back I might play on.
Let me table that decision first please.
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Yes I did see the message, I will wait that I really have Japan first before I take the win!
I am just surprised you let USSR walked in Japan so easily… If I am not mistaken, I think you wanted to take India swiftly and worry about the rest later.
In this game, I won the 50-50 battles which helped a lot tho!
I will but a Kamikake on each warship etc.
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Ok, I’ll wait before playing Ussr.
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I meant, let me study the board real quick before conceding after japan because I might be able to make it due to already having the Cairo victory city. Of course we’re going to see the Japan battle :)
Russia won’t get much help from the UK in terms of fighters…but I do know when it’s time to call it quits…so don’t worry about me dragging it on too long.
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So, let’s play through…who knows, maybe your pilots throw a whiff the first round on japan and it’s barely held by 1 fighter left.
But still, I think I might be able to push Russia back and maybe get Moscow before it’s too late. That’s what I mean, have to see.
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No problems :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
11 infantry moved from Bryansk to Russia
3 armour moved from Bryansk to Russia
9 artilleries and 1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 bomber moved from Shan State to India
1 bomber moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 4 SuicideAttackTokens; 12 PUs;
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Malaya to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from Burma to India
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
2 fighters moved from 38 Sea Zone to India
2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from Shan State to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 bomber moved from Shan State to India
1 bomber moved from Shan State to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits
2 infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser and 5 transports moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 26 PUs (6 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
3 bombers moved from Midway to Japan
1 fighter moved from Midway to Japan
4 fighters and 1 tactical_bomber moved from Korea to Japan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 2 cruisers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France -
Just to make sure, no scramble sz 6?





