• TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                3 submarines moved from 42 Sea Zone to 36 Sea Zone
                3 fighters moved from Kwangtung to India
                1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                4 destroyers moved from 36 Sea Zone to 19 Sea Zone
                2 destroyers moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in Formosa

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 28 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre12.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 4 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Caucasus to Persia
                      Germans take Persia from British
                2 mech_infantrys moved from Caucasus to Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                21 armour moved from Kazakhstan to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia
                3 fighters moved from Western Germany to Southern Italy
                5 bombers moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Caucasus to Western Germany
                1 fighter moved from Caucasus to Northwest Persia
                5 tactical_bombers moved from Caucasus to Southern Italy
                3 tactical_bombers moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Southern Italy

    triplea_40216.0_Ger13.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 4 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Caucasus to Persia
                      Germans take Persia from British
                2 mech_infantrys moved from Caucasus to Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                21 armour moved from Kazakhstan to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia
                3 fighters moved from Western Germany to Southern Italy
                5 bombers moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Caucasus to Western Germany
                1 fighter moved from Caucasus to Northwest Persia
                5 tactical_bombers moved from Caucasus to Southern Italy
                3 tactical_bombers moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Southern Italy

    Combat - Germans

    Non Combat Move - Germans
                2 aaGuns moved from Volgograd to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 bomber and 3 fighters placed in Western Germany
                1 fighter placed in 112 Sea Zone
                2 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 4.
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_40216.0_Ger13.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Iraq

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40216.0_Rus13.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                4 artilleries and 7 infantry moved from French Indo China to Yunnan
                2 fighters moved from Caucasus to Persia
                4 tactical_bombers moved from Caucasus to Persia
                2 tactical_bombers moved from Kazakhstan to Persia
                2 fighters moved from Kazakhstan to Persia
                2 mech_infantrys moved from Kazakhstan to Northwest Persia

    triplea_40216.0_Jap13.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 armour moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                4 artilleries and 7 infantry moved from French Indo China to Yunnan
                2 fighters moved from Caucasus to Persia
                4 tactical_bombers moved from Caucasus to Persia
                2 tactical_bombers moved from Kazakhstan to Persia
                2 fighters moved from Kazakhstan to Persia
                2 mech_infantrys moved from Kazakhstan to Northwest Persia

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 4 artilleries and 7 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 :  5/11 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                    British defend with 3 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Kwangtung, round 2 :  0/3 hits
                        2 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 3 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from 80 Sea Zone to Persia
                1 artillery moved from 80 Sea Zone to Persia
                3 fighters moved from 80 Sea Zone to Persia
                1 tactical_bomber moved from 80 Sea Zone to Persia
                2 battleships, 2 carriers, 5 destroyers and 2 submarines moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 80 Sea Zone to 78 Sea Zone
                2 battleships, 2 carriers, 4 destroyers and 2 submarines moved from 79 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,4,5,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,3,5,4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,4,5,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,4,2,3,3,4,6,6
                Japanese collect 4 PUs (20 lost to blockades); end with 4 PUs total

    triplea_40216.0_Jap13.tsvg

  • 17

    Think you may have meant convoying Japan out of the game…I was expecting to collect maybe 12…nope.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 3 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
                4 fighters moved from 96 Sea Zone to Iraq
                2 fighters moved from 91 Sea Zone to Tobruk
                3 artilleries and 4 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from 77 Sea Zone to 79 Sea Zone
                1 fighter moved from 77 Sea Zone to 80 Sea Zone
                2 fighters moved from 77 Sea Zone to 79 Sea Zone
                1 submarine moved from 77 Sea Zone to 79 Sea Zone
                4 carriers, 3 destroyers and 11 submarines moved from 77 Sea Zone to 78 Sea Zone
                1 fighter moved from 37 Sea Zone to 79 Sea Zone
                1 carrier moved from 37 Sea Zone to 78 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                4 infantry moved from Greece to Albania

