1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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my plan to simply convoy italy out of the game. hehe :)
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It is kind of a dumb plan imo :X
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea Zone -
Bombing raid on Iraq…intercept?
1 German Bomber vs 1 UK Fighter
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sure why not
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
21 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 fighters moved from Western Germany to 97 Sea Zone
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Tambov to 97 Sea Zone
4 bombers moved from Volgograd to 97 Sea ZoneCombat - Germans
Air Battle in Iraq
Germans attacks with 1 units heading to Iraq
British launches 1 interceptors out of Iraq
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 97 Sea Zone
Germans attack with 5 bombers and 3 fighters
British defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 5 bombers and 3 fighters in 97 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans, 2 fighters owned by the Germans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
Germans roll dice for 5 bombers and 1 fighter in 97 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans, 2 transports owned by the Americans and 1 fighter owned by the Americans lost in 97 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from 97 Sea Zone to Southern Italy
1 artillery, 2 fighters, 2 infantry and 9 tactical_bombers moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to CaucasusPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 mech_infantrys placed in Germany
Germans undo move 7.
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
We’re down to the last ditch dice rolls…so in the even you decide to do something like attack S. Italy…German bombers are not to be taken as casualties until all other ground units are casualties except 1 tank.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Trans-Jordan to EgyptCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Jehol to ShantungTurn Complete - Russians
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You’re really going to make me earn this one! However, I’m not certain I can make it; will be tough. UK has a ton of ground units on the board.
Did you like my naval base purchase to escape and keep the Jap fleet on the board a little longer? I can’t believe how long I’ve kept it on the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 tactical_bombers moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
2 fighters moved from Szechwan to Sikang
3 infantry moved from French Indo China to Kwangsi
2 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to Kwangsi
3 armour moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Sikang
1 artillery, 2 battleships, 2 carriers, 6 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 77 Sea Zone to 80 Sea Zone
4 artilleries and 4 infantry moved from Shan State to French Indo ChinaCombat - Japanese
Battle in Sikang
Japanese attack with 4 fighters, 2 mech_infantrys and 6 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Sikang, round 2 : 5/12 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Sikang to Caucasus
2 fighters and 2 tactical_bombers moved from Sikang to Kazakhstan
2 mech_infantrys moved from Szechwan to KazakhstanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,6,5,5,2,1,3,3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,5,6,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,2,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,5,5
Japanese collect 13 PUs (13 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 3 destroyers, 6 fighters and 12 submarines moved from 75 Sea Zone to 77 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 20 Sea Zone to Malaya
2 infantry moved from Albania to GreeceCombat - Americans
Battle in 77 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 6 fighters and 12 submarines
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 77 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 77 Sea Zone
Americans win with 4 carriers, 3 destroyers, 6 fighters and 12 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
Americans roll dice for 2 fighters in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Malaya
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Americans: 1 artillery, 1 fighter and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone
3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine placed in 101 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
4 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Yunnan
3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 3 destroyers, 6 fighters and 12 submarines moved from 75 Sea Zone to 77 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 20 Sea Zone to Malaya
2 infantry moved from Albania to GreeceCombat - Americans
Battle in 77 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 6 fighters and 12 submarines
Japanese defend with 1 destroyer
Americans roll dice for 12 submarines in 77 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 77 Sea Zone
Americans win with 4 carriers, 3 destroyers, 6 fighters and 12 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
Americans roll dice for 2 fighters in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Malaya
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Americans: 1 artillery, 1 fighter and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone
3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine placed in 101 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
4 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Yunnan
3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 34 PUs;
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
6 infantry and 4 mech_infantrys moved from Persia to Iraq
1 artillery and 13 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
4 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 77 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,4,3,4,3,3,5,5,4,2,3,3,6,1,5,5,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Some Units in Kwangtung change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
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Accidentally went past Italy’s turn without posting. Walk in NW Persia and Yugo.
2 ground placed on Rome.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Kwangtung to India
1 battleship and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 destroyers moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsCombat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 4 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
21 armour moved from Kazakhstan to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Western Germany to Southern Italy
5 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Western Germany
1 fighter moved from Caucasus to Northwest Persia
5 tactical_bombers moved from Caucasus to Southern Italy
3 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 4 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
21 armour moved from Kazakhstan to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Western Germany to Southern Italy
5 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Western Germany
1 fighter moved from Caucasus to Northwest Persia
5 tactical_bombers moved from Caucasus to Southern Italy
3 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Southern ItalyCombat - Germans
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 3 fighters placed in Western Germany
1 fighter placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Egypt to IraqNon Combat Move - Russians
Turn Complete - Russians
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