scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 armour
EDIT: Removing units owned by Americans from French Indo China: 1 armour and 2 infantry
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
3 carriers moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
Japanese take 36 Sea Zone from UK_Pacific
1 fighter moved from Okinawa to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
4 fighters moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 6 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in MalayaNon Combat Move - Japanese
1 bomber moved from Russia to India
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to IndiaPlace Units - Japanese
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,5,6,4,5,3,4,2,5,3
Japanese collect 14 PUs (10 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 9 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
3 fighters moved from Korea to 37 Sea Zone
1 armour and 1 artillery moved from Sweden to Finland
3 bombers and 1 fighter moved from Norway to France
1 bomber and 2 fighters moved from United Kingdom to France
1 armour moved from Spain to France
1 artillery moved from Normandy Bordeaux to France
1 marine moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Rio de Oro to Algeria
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
6 bombers and 3 fighters moved from Gibraltar to France
1 fighter moved from 91 Sea Zone to France
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 mech_infantry moved from Buryatia to Yenisey -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 9 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 carriers, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
3 fighters moved from Korea to 37 Sea Zone
1 armour and 1 artillery moved from Sweden to Finland
3 bombers and 1 fighter moved from Norway to France
1 bomber and 2 fighters moved from United Kingdom to France
1 armour moved from Spain to France
1 artillery moved from Normandy Bordeaux to France
1 marine moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Rio de Oro to Algeria
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
6 bombers and 3 fighters moved from Gibraltar to France
1 fighter moved from 91 Sea Zone to France
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 mech_infantry moved from Buryatia to YeniseyCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,3
Battle in Holland Belgium
Americans attack with 1 artillery, 1 infantry and 1 marine
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in France
Americans attack with 1 armour, 1 artillery, 10 bombers and 7 fighters
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 9 infantry
Americans winJapanese win with no units remaining with 9 bombers and 4 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun, 2 artilleries and 9 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 3 fighters
Battle in 37 Sea Zone
Americans attack with 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 5 carriers and 3 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 37 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
2 bombers moved from 37 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
9 bombers moved from France to Normandy Bordeaux
1 artillery, 8 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 mech_infantry moved from Korea to Buryatia
1 artillery moved from Siberia to SakhaPlace Units - Americans
1 factory_minor placed in Finland
1 factory_minor placed in Spain
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 fighters placed in Korea
3 mech_infantrys placed in Norway
2 artilleries and 6 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,3,5,3,2,4,4,5,3,3,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Americans collect 89 PUs (3 lost to blockades); end with 89 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to KansuNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in BurmaTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,6,5,5,1,2,2,6,3,2,4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Chinese collect 22 PUs (2 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi Arabia
1 fighter moved from Yunnan to West India
2 infantry moved from Afghanistan to West India
14 artilleries and 14 infantry moved from Afghanistan to Kazakhstan
4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from Norway to United Kingdom
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
British take Karelia from Germans
2 infantry moved from Norway to Finland
1 infantry moved from Turkey to Greece
British take Greece from Italians
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 infantry moved from Afghanistan to KazakhstanCombat - British
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Kazakhstan
British attack with 14 artilleries and 15 infantry
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 14 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 2 fighters and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
4 armour and 7 mech_infantrys moved from Turkey to Kazakhstan
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 aaGuns moved from Afghanistan to Kazakhstan
1 fighter moved from West India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from Saudi Arabia to Northwest Persia
1 marine moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 1 infantry moved from Yugoslavia to BulgariaNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,4,2,6,1,1,4
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Timguska to Kazakhstan
16 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium -
Germany’s last gasp!
Kazh!
A
Rolls: 5@1 23@3 1@4; Total Hits: 105@1: (5, 3, 6, 1, 4)23@3: (1, 2, 1, 3, 6, 6, 2, 6, 5, 3, 6, 5, 4, 4, 3, 5, 4, 4, 4, 5, 4, 3, 6)1@4: (4)D
Rolls: 40@2 4@3; Total Hits: 1740@2: (4, 2, 3, 6, 1, 3, 4, 2, 4, 4, 4, 4, 4, 5, 3, 2, 1, 3, 1, 5, 6, 3, 4, 3, 1, 2, 2, 5, 4, 1, 2, 1, 3, 4, 1, 4, 1, 4, 5, 4)4@3: (2, 2, 2, 5) -
uufff
even worse than the online battle!
ITS OVER! AXIS CONCED!!!
WWWWWAAAAAAAHHHHHHHH!!! :cry: :cry: :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Timguska to Kazakhstan
16 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Germans
Battle in Kazakhstan
Germans attack with 22 armour, 1 bomber, 1 fighter and 5 mech_infantrys
British defend with 2 aaGuns, 4 armour, 14 artilleries, 15 infantry and 7 mech_infantrys
British win with 4 armour, 14 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -111
Casualties for Germans: 22 armour, 1 bomber, 1 fighter and 5 mech_infantrys
Casualties for British: 2 aaGuns, 15 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
British defend with 1 aaGun; Americans defend with 1 artillery, 1 infantry and 1 marine
retreated to Holland Belgium
Americans win with 1 marine remaining. Battle score for attacker is -27
Casualties for Germans: 3 fighters and 3 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
2 armour placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,3,1,4,4,1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs -
GG
Glad this one is over!





