• 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                2 battleships moved from 6 Sea Zone to 36 Sea Zone
                2 submarines moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from Burma to India
                2 fighters moved from Burma to India
                2 tactical_bombers moved from Burma to India
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                5 infantry moved from Manchuria to Jehol
                3 mech_infantrys moved from Kwangtung to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Hopei
                1 artillery moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Szechwan
                1 bomber moved from Burma to Anhwe
                1 fighter and 1 tactical_bomber moved from Burma to Anhwe
                2 fighters moved from Burma to 36 Sea Zone
                1 tactical_bomber moved from Burma to Szechwan
                1 tactical_bomber moved from Burma to Hopei
                1 tactical_bomber moved from Burma to Szechwan

    triplea_40216.0_Jap5.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans

    triplea_40216.0_Ame5.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Central United States to Western United States
                1 submarine moved from 7 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                4 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                3 bombers moved from Western United States to Buryatia

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Philippines
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 3 fighters and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 8 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 9 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 10 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 11 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 12 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 13 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 14 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 15 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Hopei
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - British
                British buy 3 fighters and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 75 Sea Zone
                1 fighter and 1 tactical_bomber moved from Ceylon to India
                1 fighter moved from Ceylon to India
                1 infantry moved from West India to India
                2 infantry moved from Caucasus to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Egypt to Iraq
                1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
                4 fighters moved from Persia to Russia
                4 infantry moved from Alexandria to Tobruk

    Combat - British
                Battle in India
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia

    Place Units - British
                3 fighters placed in Persia
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_40216.0_UK_5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    triplea_40216.0_Ita5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Non Combat Move - Italians
                1 aaGun, 1 armour and 3 infantry moved from Bessarabia to Ukraine
                2 artilleries and 2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 aaGun and 1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    triplea_40216.0_Ita5.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                2 fighters moved from 54 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from West India to Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Rostov
                3 armour moved from Novgorod to Bryansk
                2 tactical_bombers moved from Bessarabia to Rostov
                2 fighters moved from Bessarabia to Tambov
                1 fighter moved from Bessarabia to Rostov
                2 bombers moved from Novgorod to Tambov
                2 bombers moved from Germany to Rostov
                2 mech_infantrys moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Germany to Bryansk

    triplea_40216.0_Ger6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Bryansk to Rostov
                3 armour moved from Novgorod to Bryansk
                2 tactical_bombers moved from Bessarabia to Rostov
                2 fighters moved from Bessarabia to Tambov
                1 fighter moved from Bessarabia to Rostov
                2 bombers moved from Novgorod to Tambov
                2 bombers moved from Germany to Rostov
                2 mech_infantrys moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 infantry moved from Romania to Bessarabia
                2 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Germany to Bryansk

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Tambov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 :  4/7 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Tambov to Bryansk
                2 bombers moved from Tambov to Bryansk
                1 fighter moved from Rostov to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk
                2 bombers moved from Rostov to Bryansk
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 factory_minor placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_40216.0_Ger6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                17 infantry moved from Amur to Korea
                1 fighter moved from Russia to Rostov
                1 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Volgograd to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 :  1/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Korea
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Korea, round 2 :  2/17 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 fighter moved from Rostov to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_40216.0_Rus6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Burma to 41 Sea Zone
                1 bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
                2 battleships moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 artillery and 1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Kweichow to Shensi
                1 artillery and 1 mech_infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                1 tactical_bomber moved from Kweichow to Hopei
                1 tactical_bomber moved from Yunnan to Shensi
                2 tactical_bombers moved from French Indo China to India
                2 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to Shensi
                1 tactical_bomber moved from Burma to Hopei
                4 fighters moved from Japan to 19 Sea Zone

    triplea_40216.0_Jap6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Burma to 41 Sea Zone
                1 bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
                2 battleships moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 artillery and 1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Kweichow to Shensi
                1 artillery and 1 mech_infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                1 tactical_bomber moved from Kweichow to Hopei
                1 tactical_bomber moved from Yunnan to Shensi
                2 tactical_bombers moved from French Indo China to India
                2 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to Shensi
                1 tactical_bomber moved from Burma to Hopei
                4 fighters moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 1 destroyer, 5 fighters and 2 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 destroyer and 5 fighters in 19 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 destroyer, 5 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery and 2 tactical_bombers in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from India to Burma
                1 fighter moved from India to Burma
                3 infantry moved from Yunnan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 tactical_bomber moved from Hopei to Yunnan
                1 tactical_bomber moved from Yunnan to Burma
                2 tactical_bombers moved from Shensi to Kweichow
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Hopei to Kweichow
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                3 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 41 Sea Zone to Burma
                1 bomber moved from 44 Sea Zone to Kwangtung

    Place Units - Japanese
                1 carrier and 5 destroyers placed in 6 Sea Zone
                2 infantry placed in Kwangtung
                Japanese undo move 2.
                2 infantry placed in Kiangsu
                1 transport placed in 19 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                Japanese collect 41 PUs (8 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_40216.0_Jap6.tsvg

  • 17

    Surprised you didn’t try to fight for Korea with the US to put an IC there.

  • 17

    And of course, if you attack SZ6 again scramble my fighters.

    OOL is best defense order for Japan as always.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 bombers moved from Buryatia to Shensi

    Combat - Americans
                Battle in Shensi
                    Americans attack with 3 bombers
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 3 bombers in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shensi
                        Americans roll dice for 2 bombers in Shensi, round 3 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Americans win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                2 bombers moved from Shensi to Kansu
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40216.0_Ame6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    triplea_40216.0_Chi6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 bombers moved from Buryatia to Shensi

    Combat - Americans
                Battle in Shensi
                    Americans attack with 3 bombers
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 3 bombers in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shensi
                        Americans roll dice for 2 bombers in Shensi, round 3 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Americans win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                2 bombers moved from Shensi to Kansu
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from West India to India
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                2 infantry and 1 transport moved from 75 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 mech_infantrys moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
                3 fighters moved from Persia to Russia
                1 fighter moved from Russia to Kansu
                2 fighters moved from Russia to Kansu
                2 fighters moved from 98 Sea Zone to Libya
                5 infantry moved from Tobruk to Libya
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Libya
                    British attack with 2 fighters and 5 infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 2 fighters and 5 infantry in Libya, round 2 :  1/7 hits
                        Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 :  3/4 hits
                        3 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                        British roll dice for 2 fighters and 2 infantry in Libya, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Libya, round 3 :  0/3 hits
                        1 infantry owned by the Italians lost in Libya
                        British roll dice for 2 fighters and 2 infantry in Libya, round 4 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 4 :  1/2 hits
                        1 infantry owned by the British lost in Libya
                        British roll dice for 2 fighters and 1 infantry in Libya, round 5 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 5 :  0/2 hits
                        British roll dice for 2 fighters and 1 infantry in Libya, round 6 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 6 :  2/2 hits
                        1 fighter owned by the British and 1 infantry owned by the British lost in Libya
                    retreated to Libya
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                    Casualties for British: 1 fighter and 5 infantry
                    Casualties for Italians: 2 infantry
                Battle in India
                    British attack with 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys in India, round 2 :  0/18 hits
                        Japanese roll dice for 2 infantry in India, round 2 :  0/2 hits
                        British roll dice for 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys in India, round 3 :  5/18 hits
                        Japanese roll dice for 2 infantry in India, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                3 aaGuns moved from West India to India
                1 fighter moved from Libya to 98 Sea Zone

    Place Units - British
                1 fighter placed in 98 Sea Zone
                1 infantry and 1 mech_infantry placed in Egypt
                2 fighters and 1 infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_40216.0_UK_6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov

    triplea_40216.0_Ita6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    triplea_40216.0_Ita6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Java to India
                1 fighter moved from Persia to India
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 26 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_40216.0_ANZ6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Java to India
                1 fighter moved from Persia to India
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 26 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre6.tsvg

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