    Combat - Americans
                Battle in 80 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 80 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 78 Sea Zone
                    Americans attack with 5 carriers, 3 destroyers and 11 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 11 submarines in 78 Sea Zone, round 2 :  2/11 hits
                        Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 78 Sea Zone
                    Americans win with 5 carriers, 3 destroyers and 11 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Albania
                    Americans attack with 4 infantry
                    Italians defend with 1 aaGun and 1 infantry
                        Americans roll dice for 4 infantry in Albania, round 2 :  0/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Albania, round 2 :  0/1 hits
                        Americans roll dice for 4 infantry in Albania, round 3 :  1/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Albania, round 3 :  0/1 hits
                        1 aaGun owned by the Italians lost in Albania
                        Americans roll dice for 4 infantry in Albania, round 4 :  0/4 hits
                        Italians roll dice for 1 infantry in Albania, round 4 :  0/1 hits
                        Americans roll dice for 4 infantry in Albania, round 5 :  0/4 hits
                        Italians roll dice for 1 infantry in Albania, round 5 :  0/1 hits
                        Americans roll dice for 4 infantry in Albania, round 6 :  2/4 hits
                        Italians roll dice for 1 infantry in Albania, round 6 :  0/1 hits
                        1 infantry owned by the Italians lost in Albania
                    Americans win, taking Albania from Italians with 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 1 infantry
                Battle in 79 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 79 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 79 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 79 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters moved from 79 Sea Zone to Iraq
                1 fighter moved from 80 Sea Zone to Iraq
                1 fighter moved from 79 Sea Zone to 78 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 submarines placed in 101 Sea Zone
                6 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_40216.0_Ame13.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Sikang to Szechwan
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                3 infantry placed in Shantung
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs

    triplea_40216.0_Chi13.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 3 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
                4 fighters moved from 96 Sea Zone to Iraq
                2 fighters moved from 91 Sea Zone to Tobruk
                3 artilleries and 4 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from 77 Sea Zone to 79 Sea Zone
                1 fighter moved from 77 Sea Zone to 80 Sea Zone
                2 fighters moved from 77 Sea Zone to 79 Sea Zone
                1 submarine moved from 77 Sea Zone to 79 Sea Zone
                4 carriers, 3 destroyers and 11 submarines moved from 77 Sea Zone to 78 Sea Zone
                1 fighter moved from 37 Sea Zone to 79 Sea Zone
                1 carrier moved from 37 Sea Zone to 78 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                4 infantry moved from Greece to Albania

    Combat - Americans
                Battle in 80 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 80 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 78 Sea Zone
                    Americans attack with 5 carriers, 3 destroyers and 11 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 11 submarines in 78 Sea Zone, round 2 :  2/11 hits
                        Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 78 Sea Zone
                    Americans win with 5 carriers, 3 destroyers and 11 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Albania
                    Americans attack with 4 infantry
                    Italians defend with 1 aaGun and 1 infantry
                        Americans roll dice for 4 infantry in Albania, round 2 :  0/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Albania, round 2 :  0/1 hits
                        Americans roll dice for 4 infantry in Albania, round 3 :  1/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Albania, round 3 :  0/1 hits
                        1 aaGun owned by the Italians lost in Albania
                        Americans roll dice for 4 infantry in Albania, round 4 :  0/4 hits
                        Italians roll dice for 1 infantry in Albania, round 4 :  0/1 hits
                        Americans roll dice for 4 infantry in Albania, round 5 :  0/4 hits
                        Italians roll dice for 1 infantry in Albania, round 5 :  0/1 hits
                        Americans roll dice for 4 infantry in Albania, round 6 :  2/4 hits
                        Italians roll dice for 1 infantry in Albania, round 6 :  0/1 hits
                        1 infantry owned by the Italians lost in Albania
                    Americans win, taking Albania from Italians with 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 1 infantry
                Battle in 79 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 79 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 6 fighters in 79 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 79 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters moved from 79 Sea Zone to Iraq
                1 fighter moved from 80 Sea Zone to Iraq
                1 fighter moved from 79 Sea Zone to 78 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 submarines placed in 101 Sea Zone
                6 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Sikang to Szechwan
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                3 infantry placed in Shantung
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 armour, 3 artilleries, 19 infantry and 7 mech_infantrys moved from India to West India
                2 mech_infantrys moved from Egypt to Iraq
                9 infantry moved from Egypt to Trans-Jordan

    Combat - British

    Non Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 carrier moved from 77 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from Union of South Africa to Egypt
                4 infantry moved from Rhodesia to Belgian Congo
                1 aaGun moved from Egypt to Trans-Jordan
                3 aaGuns moved from India to West India

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 fighter and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 78 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,2,1,5,5,6,2,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
                Some Units in India change ownership: 3 mech_infantrys

    triplea_40216.0_UK_13.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                4 mech_infantrys moved from Southern Italy to Yugoslavia
                4 fighters moved from Yugoslavia to Southern Italy
                1 armour moved from Southern Italy to Yugoslavia

    triplea_40216.0_Ita13.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                4 mech_infantrys moved from Southern Italy to Yugoslavia
                4 fighters moved from Yugoslavia to Southern Italy
                1 armour moved from Southern Italy to Yugoslavia

    Non Combat Move - Italians
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 10 PUs (5 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_40216.0_Ita13.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 bombers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                3 artilleries and 5 infantry moved from 20 Sea Zone to Kwangtung
                3 fighters moved from India to Iraq

