@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Egypt to 96 Sea Zone
2 bombers moved from Egypt to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
3 infantry moved from Shan State to Yunnan
1 armour moved from Morocco to Tunisia
British take Algeria from Neutral_Axis
British take Tunisia from Neutral_Axis
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
3 armour moved from India to Yunnan
1 fighter moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 2 bombers, 1 destroyer and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser and 1 transport
Non Combat Move - British
2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
3 aaGuns moved from Burma to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 transport placed in 109 Sea Zone
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Tobruk to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 artilleries moved from Tobruk to Libya
3 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 fighter moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 fighter moved from Tunisia to Libya
1 bomber moved from Tunisia to Libya
Place Units - Italians
1 bomber placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 9 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Eastern Poland to Belarus
Germans take Belarus from Russians
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
6 artilleries moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Bessarabia
6 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
2 infantry moved from Southern France to France
2 bombers moved from Southern France to France
1 infantry moved from Germany to Western Germany
2 bombers moved from France to Western Germany
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Western Germany
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 armour, 10 artilleries, 15 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
9 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 10 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys
Germans defend with 6 armour, 2 artilleries, 1 factory_minor, 9 infantry and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 2 armour, 10 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 51
Casualties for Germans: 6 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
Casualties for Russians: 12 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
8 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Borneo to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Kwangsi
2 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangtung
1 artillery and 5 infantry moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Manchuria to Jehol
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 22 Sea Zone to Marianas
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 112 Sea Zone to Norway
1 fighter moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 1 marine moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 112 Sea Zone to Norway
1 fighter moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Norway
Non Combat Move - Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
5 artilleries and 4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,1,1,5,3
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
2 mech_infantrys moved from Belgian Congo to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Ethiopia
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Battle in Ethiopia
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Ethiopia from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Egypt
1 bomber moved from Alexandria to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Place Units - British
1 armour and 1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,4,6,4,1,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from British
Italians take Algeria from British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Libya to Southern Italy
1 armour moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 bombers and 1 submarine
French defend with 1 destroyer
Italians win with 2 bombers remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - Italians
2 bombers moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
8 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 8 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 4 bombers, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour, 10 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
retreated to Ukraine
Russians win with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour and 8 mech_infantrys
Casualties for Russians: 1 armour, 10 artilleries, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 aaGuns moved from Bessarabia to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
4 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
2 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Germany
1 artillery placed in Western Germany
1 artillery placed in Western Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 4.
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Ukraine
1 armour and 6 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 armour, 6 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,2,5
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 artillery moved from Shantung to Jehol
2 infantry moved from Shantung to Jehol
2 infantry moved from Kwangtung to Kwangsi
3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Anhwe
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Amur
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Jehol
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Kwangtung to Philippines
1 fighter moved from Kwangsi to Jehol
4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 2 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 marine moved from 112 Sea Zone to Western Germany
Combat - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 25 Sea Zone
Americans take 26 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 2 infantry and 1 marine moved from Norway to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 marine moved from 112 Sea Zone to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Germans win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 marine
1 fighter owned by the Americans retreated
Battle in Hawaiian Islands
Battle in Midway
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
7 artilleries and 3 infantry moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,6,2,1,2,4
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 artillery and 2 infantry moved from Egypt to Alexandria
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
Combat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Western Germany
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 1 harbour
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 fighter
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
Place Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 3 infantry placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 bombers
EDIT: Adding units owned by British to India: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 48 PUs; end with 49 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys