No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Karelia
2 tactical_bombers moved from Eastern Poland to Karelia
1 bomber moved from United Kingdom to Karelia
6 bombers moved from Western Germany to Karelia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 armour moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
5 artilleries and 21 infantry moved from Eastern Poland to Baltic States
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries moved from Germany to 114 Sea Zone
3 artilleries and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries moved from 115 Sea Zone to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 8 artilleries and 21 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 8 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Karelia from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 bombers and 2 tactical_bombers
Casualties for Russians: 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
5 bombers moved from Karelia to Norway
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Vyborg
1 aaGun moved from Eastern Poland to Baltic States
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Eire to United Kingdom
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
6 armour moved from Eastern Poland to Baltic States
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
5 artilleries and 5 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,5,3,4,5,1
Germans collect 46 PUs (8 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Please ask for scramble orders if you attack UK.
And by the way….
https://www.youtube.com/watch?v=sHWNTMs9WpE
Sieg Heil Finland!
That move deserves another round
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
10 armour, 1 artillery, 12 infantry, 1 marine and 4 mech_infantrys moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Amur to Manchuria
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 10 armour, 2 artilleries, 12 infantry, 1 marine and 5 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 10 armour, 2 artilleries, 12 infantry, 1 marine and 5 mech_infantrys in Belarus, round 2 : 9/30 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 10 armour, 2 artilleries, 10 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Karelia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Karelia, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Vyborg
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Sikang
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Vologda to Russia
7 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Samara to Volgograd
2 infantry moved from Kansu to Novosibirsk
Place Units - Russians
1 infantry placed in Novgorod
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
What an abysmal Russian turn LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to Iwo Jima
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese win, taking Iwo Jima from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Korea to Manchuria
1 armour moved from Shantung to Manchuria
8 fighters and 6 tactical_bombers moved from Hunan to 35 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Kweichow to Hopei
2 fighters moved from Iwo Jima to 17 Sea Zone
8 fighters and 6 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Hainan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
In memory of the communist air force who died so tragically in Karelia.
https://www.youtube.com/watch?v=DisPLXjp6cI
I see you built a new fighter in a sad attempt to rebuild your pathetic red air corps. Sadly the “March of Stalin’s air force” will the lead bolshevik swine in just one direction - to the concentration camps.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to Norway
2 fighters moved from 109 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
3 infantry and 3 mech_infantrys moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Need OOL in norway.
Only got 1 hit :S
lose 1 bomber
2 casualsites? assume 2 bombers?
2 bombers
Fighters and bombers missed next 2 fkin rounds. 3/4 misses for my bomber :S oh well… atleast 2 bombers destroyed
I lost 2 and you lost 3. This merely proves once again the inherent superiority of the Aryan race.
Great, now let’s see you waste that other bomber from the former-British empire, if you have the GUTS!
Too bad about Guam. Another failure.
And in Tunisia you lost an American unit to a tribe African frogs who aren’t even a power, just neutrals.
HARD TIMES for the international bankers plutocracy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to Norway
2 fighters moved from 109 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
3 infantry and 3 mech_infantrys moved from 119 Sea Zone to Eire
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 1 bomber and 2 fighters
Germans defend with 5 bombers and 1 infantry
Germans win with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 bombers
Casualties for Americans: 1 bomber and 2 fighters
Battle in Eire
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Eire from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Guam
Americans attack with 2 infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans win, taking Tunisia from Neutral_Axis with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 carrier moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from Eastern United States to 119 Sea Zone
1 fighter moved from Morocco to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Tunisia to Gibraltar
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
1 artillery and 2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
so I chanced my bomber on yours. I apologize for delays, my wife is all over me every chance i get to play and I had to blast this out.
We both missed everything for 2 rounds.
I hit… based on your previous OOL’s took the bomber; and you got me on the flip side.
If that wasn’t your choice, we can reroll