1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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Welp at least Russia held out till G11. you can have a destroyer in the medit sea if you like, I might have retreated still, probably.
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Am I going to have to fight for Cairo? :-D
Or is there a threshold for remaining tanks in Moscow that would convince you otherwise?
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Yes, I would have kept the destroyer in the sea battle for max defense; especially in a live game. It appears you were successful in doing a strafing run to knock out a Italian ship off the board with zero losses.
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Got to see what you got left. Also Russia has 1%. I recall you complaining about a G1 France attack fail, same odds. :P
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You know man, I had 44% at Japan and 4%. I am for sure going to see this 1% chance at Russia through.
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Very funny regarding my post about Paris fail! On a table top game…due to the time invested, I’d really hope that in a Paris fail situation for a friendly game something could be worked out. A good game would be more important to me.
My guess is that my odds for Moscow on G11 are in the mid-80s. If dice is close to LL, I think that will result in around 15 tanks left. If that amount or less (heck even 22 tanks), I’d understand your reasoning to fight on. It’s not guaranteed that Cairo could be captured. It’s a very long way to get there while the US is going near 100% at Germany. You could fight on! There is no time limit to a PBEM game!
Lastly, I was curious on Saturday and clicked through to a G11 Moscow as if all UK/Anzac fighters made it to Moscow (and they could have). In that scenario, the UK evacuated the med on round 9 to get carrier based fighters there…ect. Calcutta would have been re-captured (didn’t do that just clicked through to Moscow) with a good chance of defending against the UK if UK Pac forces evacuated.
When I rolled the practice Moscow round (I did 2x), Germany was left with only 7 tanks and 1 tank. Advantage to the allies would have been more time to slow Germany’s ground unit advances. Disadvantage of course would have Japan collecting India NO money and the UK fighting in the middle east without any starting fighters except for a 3 fighter build if you chose to do that.
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I decided not to evac India as I am not interested in dealing with neutrals right now.
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My calc had you at 99%. Yeah depending on how many tanks you got left determines if you can get a vc win in europe or not.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
1 destroyer moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Caucasus
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Kazakhstan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 4 mech_infantrys
British defend with 1 artillery and 6 infantry
Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 6 infantry in Caucasus, round 2 : 2/7 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 2/5 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus
1 armour owned by the Italians retreated to Volgograd
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 4 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - Italians
1 aaGun moved from Tambov to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery moved from Northern Italy to France
1 fighter moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
I hope Italy soaked up all of my bad dice roll percentages for Germany!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 6 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Samara to Russia
31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Samara to Russia
31 armour, 30 artilleries, 6 bombers, 3 fighters, 24 infantry, 22 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to Russia
3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 armour moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 37 armour, 30 artilleries, 7 bombers, 5 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber; British defend with 14 fighters and 1 tactical_bomber; Americans defend with 1 bomber
AA fire in Russia : 3/18 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters, 27 infantry, 25 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 61/137 hits
Russians roll dice for 6 aaGuns, 2 armour, 11 artilleries, 1 bomber, 15 fighters, 87 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 52/120 hits
25 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 6 aaGuns owned by the Russians, 27 infantry owned by the Germans and 54 infantry owned by the Russians lost in Russia
Germans roll dice for 37 armour, 30 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 3 : 34/85 hits
Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 33 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/65 hits
1 mech_infantry owned by the Russians, 27 artilleries owned by the Germans and 33 infantry owned by the Russians lost in Russia
Germans roll dice for 37 armour, 3 artilleries, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 : 28/58 hits
Russians roll dice for 2 armour, 11 artilleries, 15 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 17/31 hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 11 fighters owned by the British, 1 fighter owned by the Russians, 2 armour owned by the Russians, 11 artilleries owned by the Russians, 14 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 23 armour, 7 bombers, 2 fighters and 9 tactical_bombers in Russia, round 5 : 35/41 hits
Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits
3 fighters owned by the British and 2 armour owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 7 bombers, 2 fighters and 9 tactical_bombers remaining. Battle score for attacker is 112
Casualties for Germans: 16 armour, 30 artilleries, 3 fighters, 27 infantry and 25 mech_infantrys
Casualties for Russians: 6 aaGuns, 2 armour, 11 artilleries, 1 fighter, 87 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 14 fighters and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 fighters moved from Russia to Volgograd
2 aaGuns moved from Bryansk to Tambov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
7 bombers moved from Russia to Tambov
9 tactical_bombers moved from Russia to Volgograd
6 bombers moved from Tambov to Volgograd
1 aaGun moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
Looks like you got the average . Hmm maybe you win in four rounds
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I’ll give it my best shot…even if I don’t make it to Cairo, I had a lot of fun this game.
Japan had some good dice earlier in China in this game and other areas which slowed you down. I was disappointed about Japan’s attack on Philippines in Round 8?..would have been nice for me to hold it long enough to make the US buy transports or require Anzac to get it back. I think at that moment the allies didn’t have many loaded transports around.
You and Arthur Bomber Harris are the two best I’ve played against. That first live game against you opened my eyes to a completely different Allies playing strategy.
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The battle calc was 99%, yep you were right. I thought you were going to send up a few more fighters.
In either event, there was a chance that battle could have really swung in your favor. Both of our second rolls were not very good; especially mine because I mostly only lost my 1s and a small handful of artillery. But, at that moment, Russia could have rolled strong again which would have swung it where Germany may have won with just a few tanks or take plane hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Manchuria to JeholTurn Complete - Russians
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Now we shall see if ANZAC can drop enough guys off or if this is going to go bad for the allies.
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