@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to Norway
2 fighters moved from 109 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
3 infantry and 3 mech_infantrys moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 1 bomber and 2 fighters
Germans defend with 5 bombers and 1 infantry
Germans win with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 bombers
Casualties for Americans: 1 bomber and 2 fighters
Battle in Eire
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Guam
Americans attack with 2 infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans win, taking Tunisia from Neutral_Axis with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 carrier moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from Eastern United States to 119 Sea Zone
1 fighter moved from Morocco to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Tunisia to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
1 artillery and 2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
so I chanced my bomber on yours. I apologize for delays, my wife is all over me every chance i get to play and I had to blast this out.
We both missed everything for 2 rounds.
I hit… based on your previous OOL’s took the bomber; and you got me on the flip side.
If that wasn’t your choice, we can reroll
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Morocco to Norway
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Kweichow
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kweichow
Combat - British
Battle in Hunan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Norway
British attack with 1 bomber
Germans defend with 2 bombers and 1 infantry
Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Szechwan
British attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry and 2 mech_infantrys
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Kwangsi
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to French Indo China
2 infantry moved from 119 Sea Zone to Eire
1 armour and 1 artillery moved from 119 Sea Zone to Eire
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Crete to Rostov
1 armour moved from Eastern Poland to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
Combat - Italians
Italians creates battle in territory 125 Sea Zone
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Battle in Malta
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 1 tactical_bomber
Italians win, taking Malta from British, taking Gibraltar from British with 1 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry and 1 tactical_bomber
Battle in Morocco
Battle in Western Ukraine
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Italians win, taking Morocco from Americans, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 armour moved from Eastern Poland to Ukraine
1 battleship and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
3 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Madagascar
Non Combat Move - ANZAC
1 fighter moved from Borneo to Yunnan
1 fighter moved from Yunnan to Eastern Persia
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from Persia to Egypt
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
Place Units - ANZAC
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 fighter moved from Egypt to Rostov
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Rostov
1 armour moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
6 armour, 8 artilleries and 18 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 bomber
French defend with 1 fighter
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 fighter
Casualties for Germans: 1 armour
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 7 armour, 8 artilleries, 18 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 7 armour, 8 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Greece
1 bomber moved from Norway to France
1 infantry moved from Karelia to Finland
1 infantry moved from Norway to Finland
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries moved from Germany to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Eastern Poland to Bessarabia
Place Units - Germans
2 infantry and 1 tactical_bomber placed in United Kingdom
1 artillery and 2 infantry placed in France
5 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,3,6,4,5,5,3,1,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
You finally caught a break in Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 mech_infantrys moved from Russia to Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 armour moved from Belarus to Western Ukraine
3 armour moved from Belarus to Ukraine
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 2 armour
Russians win, taking Ukraine from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 4 armour and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Western Ukraine from Italians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Belarus to Western Ukraine
10 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
6 mech_infantrys moved from Belarus to Eastern Poland
1 marine moved from Belarus to Bryansk
1 aaGun moved from Belarus to Eastern Poland
3 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Bryansk
Place Units - Russians
1 armour, 4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 mech_infantrys moved from Russia to Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 armour moved from Belarus to Western Ukraine
3 armour moved from Belarus to Ukraine
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 2 armour
Russians win, taking Ukraine from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 4 armour and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Western Ukraine from Italians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Belarus to Western Ukraine
10 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
6 mech_infantrys moved from Belarus to Eastern Poland
1 marine moved from Belarus to Bryansk
1 aaGun moved from Belarus to Eastern Poland
3 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Bryansk
Place Units - Russians
1 armour, 4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
sorry for two files - 1 NCM edit was accidentally cancelled. Please use second “fixed” file.
uh oh. All my dreams and aspirations for this game have come to nothing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Philippines to 44 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
Combat - Japanese
Battle in Wake Island
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 17 Sea Zone to 31 Sea Zone
2 fighters moved from 16 Sea Zone to 31 Sea Zone
1 fighter moved from 21 Sea Zone to 31 Sea Zone
3 fighters moved from Philippines to 31 Sea Zone
6 tactical_bombers moved from Philippines to 31 Sea Zone
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Anhwe to Jehol
2 destroyers and 4 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
4 fighters moved from Philippines to Marshall Islands
Place Units - Japanese
3 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 33 PUs (1 lost to blockades); end with 35 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
FYI - Both your infantry and your transport must unload into Wake.
You can confirm by reading the FAQ and on page 16 of 1940 European Second edition rulebook.
Any units that load during the combat move, must unload in the amphibious assault.
Let me know what you want to do with those units!
I think I’ve got the rest of the turn marked out; but I suppose it does depend. I leave it with you brother.
Oh. I guess I don’t really need Wake so just leave them both on the transport.
I was afraid you would say that :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
1 infantry moved from Eire to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Morocco
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 marine in Morocco, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 marine in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 6 : 1/1 hits
Italians roll dice for 1 marine in Morocco, round 6 : 0/1 hits
1 marine owned by the Italians lost in Morocco
Americans win, taking Western Germany from Germans, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits
Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 carriers moved from 119 Sea Zone to 109 Sea Zone
4 fighters moved from 119 Sea Zone to Eire
3 fighters moved from Eire to 109 Sea Zone
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
3 transports moved from 119 Sea Zone to 109 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United States
Place Units - Americans
1 airfield and 1 harbour placed in Eire
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs