@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Scramble in Taranto?
Also, I forgot about my USA destroyer way up north. I was going to attack that German sub with it. Rolling that here
Rolls: 1@2 1@1; Total Hits: 01@2: (4)1@1: (6)
Rolls: 1@2 1@1; Total Hits: 01@2: (4)1@1: (4)
Rolls: 1@2 1@1; Total Hits: 11@2: (1)1@1: (5)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
no scramble
I see you don’t want to scramble.
I just realized I forgot to include the attack on Burma too. 2 Inf, 1 Ftr vs 1 Inf
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Libya to Alexandria
British take Alexandria from Italians
1 bomber moved from United Kingdom to 97 Sea Zone
3 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
Combat - British
Battle in Italian Somaliland
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in British Somaliland
Battle in 78 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 78 Sea Zone, round 8 : 1/1 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win, taking British Somaliland from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
British attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
British roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 2/10 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 3 : 6/10 hits
Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 52
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Malta
2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 armour moved from Egypt to Iraq
1 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 bombers placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,5,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery
all right, I am calling it a game. I have nothing here long term. I couldn’t really figure out a good plan for Germany after the dicing in round 1. I guess the game was pretty much over at that point. I believe it is more or less a 65 “bid” for uk. The battle should be +20, was -27 and combined with your scramble you could just buy usefull stuff for the British, Carrier etc
Anyway, I think I was also too passive with Japan, at least in round 3 and 4 maybe already in round 2. Should have bought trannies and taken down anzac or India probably……
Ohh well, Never really played this scenario before. Anyway, good game an good luck in the final!
Thanks very much for a thrilling game, Oysteilo!
Really great to see kind words and a finished game. Good game guys - keep having fun