• TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre10.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Samara to Russia
                31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia

    triplea_40216.0_Ger11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Samara to Russia
                31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 37 armour, 30 artilleries, 7 bombers, 5 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers
                    Russians defend with 6 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 1 bomber
                        AA fire in Russia :  3/18 hits
                        3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers in Russia, round 2 :  61/137 hits
                        Russians roll dice for 6 aaGuns, 2 armour, 11 artilleries, 1 bomber, 15 fighters, 87 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  52/120 hits
                        25 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 6 aaGuns owned by the Russians, 27 infantry owned by the Germans and 54 infantry owned by the Russians lost in Russia
                        Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 3 :  34/85 hits
                        Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 33 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  27/65 hits
                        1 mech_infantry owned by the Russians, 27 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Russia
                        Germans roll dice for 37 armour, 3 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 :  28/58 hits
                        Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  17/31 hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 11 fighters owned by the British, 1 fighter owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians, 14 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 23 armour, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 5 :  35/41 hits
                        Russians roll dice for 3 fighters in Russia, round 5 :  2/3 hits
                        3 fighters owned by the British and 2 armour owned by the Germans lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 21 armour, 7 bombers, 2 fighters and 9 tactical_bombers remaining. Battle score for attacker is 112
                    Casualties for Germans: 16 armour, 30 artilleries, 3 fighters, 27 infantry and 25 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 2 armour, 11 artilleries, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 14 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                2 fighters moved from Russia to Volgograd
                2 aaGuns moved from Bryansk to Tambov
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                7 bombers moved from Russia to Tambov
                9 tactical_bombers moved from Russia to Volgograd
                6 bombers moved from Tambov to Volgograd
                1 aaGun moved from Novgorod to Belarus

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 87 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    triplea_40216.0_Ger11.tsvg

  • TripleA

    Looks like you got the average . Hmm maybe you win in four rounds

  • 17

    I’ll give it my best shot…even if I don’t make it to Cairo, I had a lot of fun this game.

    Japan had some good dice earlier in China in this game and other areas which slowed you down. I was disappointed about Japan’s attack on Philippines in Round 8?..would have been nice for me to hold it long enough to make the US buy transports or require Anzac to get it back. I think at that moment the allies didn’t have many loaded transports around.

    You and Arthur Bomber Harris are the two best I’ve played against. That first live game against you opened my eyes to a completely different Allies playing strategy.

  • 17

    The battle calc was 99%, yep you were right. I thought you were going to send up a few more fighters.

    In either event, there was a chance that battle could have really swung in your favor. Both of our second rolls were not very good; especially mine because I mostly only lost my 1s and a small handful of artillery. But, at that moment, Russia could have rolled strong again which would have swung it where Germany may have won with just a few tanks or take plane hits.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Manchuria to Jehol

    Turn Complete - Russians

    triplea_40216.0_Rus11.tsvg

  • TripleA

    Now we shall see if ANZAC can drop enough guys off or if this is going to go bad for the allies.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                7 destroyers moved from 39 Sea Zone to 77 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                2 battleships moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Burma to 77 Sea Zone
                1 fighter moved from Burma to Szechwan
                1 bomber moved from French Indo China to Kazakhstan
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Burma to Szechwan
                5 infantry moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Shan State
                3 armour moved from Burma to Shan State
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to 19 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State

    triplea_40216.0_Jap11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                7 destroyers moved from 39 Sea Zone to 77 Sea Zone
                2 submarines moved from 39 Sea Zone to 77 Sea Zone
                2 battleships moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                1 tactical_bomber moved from 39 Sea Zone to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                3 fighters moved from Burma to 77 Sea Zone
                1 fighter moved from Burma to Szechwan
                1 bomber moved from French Indo China to Kazakhstan
                1 fighter moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                2 mech_infantrys moved from Burma to Szechwan
                5 infantry moved from Burma to Shan State
                4 artilleries moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Shan State
                3 armour moved from Burma to Shan State
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Japan to 19 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Kazakhstan
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 bomber
                Battle in Shan State
                    Japanese attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 :  8/20 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Sikang
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Szechwan
                2 tactical_bombers moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                2 tactical_bombers moved from Malaya to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from 19 Sea Zone to French Indo China
                1 artillery moved from Ceylon to 39 Sea Zone
                3 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,1,4,4,2,1,3,1,5,6,6,5,4,4,1,2,4,2,2,1,2,5,5,3,1,6,5,4,4,5,3,4,6,6,6,5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,3,2,1
                Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total

    triplea_40216.0_Jap11.tsvg

  • 17

    Nothing went right for me this round for Japan. 1st time bomber attacks loan infantryman it dies…how many times did that US bomber get to do that :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 infantry moved from Tobruk to 96 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from 97 Sea Zone to Albania
                2 fighters moved from 91 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 6 Sea Zone to Kwangtung
                1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
                6 fighters moved from India to 75 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Greece
                Battle in Albania
                Battle in Kwangtung
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40216.0_Ame11.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs

    triplea_40216.0_Chi11.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 infantry moved from Tobruk to 96 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from 97 Sea Zone to Albania
                2 fighters moved from 91 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 6 Sea Zone to Kwangtung
                1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
                6 fighters moved from India to 75 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Greece
                Battle in Albania
                Battle in Kwangtung
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  3/5 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 6 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 carrier moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 72 Sea Zone to 75 Sea Zone
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Italians
                      British take 99 Sea Zone from Italians
                1 artillery and 3 infantry moved from Caucasus to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  1/4 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 aaGun owned by the Germans lost in Rostov
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 4 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    British win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 aaGun
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Egypt
                4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Iraq to Persia
                3 infantry moved from Persia to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_40216.0_UK_11.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                3 fighters moved from Southern Italy to Rostov

    triplea_40216.0_Ita11.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                3 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 4 fighters
                    British defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 armour and 4 fighters in Rostov, round 2 :  3/5 hits
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  0/4 hits
                        3 infantry owned by the British lost in Rostov
                        Italians roll dice for 1 armour and 4 fighters in Rostov, round 3 :  3/5 hits
                        British roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 armour and 4 fighters remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Italians
                4 fighters moved from Rostov to Volgograd
                1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,2,1,1,6
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

    triplea_40216.0_Ita11.tsvg

  • 17

    You just got diced Pretty bad.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                3 fighters moved from India to Kwangsi
                2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Kwangsi
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 3 infantry
                        ANZAC roll dice for 1 battleship in Kwangsi, round 2 :  1/1 hits
                        ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
                    ANZAC win, taking Paulau Island from Japanese with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Kwangsi to Kwangtung
                7 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 38 Sea Zone to 36 Sea Zone
                2 submarines moved from 37 Sea Zone to 19 Sea Zone
                3 submarines moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                2 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre11.tsvg

  • TripleA

    hehe got you back in kwangi, I get kwangtung for a round

  • TripleA

    my plan to simply convoy italy out of the game. hehe :)

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