sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Rio de Oro: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Turkey
4 armour, 3 infantry and 6 mech_infantrys moved from Iraq to Turkey
2 artilleries moved from Kazakhstan to Afghanistan
1 fighter moved from Ukraine to Turkey
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 56 Sea Zone to Shan State
1 armour and 2 infantry moved from Malaya to Shan State
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Eastern Persia to West India
12 artilleries and 18 infantry moved from Eastern Persia to Afghanistan
1 fighter moved from Norway to United Kingdom
1 submarine moved from 58 Sea Zone to 56 Sea Zone
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Turkey
British attack with 4 armour, 1 fighter, 3 infantry and 7 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 fighter, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in 115 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Afghanistan
British attack with 14 artilleries and 18 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 14 artilleries and 17 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 3 armour
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 aaGun moved from Eastern Persia to Persia
2 aaGuns moved from Eastern Persia to Afghanistan
1 fighter moved from Turkey to Iraq
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Norway to Finland
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
British undo move 4.
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Rio de Oro: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Turkey
4 armour, 3 infantry and 6 mech_infantrys moved from Iraq to Turkey
2 artilleries moved from Kazakhstan to Afghanistan
1 fighter moved from Ukraine to Turkey
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 56 Sea Zone to Shan State
1 armour and 2 infantry moved from Malaya to Shan State
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Eastern Persia to West India
12 artilleries and 18 infantry moved from Eastern Persia to Afghanistan
1 fighter moved from Norway to United Kingdom
1 submarine moved from 58 Sea Zone to 56 Sea Zone
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Turkey
British attack with 4 armour, 1 fighter, 3 infantry and 7 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 fighter, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in 115 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Afghanistan
British attack with 14 artilleries and 18 infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 14 artilleries and 17 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 3 armour
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 aaGun moved from Eastern Persia to Persia
2 aaGuns moved from Eastern Persia to Afghanistan
1 fighter moved from Turkey to Iraq
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Norway to Finland
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
British undo move 4.
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
3 artilleries and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Southern France to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,1,5,6,4,4,5
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 aaGuns and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 harbour placed in Western Australia
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
1 infantry moved from Rostov to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
USA is making 139 Karl! that’s more than the entire Axis COMBINED.
Surrender with Honor! This is your moment to retain dignity!
NO!
VICTORY OR DEATH!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 63 PUs;
Germans buy 2 armour, 1 factory_minor, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Novosibirsk to Timguska
1 armour moved from Samara to Timguska
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Rostov
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
6 armour and 1 mech_infantry moved from Tambov to Volgograd
5 armour moved from Samara to Volgograd
5 armour moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Western Ukraine to Tambov
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter moved from Kazakhstan to Russia
2 artilleries moved from Northern Italy to France
8 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Denmark to Western Germany
2 infantry moved from Vyborg to Novgorod
1 bomber moved from Rostov to Russia
1 fighter moved from 93 Sea Zone to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
3 infantry placed in Novgorod
6 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,1,1,4,5,3,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Changing ownership of West India from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 armour
EDIT: Removing units owned by Americans from French Indo China: 1 armour and 2 infantry
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 carriers moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
Japanese take 36 Sea Zone from UK_Pacific
1 fighter moved from Okinawa to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
4 fighters moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 6 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Non Combat Move - Japanese
1 bomber moved from Russia to India
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to India
Place Units - Japanese
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,5,6,4,5,3,4,2,5,3
Japanese collect 14 PUs (10 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 9 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
3 fighters moved from Korea to 37 Sea Zone
1 armour and 1 artillery moved from Sweden to Finland
3 bombers and 1 fighter moved from Norway to France
1 bomber and 2 fighters moved from United Kingdom to France
1 armour moved from Spain to France
1 artillery moved from Normandy Bordeaux to France
1 marine moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Rio de Oro to Algeria
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
6 bombers and 3 fighters moved from Gibraltar to France
1 fighter moved from 91 Sea Zone to France
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 mech_infantry moved from Buryatia to Yenisey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 9 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
3 fighters moved from Korea to 37 Sea Zone
1 armour and 1 artillery moved from Sweden to Finland
3 bombers and 1 fighter moved from Norway to France
1 bomber and 2 fighters moved from United Kingdom to France
1 armour moved from Spain to France
1 artillery moved from Normandy Bordeaux to France
1 marine moved from Portugal to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Rio de Oro to Algeria
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
6 bombers and 3 fighters moved from Gibraltar to France
1 fighter moved from 91 Sea Zone to France
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Olgiy to Tsagaan Olom
Americans take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 mech_infantry moved from Buryatia to Yenisey
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,3
Battle in Holland Belgium
Americans attack with 1 artillery, 1 infantry and 1 marine
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in France
Americans attack with 1 armour, 1 artillery, 10 bombers and 7 fighters
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 9 infantry
Americans winJapanese win with no units remaining with 9 bombers and 4 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun, 2 artilleries and 9 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 3 fighters
Battle in 37 Sea Zone
Americans attack with 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 5 carriers and 3 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 37 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
2 bombers moved from 37 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
9 bombers moved from France to Normandy Bordeaux
1 artillery, 8 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 mech_infantry moved from Korea to Buryatia
1 artillery moved from Siberia to Sakha
Place Units - Americans
1 factory_minor placed in Finland
1 factory_minor placed in Spain
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 fighters placed in Korea
3 mech_infantrys placed in Norway
2 artilleries and 6 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,3,5,3,2,4,4,5,3,3,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Americans collect 89 PUs (3 lost to blockades); end with 89 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 134 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Burma
Turn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,6,5,5,1,2,2,6,3,2,4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Chinese collect 22 PUs (2 lost to blockades); end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi Arabia
1 fighter moved from Yunnan to West India
2 infantry moved from Afghanistan to West India
14 artilleries and 14 infantry moved from Afghanistan to Kazakhstan
4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from Norway to United Kingdom
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Karelia
British take Karelia from Germans
2 infantry moved from Norway to Finland
1 infantry moved from Turkey to Greece
British take Greece from Italians
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 infantry moved from Afghanistan to Kazakhstan
Combat - British
Battle in Mozambique
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Kazakhstan
British attack with 14 artilleries and 15 infantry
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 14 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 2 fighters and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Southern France
4 armour and 7 mech_infantrys moved from Turkey to Kazakhstan
3 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 aaGuns moved from Afghanistan to Kazakhstan
1 fighter moved from West India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from Saudi Arabia to Northwest Persia
1 marine moved from Egypt to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 47 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 1 infantry moved from Yugoslavia to Bulgaria
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,4,2,6,1,1,4
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Timguska to Kazakhstan
16 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Germany’s last gasp!
Kazh!
A
Rolls: 5@1 23@3 1@4; Total Hits: 105@1: (5, 3, 6, 1, 4)23@3: (1, 2, 1, 3, 6, 6, 2, 6, 5, 3, 6, 5, 4, 4, 3, 5, 4, 4, 4, 5, 4, 3, 6)1@4: (4)
D
Rolls: 40@2 4@3; Total Hits: 1740@2: (4, 2, 3, 6, 1, 3, 4, 2, 4, 4, 4, 4, 4, 5, 3, 2, 1, 3, 1, 5, 6, 3, 4, 3, 1, 2, 2, 5, 4, 1, 2, 1, 3, 4, 1, 4, 1, 4, 5, 4)4@3: (2, 2, 2, 5)
uufff
even worse than the online battle!
ITS OVER! AXIS CONCED!!!
WWWWWAAAAAAAHHHHHHHH!!! :cry: :cry: :cry: :cry: :cry:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour moved from Timguska to Kazakhstan
16 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Kazakhstan
Germans attack with 22 armour, 1 bomber, 1 fighter and 5 mech_infantrys
British defend with 2 aaGuns, 4 armour, 14 artilleries, 15 infantry and 7 mech_infantrys
British win with 4 armour, 14 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -111
Casualties for Germans: 22 armour, 1 bomber, 1 fighter and 5 mech_infantrys
Casualties for British: 2 aaGuns, 15 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
British defend with 1 aaGun; Americans defend with 1 artillery, 1 infantry and 1 marine
retreated to Holland Belgium
Americans win with 1 marine remaining. Battle score for attacker is -27
Casualties for Germans: 3 fighters and 3 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
2 armour placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,3,1,4,4,1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
GG
Glad this one is over!