0ebe9ad5-3b79-4b84-92e4-e962a2cda64c-42158-oob-tech-round-02-Anz & Fre.tsvg
Sovietschat (no bid) vs Ichado
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Romania
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Alexandria to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Romania
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Romania
Italians attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 2 : 0/6 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Romania, round 3 : 1/6 hits
Russians roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 bomber moved from Romania to Greece
1 fighter moved from Romania to Greece
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Yes, we always play good games against each other :-) You are a very difficult and challenging player !!
Was a bit disappointed for the loss in Gil, but I wanted to remove a bit of income to GER, I hope it won’t bite me too much later tho…
Well for Cairo, I really thought you would have come in India with Japan, so I would have no choice to use my plane there instead of Cairo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese -
You won that coin toss battle at Romania.
I have a chance to hit Belarus…think it’s around 72-75%, which to me is still not good odds. I have to hit it.
No clue yet what I’m going to do with Japan right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Sumatra
Battle in KiangsuNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tunisia -
I think you might get this game…looking promising for you. If Belarus dice each side goes close to Low Luck dice…then I think Europe will be a problem for the allies. If not, than I think you might earn a victory.
I made some wrong moves with Japan…need to really re-think my objectives and how to get them. I’m going to get better at my J1 attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Sumatra
Battle in KiangsuNon Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Libya to TunisiaCombat - French
Battle in Tunisia
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits
1 infantry owned by the French lost in Tunisia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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I think Europe, like you say will probably decide on that battle in Belarus,
I think you went too close to the sun with Japan, but I agree, it is difficult to play Japan with a J1 if I do a KJF.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
9 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Poland to Belarus
2 bombers moved from Germany to Belarus
2 tactical_bombers moved from Bulgaria to Belarus
1 fighter moved from Bulgaria to Belarus
1 tactical_bomber moved from Greece to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Greece to Egypt
1 infantry moved from Tunisia to Libya
Italians take Libya from French
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
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Messed up on posting the dice results.
Clicked too quick. You can see it in the game history of course. All battles for Germany went better than expected.
Cairo, no ground loss for me. I only landed 2 troops…but at least I’ll have 2 dice @2 on defense. I decided on a walk-on at trans-Jordan instead of doing 3 ground at Cairo.
Europe board will now be the main problem for the Allies.
Belarus Battle. AAA gun got 1 hit.First and Second Rolls, Germany got like 2 hits more and 4 hits more. I opted to retreat rather than roll a 3rd time. We both lost close to the same amount of ground units, but it was a victory because Germany’s northern tanks are secure and only 1 AAA hit.
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If you don’t count the AAAs as normal “ground” is what I mean by close to the same amount of ground units.
I had to roll that battle. Dice seemed close to fair for both sides which is what a I needed.
Now, I hope I can get Japan in the war real soon.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 submarine moved from 105 Sea Zone to 91 Sea Zone
5 infantry moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
1 submarine moved from 105 Sea Zone to 91 Sea Zone
5 infantry moved from Jehol to Shantung
2 infantry moved from Jehol to ShantungCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
4 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 fighters moved from Baltic States to Bryansk
2 armour and 8 artilleries moved from Belarus to Bryansk
1 infantry moved from Vologda to SmolenskPlace Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
Well I hope I can get Europe back on track soon, the German presence in Africa is a bit annoying, but I hope my Russian troops down there can help!
I am eager too see how will u move with Japan, I hope I contained Japan enough, but Japan is difficult to stop!
Really a good battle so far!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from Malaya to Shan State
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Yunnan
4 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from Malaya to Shan State
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to Yunnan
4 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Yunnan, round 3 : 9/10 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Yunnan to French Indo China
4 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to KwangtungPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs total -
Sumatra…ugg





