Forgot I was going to send one of those planes from sz100 to Gib, oh well.
WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League
-
Long story short - Japan lucked out in every battle. Well done!
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 5 bombers, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 17 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Iwo Jima to Suiyuyan
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to French Indo China
1 marine moved from Celebes to 44 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Shan State
1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
3 bombers moved from Western United States to 6 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Iwo Jima to Hopei
5 bombers moved from Iwo Jima to Amur
8 fighters moved from 17 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to Kiangsu
2 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters, 6 submarines, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters, 5 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 armour and 2 infantry
Americans win, taking Amur from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 armour and 2 infantry
Battle in Kiangsu
Americans attack with 1 armour, 10 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour and 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Korea
Battle in French Indo China
Americans attack with 2 fighters
Japanese defend with 1 factory_minor and 2 infantry
Japanese win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 marine and 1 mech_infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 carrier moved from 37 Sea Zone to 39 Sea Zone
10 fighters moved from Kiangsu to 19 Sea Zone
5 carriers moved from 17 Sea Zone to 19 Sea Zone
2 destroyers moved from 17 Sea Zone to 19 Sea Zone
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from Suiyuyan to Chahar
3 bombers moved from Amur to Central Mongolia
1 bomber moved from Central Mongolia to Tsagaan Olom
1 bomber moved from Central Mongolia to Dzavhan
1 carrier moved from 26 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
5 bombers placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory HopeiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
10 artilleries, 22 infantry and 1 mech_infantry moved from West India to India
1 fighter moved from Eastern Persia to Sikang
1 fighter moved from Persia to Tsinghai
1 fighter moved from Persia to Tsinghai
1 fighter moved from Persia to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to IndiaCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
British attack with 2 fighters
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 2 armour, 10 artilleries, 22 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking India from Japanese, taking Borneo from Americans with 2 armour, 10 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Sikang
British attack with 2 fighters
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Sikang to Kazakhstan
2 fighters moved from Tsinghai to Kazakhstan
3 aaGuns moved from West India to India
3 artilleries moved from Eastern Persia to West India
2 armour moved from Iraq to Caucasus
1 marine moved from Trans-Jordan to Egypt
1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 transport placed in 98 Sea Zone
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Iraq
4 infantry placed in United Kingdom
1 fighter placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to ArchangelCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to France
1 infantry moved from Romania to BulgariaPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,1,3,5
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total -
WOW… atleast Italy doesn’t have to worry about it’s build next turn. That’s brutal man.
-
WOW… atleast Italy doesn’t have to worry about it’s build next turn. That’s brutal man.
Yeah, we are in a depression…. :cry:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 55 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Eastern Persia to TurkmenistanCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Cyprus to BryanskNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Cyprus to BryanskNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
Just edited ANZAC subs - sorry, got interupted and clicked through it.
If you miss them when posting Germany I will fix on Russia.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
41 armour, 17 artilleries, 32 infantry and 7 mech_infantrys moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 41 armour, 17 artilleries, 32 infantry and 7 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Smolensk from Russians with 41 armour, 17 artilleries, 31 infantry and 7 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Turning off Edit Mode
3 aaGuns moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
3 fighters moved from Belarus to Novgorod
3 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Bessarabia to Ukraine
6 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 infantry placed in France
1 infantry placed in Western Germany
2 infantry and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
yeah, I missed them
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 6 armour, 31 artilleries, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 6 armour, 31 artilleries, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 6 armour, 31 artilleries, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 artillery
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 6 armour, 31 artilleries, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 artillery
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
Use latest file.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 armour moved from Kansu to Tsagaan Olom
1 mech_infantry moved from Shensi to Tsagaan Olom
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
1 fighter moved from Japan to Chahar
1 mech_infantry moved from Hunan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 armour, 4 artilleries and 18 infantry moved from Burma to Shan State
1 fighter moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines and 1 transport; ANZAC defend with 2 submarines
5 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 3 transports; Americans defend with 1 cruiser
Japanese win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 cruiser
Casualties for ANZAC: 3 transports
Casualties for Japanese: 1 destroyer
Battle in Timguska
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 7 fighters and 2 tactical_bombers
British defend with 1 submarine; ANZAC defend with 2 destroyers and 1 submarine; Americans defend with 1 battleship, 1 carrier and 1 cruiser
1 submarine owned by the ANZAC and 1 submarine owned by the British Submerged
Japanese win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Americans: 1 battleship, 1 carrier and 1 cruiser
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 fighter
Battle in Sumatra
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Sumatra from Americans, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kiangsu
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 armour; Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries and 18 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries and 18 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsagaan Olom
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Japanese win, taking Tsagaan Olom from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to Yunnan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 aaGun moved from Kweichow to Anhwe
2 fighters moved from Chahar to Anhwe
2 fighters moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Szechwan to Anhwe
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
5 carriers moved from 36 Sea Zone to 41 Sea Zone
5 fighters and 2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from 38 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
1 battleship and 1 destroyer moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
1 bomber, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,3,5,3,3,1,1,6,2,5,6,4,2,1,1,2,5,4,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,6,6,6,3,6,6,1,1,4,1
Japanese collect 35 PUs (15 lost to blockades); end with 36 PUs total






