1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Kazakhstan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 4 mech_infantrys
British defend with 1 artillery and 6 infantry
Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 6 infantry in Caucasus, round 2 : 2/7 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 2/5 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
1 armour owned by the Italians retreated to Volgograd
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 4 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - Italians
1 aaGun moved from Tambov to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery moved from Northern Italy to France
1 fighter moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
I hope Italy soaked up all of my bad dice roll percentages for Germany!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Samara to Russia
31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Samara to Russia
31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 37 armour, 30 artilleries, 7 bombers, 5 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 1 bomber
AA fire in Russia : 3/18 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 61/137 hits
Russians roll dice for 6 aaGuns, 2 armour, 11 artilleries, 1 bomber, 15 fighters, 87 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 52/120 hits
25 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 6 aaGuns owned by the Russians, 27 infantry owned by the Germans and 54 infantry owned by the Russians lost in Russia
Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 3 : 34/85 hits
Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 33 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/65 hits
1 mech_infantry owned by the Russians, 27 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Russia
Germans roll dice for 37 armour, 3 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 : 28/58 hits
Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 17/31 hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 11 fighters owned by the British, 1 fighter owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians, 14 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 23 armour, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 5 : 35/41 hits
Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits
3 fighters owned by the British and 2 armour owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 7 bombers, 2 fighters and 9 tactical_bombers remaining. Battle score for attacker is 112
Casualties for Germans: 16 armour, 30 artilleries, 3 fighters, 27 infantry and 25 mech_infantrys
Casualties for Russians: 6 aaGuns, 2 armour, 11 artilleries, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 14 fighters and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 fighters moved from Russia to Volgograd
2 aaGuns moved from Bryansk to Tambov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
7 bombers moved from Russia to Tambov
9 tactical_bombers moved from Russia to Volgograd
6 bombers moved from Tambov to Volgograd
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
Looks like you got the average . Hmm maybe you win in four rounds
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I’ll give it my best shot…even if I don’t make it to Cairo, I had a lot of fun this game.
Japan had some good dice earlier in China in this game and other areas which slowed you down. I was disappointed about Japan’s attack on Philippines in Round 8?..would have been nice for me to hold it long enough to make the US buy transports or require Anzac to get it back. I think at that moment the allies didn’t have many loaded transports around.
You and Arthur Bomber Harris are the two best I’ve played against. That first live game against you opened my eyes to a completely different Allies playing strategy.
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The battle calc was 99%, yep you were right. I thought you were going to send up a few more fighters.
In either event, there was a chance that battle could have really swung in your favor. Both of our second rolls were not very good; especially mine because I mostly only lost my 1s and a small handful of artillery. But, at that moment, Russia could have rolled strong again which would have swung it where Germany may have won with just a few tanks or take plane hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Manchuria to JeholTurn Complete - Russians
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Now we shall see if ANZAC can drop enough guys off or if this is going to go bad for the allies.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
7 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
2 battleships moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Szechwan
1 tactical_bomber moved from 39 Sea Zone to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Burma to 77 Sea Zone
1 fighter moved from Burma to Szechwan
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Burma to Szechwan
5 infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 mech_infantrys moved from Burma to Shan State
3 armour moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 77 Sea Zone
7 destroyers moved from 39 Sea Zone to 77 Sea Zone
2 submarines moved from 39 Sea Zone to 77 Sea Zone
2 battleships moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Szechwan
1 tactical_bomber moved from 39 Sea Zone to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Burma to 77 Sea Zone
1 fighter moved from Burma to Szechwan
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 mech_infantrys moved from Burma to Szechwan
5 infantry moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
2 mech_infantrys moved from Burma to Shan State
3 armour moved from Burma to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 2 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 bomber
Battle in Shan State
Japanese attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 8/20 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Szechwan
2 tactical_bombers moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 19 Sea Zone to French Indo China
1 artillery moved from Ceylon to 39 Sea Zone
3 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 77 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,1,4,4,2,1,3,1,5,6,6,5,4,4,1,2,4,2,2,1,2,5,5,3,1,6,5,4,4,5,3,4,6,6,6,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,4,3,2,1
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total -
Nothing went right for me this round for Japan. 1st time bomber attacks loan infantryman it dies…how many times did that US bomber get to do that :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
6 fighters moved from India to 75 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Albania
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
4 carriers, 3 destroyers and 12 submarines moved from 37 Sea Zone to 75 Sea Zone
6 fighters moved from India to 75 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 carrier, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Battle in Albania
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Greece from Germans, taking Albania from Italians, taking Kwangtung from Japanese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUsPurchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 75 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 artillery and 3 infantry moved from Caucasus to RostovCombat - British
Battle in Rostov
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Rostov
British roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 4 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
3 fighters moved from Southern Italy to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 4 fighters
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour and 4 fighters in Rostov, round 2 : 3/5 hits
British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
3 infantry owned by the British lost in Rostov
Italians roll dice for 1 armour and 4 fighters in Rostov, round 3 : 3/5 hits
British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 armour and 4 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
4 fighters moved from Rostov to Volgograd
1 aaGun and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,2,1,1,6
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
You just got diced Pretty bad.
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