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 3 artilleries and 5 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                        ANZAC roll dice for 1 battleship in Kwangtung, round 2 :  1/1 hits
                        ANZAC roll dice for 3 artilleries and 5 infantry in Kwangtung, round 2 :  2/8 hits
                        Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 :  3/5 hits
                        1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Kwangtung
                        ANZAC roll dice for 3 artilleries and 2 infantry in Kwangtung, round 3 :  2/5 hits
                        Japanese roll dice for 2 armour in Kwangtung, round 3 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 5 infantry
                    Casualties for Japanese: 2 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - ANZAC
                5 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 78 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                3 bombers placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    triplea_40216.0_Fre13.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Politics - Russians

    triplea_40216.0_Rus14.tsvg

  • 17

    I clicked too quick before posting. You can see the battle results on the board and in the game history. Dice went pretty well for you I think at Iraq. I called off the battle after rolling 2x…going to let Japan soak up some hits.

    Not looking too good for the axis now.

  • TripleA

    I had only 3%… Not at a computer. I will check tomorrow. Wow

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Politics - Russians

    Combat Move - Russians

    Turn Complete - Russians

    triplea_40216.0_Rus14.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 battleships, 2 carriers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Shan State
                1 armour moved from Hunan to Shan State
                1 infantry moved from Hunan to Kwangsi
                2 artilleries moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Kiangsi
                2 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 fighter moved from Persia to Iraq
                1 tactical_bomber moved from Persia to Iraq
                6 fighters and 6 tactical_bombers moved from Persia to Trans-Jordan

    triplea_40216.0_Jap14.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 battleships, 2 carriers, 4 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Shan State
                1 armour moved from Hunan to Shan State
                1 infantry moved from Hunan to Kwangsi
                2 artilleries moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Kiangsi
                2 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                1 fighter moved from Persia to Iraq
                1 tactical_bomber moved from Persia to Iraq
                6 fighters and 6 tactical_bombers moved from Persia to Trans-Jordan

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 4 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 factory_minor and 1 fighter; Americans defend with 4 fighters
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  4/8 hits
                        British roll dice for 5 fighters in Iraq, round 2 :  3/5 hits
                        3 infantry owned by the Japanese, 1 fighter owned by the British and 3 fighters owned by the Americans lost in Iraq
                    1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Persia
                    British win with 1 fighter remaining. Battle score for attacker is 31
                    Casualties for British: 1 fighter
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 3 infantry
                Battle in Trans-Jordan
                    Japanese attack with 6 fighters and 6 tactical_bombers
                    French defend with 2 infantry; British defend with 1 aaGun and 9 infantry; ANZAC defend with 2 infantry
                        AA fire in Trans-Jordan :  1/3 hits
                        1 fighter owned by the Japanese lost in Trans-Jordan
                        Japanese roll dice for 5 fighters and 6 tactical_bombers in Trans-Jordan, round 2 :  8/11 hits
                        British roll dice for 1 aaGun and 13 infantry in Trans-Jordan, round 2 :  4/13 hits
                        1 fighter owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 infantry owned by the French and 4 infantry owned by the British lost in Trans-Jordan
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in Trans-Jordan, round 3 :  5/7 hits
                        British roll dice for 6 infantry in Trans-Jordan, round 3 :  3/6 hits
                        3 fighters owned by the Japanese and 5 infantry owned by the British lost in Trans-Jordan
                        Japanese roll dice for 1 fighter and 3 tactical_bombers in Trans-Jordan, round 4 :  2/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Trans-Jordan
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -50
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun and 9 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 5 fighters and 4 tactical_bombers

    Non Combat Move - Japanese
                1 fighter moved from Trans-Jordan to Persia
                2 tactical_bombers moved from Trans-Jordan to Persia
                1 fighter moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 artillery placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,4,3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,6,4,6,2,5,5,6,2,1,3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,5,5
                Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs total

    triplea_40216.0_Jap14.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 78 Sea Zone to 80 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone

    Combat - Americans
                Battle in 80 Sea Zone
                    Americans attack with 1 destroyer and 4 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 4 submarines in 80 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 carriers, 2 destroyers, 1 fighter and 7 submarines moved from 78 Sea Zone to 76 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 transports moved from 92 Sea Zone to 88 Sea Zone
                2 artilleries, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                3 artilleries and 5 infantry moved from Alexandria to Egypt
                1 fighter moved from Iraq to Egypt
                2 fighters moved from Tobruk to Egypt
                2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 carriers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                6 fighters moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 aaGun and 1 transport moved from 54 Sea Zone to 51 Sea Zone
                2 fighters moved from 98 Sea Zone to Egypt
                2 fighters moved from Gibraltar to 98 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
                EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
                EDIT: Turning off Edit Mode
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                6 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_40216.0_Ame14.tsvg

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