@surfer Sub.
WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 bomber moved from Dzavhan to Hunan
1 bomber moved from Central Mongolia to Chahar
10 fighters moved from 19 Sea Zone to Anhwe
3 bombers moved from Iwo Jima to Anhwe
1 marine moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Anhwe
Americans attack with 3 bombers and 10 fighters
Japanese defend with 1 aaGun, 4 fighters, 1 infantry and 1 mech_infantry
Americans win with 1 bomber and 7 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Japanese: 1 aaGun, 4 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Anhwe to Kiangsu
2 fighters and 1 tactical_bomber moved from Iwo Jima to Korea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 1 marine moved from 6 Sea Zone to Korea
2 carriers and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
6 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kiangsu
2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Western United States to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 110 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 submarine and 1 transport placed in 101 Sea Zone
2 bombers and 3 fighters placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Kansu from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Egypt to 91 Sea Zone
1 armour moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Japanese
3 fighters moved from Kazakhstan to Russia
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Persia to Eastern Persia
3 artilleries moved from West India to India
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 submarine placed in 37 Sea Zone
2 infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in Malaya change ownership: 2 infantry
Some Units in 37 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to RomaniaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,2,5
Italians collect 8 PUs (5 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Turkmenistan to KazakhstanNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
4 infantry moved from Caucasus to Rostov
1 fighter moved from Bryansk to RussiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
44 armour, 17 artilleries, 31 infantry and 13 mech_infantrys moved from Smolensk to Bryansk
2 mech_infantrys moved from Poland to Eastern Poland
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
4 fighters moved from Novgorod to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 44 armour, 17 artilleries, 31 infantry and 13 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 44 armour, 17 artilleries, 31 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 4 fighters and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Eastern Poland to Novgorod
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Poland to BelarusPlace Units - Germans
3 infantry placed in Novgorod
4 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 2.
2 infantry placed in France
2 infantry and 5 mech_infantrys placed in Western Germany
Germans undo move 5.
2 infantry placed in Germany
5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Smolensk: 3 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 3 aaGuns
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 38 artilleries, 2 fighters, 65 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Ukraine to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 38 artilleries, 2 fighters, 67 infantry, 13 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 44 armour, 17 artilleries, 30 infantry and 16 mech_infantrys
AA fire in Bryansk : 1/3 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 38 artilleries, 1 fighter, 67 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 37/126 hits
Germans roll dice for 3 aaGuns, 44 armour, 17 artilleries, 30 infantry and 16 mech_infantrys in Bryansk, round 2 : 51/107 hits
4 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 30 infantry owned by the Germans and 51 infantry owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 38 artilleries, 1 fighter, 16 infantry, 13 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 25/75 hits
Germans roll dice for 44 armour, 17 artilleries and 12 mech_infantrys in Bryansk, round 3 : 30/73 hits
12 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Russians, 1 artillery owned by the Russians, 16 infantry owned by the Russians and 13 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 6 armour, 37 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 13/45 hits
Germans roll dice for 44 armour and 4 artilleries in Bryansk, round 4 : 25/48 hits
25 artilleries owned by the Russians, 9 armour owned by the Germans and 4 artilleries owned by the Germans lost in Bryansk
6 armour owned by the Russians and 12 artilleries owned by the Russians retreated to Russia
Germans win with 35 armour remaining. Battle score for attacker is -76
Casualties for Germans: 3 aaGuns, 9 armour, 17 artilleries, 30 infantry and 16 mech_infantrys
Casualties for Russians: 26 artilleries, 1 fighter, 67 infantry and 13 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Well that was a DISASTER for Russia. Looks like Moscow is toast - not salvagable.
Don’t know if Germany will have enough to win the long game though, even if Japan blows it’s wad for Egypt.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Timguska to Novosibirsk
2 bombers moved from Yunnan to Samara
5 infantry moved from Yunnan to Burma
1 armour, 4 artilleries and 17 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 4 armour, 4 artilleries and 22 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 4 artilleries and 21 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 2 bombers
British defend with 1 armour; Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -15
Casualties for British: 1 armour
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 bombers
Battle in CeylonNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Olgiy from Russians to Japanese
EDIT: Turning off Edit Mode
8 fighters moved from 41 Sea Zone to French Indo China
1 bomber and 3 fighters moved from Japan to French Indo China
1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska
1 fighter moved from 41 Sea Zone to French Indo China
2 tactical_bombers moved from 41 Sea Zone to French Indo China
1 battleship, 6 carriers and 2 destroyers moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,5,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,1,1,4,1,6,4,2,3,3,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,2,5,2,1,1,6,6,3,6
Japanese collect 24 PUs (13 lost to blockades); end with 24 PUs total -
Well that was a DISASTER for Russia. Looks like Moscow is toast - not salvagable.
Don’t know if Germany will have enough to win the long game though, even if Japan blows it’s wad for Egypt.
I seriously doubt Moscow will make much difference in the end.
The allies will just swamp the Axis.
But I guess there is a glimmer of hope!
And I intend to go down fighting!
KILL KILL KILL!!! TO THE END!
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ok…. :-P, how about this:
KILL KILL KILL!!! TO THE END!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
4 carriers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
5 bombers moved from Queensland to West India
3 fighters moved from Western United States to Eastern United States
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 cruisers and 1 marine moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
2 bombers moved from Kiangsu to Timguska
2 bombers moved from Western United States to Morocco
1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Timguska
Americans attack with 2 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in HainanNon Combat Move - Americans
2 bombers moved from Timguska to Kansu
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery, 2 fighters, 4 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to YunnanCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Midway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour moved from Novosibirsk to Russia
2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
12 artilleries and 19 infantry moved from India to West India
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Egypt to Volgograd
1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Rostov
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
2 submarines placed in 110 Sea Zone
4 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns
EDIT: Adding units owned by UK_Pacific to West India: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 4 infantry and 1 transport
EDIT: Adding units owned by Americans to Caroline Islands: 2 infantry
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 armour and 1 fighter placed in MalayaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4
UK_Pacific collect 12 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 armour and 1 fighter
Some Units in West India change ownership: 3 aaGuns -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 1.
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,6,5,3,4
Italians collect 9 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Kazakhstan to Samara
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Queensland to Philippines
1 mech_infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
4 infantry moved from Rostov to UkraineNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
35 armour moved from Bryansk to Russia
3 mech_infantrys moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in Russia
Germans attack with 35 armour, 1 bomber, 1 fighter and 3 mech_infantrys
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 14 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber; British defend with 1 armour and 3 fighters
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 95
Casualties for French: 1 fighter
Casualties for Germans: 16 armour and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 14 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 3 fighters
Battle in Smolensk
Germans attack with 4 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Russia to Bryansk
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantryTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,2,1,2,4
Germans collect 49 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
35 armour moved from Bryansk to Russia
3 mech_infantrys moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in Russia
Germans attack with 35 armour, 1 bomber, 1 fighter and 3 mech_infantrys
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 14 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber; British defend with 1 armour and 3 fighters
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 95
Casualties for French: 1 fighter
Casualties for Germans: 16 armour and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 14 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 3 fighters
Battle in Smolensk
Germans attack with 4 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Russia to Bryansk
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantryTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,2,1,2,4
Germans collect 49 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode





