• 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                3 armour moved from Novgorod to Bryansk

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                2 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Germany to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries placed in Western Ukraine
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40216.0_Ger8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns and 17 infantry moved from Manchuria to Amur

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_40216.0_Rus8.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                2 tactical_bombers moved from French Indo China to Shensi
                1 bomber moved from French Indo China to Philippines
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 6 Sea Zone to 25 Sea Zone

    triplea_40216.0_Jap8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                2 tactical_bombers moved from French Indo China to Shensi
                1 bomber moved from French Indo China to Philippines
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Philippines, round 2 :  0/5 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 3 :  0/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 4 :  2/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from Philippines to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to Malaya
                1 tactical_bomber moved from French Indo China to Malaya
                1 fighter moved from French Indo China to Malaya
                2 mech_infantrys moved from Kwangtung to Yunnan
                2 tactical_bombers moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Kiangsu to Anhwe
                1 aaGun and 6 infantry moved from Shantung to Jehol
                4 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 destroyers placed in 20 Sea Zone
                2 infantry placed in French Indo China
                Japanese undo move 3.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
                EDIT: Adding units owned by Japanese to Yunnan: 3 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in French Indo China
                1 mech_infantry placed in Kwangtung
                2 artilleries and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,5,6,3
                Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total

    triplea_40216.0_Jap8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                4 fighters moved from 54 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Russia to Novosibirsk

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 :  3/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Novosibirsk
                    Americans attack with 1 bomber
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Novosibirsk, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Philippines
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 cruiser in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 6 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 7 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 7 :  1/1 hits
                        1 infantry owned by the Americans lost in Philippines
                        Americans roll dice for 1 mech_infantry in Philippines, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 8 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 9 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 10 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 11 :  1/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 11 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 carriers, 2 destroyers and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 fighters moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Novosibirsk to Russia

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 2 infantry
                EDIT: Adding units owned by Americans to British Guiana: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_40216.0_Ame8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    triplea_40216.0_Chi8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                4 fighters moved from 54 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Russia to Novosibirsk

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 :  3/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Novosibirsk
                    Americans attack with 1 bomber
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Novosibirsk, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Philippines
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 cruiser in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 6 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 7 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 7 :  1/1 hits
                        1 infantry owned by the Americans lost in Philippines
                        Americans roll dice for 1 mech_infantry in Philippines, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 8 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 9 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 10 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 11 :  1/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 11 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 carriers, 2 destroyers and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 fighters moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Novosibirsk to Russia

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 2 infantry
                EDIT: Adding units owned by Americans to British Guiana: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_minor; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                2 fighters moved from 98 Sea Zone to Libya
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 4 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Egypt to Iraq
                4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
                5 fighters moved from Russia to Kazakhstan
                1 fighter moved from Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 12 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        British roll dice for 12 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  8/14 hits
                        Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Kazakhstan
                    British win, taking Kazakhstan from Italians with 12 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Libya
                    British attack with 2 fighters and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Libya, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  2/2 hits
                        1 mech_infantry owned by the British, 1 fighter owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Libya to 98 Sea Zone
                12 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 fighter placed in Egypt
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                2 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40216.0_UK_8.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 infantry moved from Southern Italy to Northern Italy

    triplea_40216.0_Ita8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 armour and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun moved from Caucasus to Volgograd
                2 artilleries and 2 infantry moved from Rostov to Volgograd

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 20 PUs total

    triplea_40216.0_Ita8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 submarines moved from 37 Sea Zone to 36 Sea Zone
                1 battleship and 2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                5 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 36 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40216.0_ANZ8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 submarines moved from 37 Sea Zone to 36 Sea Zone
                1 battleship and 2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                5 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 36 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                7 mech_infantrys moved from Germany to Eastern Poland
                1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in Volgograd
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                2 fighters and 1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40216.0_Ger9.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Alexandria to Libya
                      Russians take Libya from Italians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 2 :  1/17 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,2,2,2,5,5,6,1,5,1,5,1,2,3,4,4,6,2,4,6,5
                Russians collect 15 PUs (3 lost to blockades); end with 16 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs

    triplea_40216.0_Rus9.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                4 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 battleships, 2 carriers, 6 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 bomber moved from French Indo China to 35 Sea Zone
                2 tactical_bombers moved from French Indo China to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone
                2 tactical_bombers moved from Malaya to 36 Sea Zone

    triplea_40216.0_Jap9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                4 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 battleships, 2 carriers, 6 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 bomber moved from French Indo China to 35 Sea Zone
                2 tactical_bombers moved from French Indo China to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone
                2 tactical_bombers moved from Malaya to 36 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 7 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
                    ANZAC defend with 2 submarines
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 7 destroyers, 3 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 :  8/16 hits
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 2 battleships, 2 carriers, 7 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to French Indo China
                4 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Kwangtung to French Indo China
                4 artilleries, 5 infantry and 2 mech_infantrys moved from Yunnan to Burma
                3 armour moved from Malaya to Burma
                2 mech_infantrys moved from Malaya to Burma
                1 aaGun and 6 infantry moved from Jehol to Shantung
                2 infantry moved from Anhwe to Shantung
                2 artilleries moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                2 tactical_bombers moved from Kweichow to Kiangsu
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 36 Sea Zone
                1 artillery and 1 harbour placed in French Indo China
                1 mech_infantry placed in Kwangtung
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

    triplea_40216.0_Jap9.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                5 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Russia to Novosibirsk

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 35 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Novosibirsk
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Novosibirsk, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 bomber moved from Novosibirsk to Russia
                4 carriers, 2 destroyers, 1 mech_infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                6 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_40216.0_Ame9.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    triplea_40216.0_Chi9.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                5 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Russia to Novosibirsk

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 35 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Novosibirsk
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Novosibirsk, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 bomber moved from Novosibirsk to Russia
                4 carriers, 2 destroyers, 1 mech_infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                6 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_minor; Remaining resources: 8 PUs;
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                9 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
                3 fighters moved from Russia to Vologda

    Combat - British
                Battle in Vologda
                    British attack with 3 fighters
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    British win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    British attack with 9 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 3 infantry
                        British roll dice for 9 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  5/11 hits
                        Italians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 :  1/4 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Kazakhstan
                    British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 3 infantry

    Non Combat Move - British
                9 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                3 fighters moved from Vologda to Russia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from Egypt to Persia
                1 fighter moved from 98 Sea Zone to Eastern Persia
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 carrier and 1 submarine moved from 98 Sea Zone to 81 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    triplea_40216.0_UK_9.tsvg

  • TripleA

    I wonder how much longer my USA bomber can keep winning 1v1s with infantry.

  • 17

    I was disappointed I didn’t take Philippines earlier with at least 2 ground units. That was rough. I ran 1 practice round and had 3 units…thinking I’d get to hold it for at least 2 turns.

    Then my 2 Germanys didn’t get a hit when Russia attacked them.

    Bad dice occurred for you earlier…but it’s becoming more critical for either side as this game goes on.

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