@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Variance vs GARGANTUA
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FYI - Both your infantry and your transport must unload into Wake.
You can confirm by reading the FAQ and on page 16 of 1940 European Second edition rulebook.
Any units that load during the combat move, must unload in the amphibious assault.
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Let me know what you want to do with those units!
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I think I’ve got the rest of the turn marked out; but I suppose it does depend. I leave it with you brother.
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Oh. I guess I don’t really need Wake so just leave them both on the transport.
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I was afraid you would say that :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
1 infantry moved from Eire to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Morocco
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 marine in Morocco, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 marine in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 6 : 1/1 hits
Italians roll dice for 1 marine in Morocco, round 6 : 0/1 hits
1 marine owned by the Italians lost in Morocco
Americans win, taking Western Germany from Germans, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 carriers moved from 119 Sea Zone to 109 Sea Zone
4 fighters moved from 119 Sea Zone to Eire
3 fighters moved from Eire to 109 Sea Zone
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
3 transports moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Eire
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory HopeiNon Combat Move - Chinese
1 artillery, 1 fighter and 4 infantry moved from Shensi to Hopei
1 fighter moved from Hopei to ChaharPlace Units - Chinese
2 artilleries placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 119 Sea Zone to 91 Sea Zone
1 transport moved from 119 Sea Zone to 106 Sea Zone
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kwangsi to Anhwe
1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Anhwe
3 mech_infantrys moved from Kweichow to Chahar
1 armour moved from Yunnan to Anhwe
2 mech_infantrys moved from Szechwan to Kansu
2 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern PersiaCombat - British
Battle in Anhwe
British attack with 2 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 2 armour and 4 mech_infantrys in Anhwe, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
3 aaGuns moved from Yunnan to BurmaPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 119 Sea Zone to 91 Sea Zone
1 transport moved from 119 Sea Zone to 106 Sea Zone
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kwangsi to Anhwe
1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Anhwe
3 mech_infantrys moved from Kweichow to Chahar
1 armour moved from Yunnan to Anhwe
2 mech_infantrys moved from Szechwan to Kansu
2 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern PersiaCombat - British
Battle in Anhwe
British attack with 2 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 2 armour and 4 mech_infantrys in Anhwe, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
3 aaGuns moved from Yunnan to BurmaPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Wake Island: 1 infantry
EDIT: Changing ownership of Wake Island from Japanese to Americans
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 marine moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Italians attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Gibraltar
Italians attack with 1 infantry and 1 marine
Americans defend with 1 artillery, 1 harbour and 1 infantry
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 marine
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
SHITaly
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Wow - that was Christmas.
And Santa went in on you dry.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from French Madagascar to 72 Sea Zone
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Eastern Persia to Syria
1 fighter moved from Persia to Syria
2 fighters moved from Egypt to Syria
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Java to IndiaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 carrier and 1 transport placed in 80 Sea Zone
1 artillery and 2 mech_infantrys placed in IraqTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
3 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from France to 111 Sea Zone
1 bomber moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Belarus
1 bomber moved from Greece to BelarusCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans win, taking Scotland from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 infantry moved from Novgorod to Baltic States
7 armour and 1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from Novgorod to 115 Sea Zone
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
8 infantry moved from Novgorod to 115 Sea Zone
9 infantry moved from Novgorod to Archangel
10 artilleries moved from Novgorod to Archangel
1 bomber moved from Belarus to Novgorod
1 aaGun, 1 battleship, 1 destroyer, 11 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 10 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Germany to Slovakia Hungary
5 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
3 armour placed in Novgorod
3 artilleries placed in United Kingdom
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,2,1,4,6,6,3,3,6
Germans collect 46 PUs (9 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
3 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from France to 111 Sea Zone
1 bomber moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Belarus
1 bomber moved from Greece to BelarusCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans win, taking Scotland from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 infantry moved from Novgorod to Baltic States
7 armour and 1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from Novgorod to 115 Sea Zone
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
8 infantry moved from Novgorod to 115 Sea Zone
9 infantry moved from Novgorod to Archangel
10 artilleries moved from Novgorod to Archangel
1 bomber moved from Belarus to Novgorod
1 aaGun, 1 battleship, 1 destroyer, 11 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 10 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Germany to Slovakia Hungary
5 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
3 armour placed in Novgorod
3 artilleries placed in United Kingdom
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,2,1,4,6,6,3,3,6
Germans collect 46 PUs (9 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Germans to Poland: 1 tactical_bomber
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Adding units owned by Germans to Poland: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery, 5 infantry and 1 marine moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
5 armour moved from Eastern Poland to Belarus
4 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
3 armour and 3 mech_infantrys moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
3 aaGuns moved from Bryansk to Belarus
4 artilleries and 5 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
2 infantry moved from Vologda to Russia
1 aaGun, 1 armour and 2 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Russians
3 mech_infantrys placed in Ukraine
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery, 5 infantry and 1 marine moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
5 armour moved from Eastern Poland to Belarus
4 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
3 armour and 3 mech_infantrys moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
3 aaGuns moved from Bryansk to Belarus
4 artilleries and 5 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
2 infantry moved from Vologda to Russia
1 aaGun, 1 armour and 2 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Russians
3 mech_infantrys placed in Ukraine
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 6 fighters and 6 submarines moved from 31 Sea Zone to 26 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Marshall Islands to 26 Sea Zone
4 tactical_bombers moved from 31 Sea Zone to Japan
2 bombers moved from Japan to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to Shantung
1 aaGun moved from Jehol to Shantung
6 fighters moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea ZonePlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
Japanese collect 27 PUs (2 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 5 fighters and 1 marine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Eire to 92 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 3 fighters
Japanese defend with 1 airfield, 1 armour and 1 harbour
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 3 carriers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win, taking Normandy Bordeaux from Italians with 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 2 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier and 1 destroyer
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 fighters could not land in 26 Sea Zone and were removed
5 fighters moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from 92 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kweichow
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Americans
2 carriers and 5 fighters placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs





