@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
sorry for two files - 1 NCM edit was accidentally cancelled. Please use second “fixed” file.
uh oh. All my dreams and aspirations for this game have come to nothing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
Combat - Japanese
Battle in Wake Island
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 17 Sea Zone to 31 Sea Zone
2 fighters moved from 16 Sea Zone to 31 Sea Zone
1 fighter moved from 21 Sea Zone to 31 Sea Zone
3 fighters moved from Philippines to 31 Sea Zone
6 tactical_bombers moved from Philippines to 31 Sea Zone
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Anhwe to Jehol
2 destroyers and 4 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
4 fighters moved from Philippines to Marshall Islands
Place Units - Japanese
3 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 33 PUs (1 lost to blockades); end with 35 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
FYI - Both your infantry and your transport must unload into Wake.
You can confirm by reading the FAQ and on page 16 of 1940 European Second edition rulebook.
Any units that load during the combat move, must unload in the amphibious assault.
Let me know what you want to do with those units!
I think I’ve got the rest of the turn marked out; but I suppose it does depend. I leave it with you brother.
Oh. I guess I don’t really need Wake so just leave them both on the transport.
I was afraid you would say that :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
1 infantry moved from Eire to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Morocco
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 marine in Morocco, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 marine in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 6 : 1/1 hits
Italians roll dice for 1 marine in Morocco, round 6 : 0/1 hits
1 marine owned by the Italians lost in Morocco
Americans win, taking Western Germany from Germans, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 carriers moved from 119 Sea Zone to 109 Sea Zone
4 fighters moved from 119 Sea Zone to Eire
3 fighters moved from Eire to 109 Sea Zone
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
3 transports moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United States
Place Units - Americans
1 airfield and 1 harbour placed in Eire
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
1 artillery, 1 fighter and 4 infantry moved from Shensi to Hopei
1 fighter moved from Hopei to Chahar
Place Units - Chinese
2 artilleries placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 91 Sea Zone
1 transport moved from 119 Sea Zone to 106 Sea Zone
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kwangsi to Anhwe
1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Anhwe
3 mech_infantrys moved from Kweichow to Chahar
1 armour moved from Yunnan to Anhwe
2 mech_infantrys moved from Szechwan to Kansu
2 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
Combat - British
Battle in Anhwe
British attack with 2 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 2 armour and 4 mech_infantrys in Anhwe, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
3 aaGuns moved from Yunnan to Burma
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 91 Sea Zone
1 transport moved from 119 Sea Zone to 106 Sea Zone
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Kwangsi to Anhwe
1 armour, 1 infantry and 3 mech_infantrys moved from Hunan to Anhwe
3 mech_infantrys moved from Kweichow to Chahar
1 armour moved from Yunnan to Anhwe
2 mech_infantrys moved from Szechwan to Kansu
2 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
Combat - British
Battle in Anhwe
British attack with 2 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 2 armour and 4 mech_infantrys in Anhwe, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
3 aaGuns moved from Yunnan to Burma
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Wake Island: 1 infantry
EDIT: Changing ownership of Wake Island from Japanese to Americans
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 96 Sea Zone to 92 Sea Zone
1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Italians attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Gibraltar
Italians attack with 1 infantry and 1 marine
Americans defend with 1 artillery, 1 harbour and 1 infantry
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 marine
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 aaGuns moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
SHITaly
Wow - that was Christmas.
And Santa went in on you dry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Madagascar to 72 Sea Zone
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Eastern Persia to Syria
1 fighter moved from Persia to Syria
2 fighters moved from Egypt to Syria
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Java to India
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 carrier and 1 transport placed in 80 Sea Zone
1 artillery and 2 mech_infantrys placed in Iraq
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
3 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from France to 111 Sea Zone
1 bomber moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Belarus
1 bomber moved from Greece to Belarus
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans win, taking Scotland from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 infantry moved from Novgorod to Baltic States
7 armour and 1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from Novgorod to 115 Sea Zone
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
8 infantry moved from Novgorod to 115 Sea Zone
9 infantry moved from Novgorod to Archangel
10 artilleries moved from Novgorod to Archangel
1 bomber moved from Belarus to Novgorod
1 aaGun, 1 battleship, 1 destroyer, 11 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 10 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Germany to Slovakia Hungary
5 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in United Kingdom
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,2,1,4,6,6,3,3,6
Germans collect 46 PUs (9 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
3 fighters moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from France to 111 Sea Zone
1 bomber moved from 111 Sea Zone to Scotland
1 infantry moved from Novgorod to Belarus
1 bomber moved from Greece to Belarus
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans win, taking Scotland from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 infantry moved from Novgorod to Baltic States
7 armour and 1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from Novgorod to 115 Sea Zone
1 artillery moved from Vyborg to Finland
1 infantry moved from Vyborg to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
8 infantry moved from Novgorod to 115 Sea Zone
9 infantry moved from Novgorod to Archangel
10 artilleries moved from Novgorod to Archangel
1 bomber moved from Belarus to Novgorod
1 aaGun, 1 battleship, 1 destroyer, 11 infantry and 6 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 10 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Germany to Slovakia Hungary
5 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in United Kingdom
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,2,1,4,6,6,3,3,6
Germans collect 46 PUs (9 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Germans to Poland: 1 tactical_bomber
EDIT: Removing units owned by Germans from Novgorod: 1 bomber
EDIT: Adding units owned by Germans to Poland: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery, 5 infantry and 1 marine moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
5 armour moved from Eastern Poland to Belarus
4 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
3 armour and 3 mech_infantrys moved from Ukraine to Belarus
1 armour moved from Russia to Belarus
3 armour and 3 mech_infantrys moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 13 armour, 1 artillery, 5 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
3 aaGuns moved from Bryansk to Belarus
4 artilleries and 5 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
2 infantry moved from Vologda to Russia
1 aaGun, 1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs