WW17 Garg v. Karl7 (axis) for the title of the greatest, 2017League

  • Liaison TripleA 11 10

    it’s expensive by the time you pop my transport! lol


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Poland to Eastern Poland
                1 armour moved from Bulgaria to Greece
                      Germans take Greece from British
                1 armour moved from Greece to Bulgaria
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Belarus to Archangel
                1 tactical_bomber moved from Belarus to Archangel

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Germans win, taking 125 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus
                3 armour moved from Poland to Belarus
                1 armour moved from Slovakia Hungary to Belarus
                1 infantry moved from Poland to Baltic States
                3 artilleries moved from Novgorod to Belarus
                1 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 armour and 2 infantry moved from Norway to 113 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from 125 Sea Zone to Novgorod
                1 mech_infantry moved from Albania to Romania
                1 carrier moved from 113 Sea Zone to 125 Sea Zone
                1 cruiser moved from 113 Sea Zone to 125 Sea Zone

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                7 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,6,2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_40229_Ger7.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Poland to Eastern Poland
                1 armour moved from Bulgaria to Greece
                      Germans take Greece from British
                1 armour moved from Greece to Bulgaria
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Belarus to Archangel
                1 tactical_bomber moved from Belarus to Archangel

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Germans win, taking 125 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus
                3 armour moved from Poland to Belarus
                1 armour moved from Slovakia Hungary to Belarus
                1 infantry moved from Poland to Baltic States
                3 artilleries moved from Novgorod to Belarus
                1 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 armour and 2 infantry moved from Norway to 113 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from 125 Sea Zone to Novgorod
                1 mech_infantry moved from Albania to Romania
                1 carrier moved from 113 Sea Zone to 125 Sea Zone
                1 cruiser moved from 113 Sea Zone to 125 Sea Zone

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                7 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,6,2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_40229_Ger7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                3 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
                7 artilleries and 4 infantry moved from Russia to Bryansk
                2 aaGuns and 10 infantry moved from Samara to Russia
                1 artillery moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Vologda to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs

    triplea_40229_Rus7.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 fighter moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the Americans Submerged
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport
                    Americans defend with 1 transport
                    Japanese winAmericans win with no units remaining with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                4 fighters moved from Philippines to 35 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 carrier and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Anhwe to Jehol
                1 armour moved from Anhwe to Jehol
                1 artillery moved from Yunnan to Hunan
                1 armour moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from Malaya to Yunnan
                1 fighter moved from Malaya to French Indo China
                2 bombers moved from Kwangsi to Japan
                1 fighter and 2 tactical_bombers moved from Hunan to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in India
                Japanese undo move 3.
                4 infantry placed in Japan
                Japanese undo move 3.
                1 infantry placed in India
                1 infantry placed in French Indo China
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
                Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 60 to 63
                EDIT: Turning off Edit Mode

    triplea_40229_Jap7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 99 Sea Zone to 93 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
                1 marine moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 16 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Marshall Islands to 18 Sea Zone
                1 bomber moved from Midway to 17 Sea Zone

    Combat - Americans
                Battle in Paulau Island
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking Paulau Island from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 fighter in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Celebes
                Battle in 18 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 18 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 18 Sea Zone to Marianas
                1 battleship, 3 carriers, 3 cruisers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from 17 Sea Zone to Hawaiian Islands
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
                1 fighter moved from Marshall Islands to Hawaiian Islands
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Queensland
                1 fighter moved from 93 Sea Zone to 94 Sea Zone
                1 carrier and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 66 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_40229_Ame7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

    triplea_40229_Chi7.tsvg

  • 22 20 19 18 17 16 15 14 12

    UK surrender?

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Cyprus to 94 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to Cyprus
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern Persia to West India
                3 artilleries moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to West India
                1 armour moved from Central United States to Western United States
                1 artillery and 2 infantry moved from Eastern United States to Central United States

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Greece

    Non Combat Move - British

    Place Units - British
                3 artilleries placed in Persia
                1 fighter and 1 infantry placed in Egypt
                1 destroyer and 1 transport placed in 109 Sea Zone
                British undo move 2.
                1 infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_40229_UK_7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Cyprus to 94 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to Cyprus
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern Persia to West India
                3 artilleries moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to West India
                1 armour moved from Central United States to Western United States
                1 artillery and 2 infantry moved from Eastern United States to Central United States

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Greece

    Non Combat Move - British

    Place Units - British
                3 artilleries placed in Persia
                1 fighter and 1 infantry placed in Egypt
                1 destroyer and 1 transport placed in 109 Sea Zone
                British undo move 2.
                1 infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_40229_UK_7.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Belarus to Eastern Poland
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                3 artilleries moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5,2,1
                Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total

    triplea_40229_Ita7.tsvg

  • Liaison TripleA 11 10

    It doesn’t matter, but one of those subs is off southern France.  I’ll edit it on franzac

    It’s Convoy rolls missed anyways.

  • 22 20 19 18 17 16 15 14 12

    @Gargantua:

    It doesn’t matter, but one of those subs is off southern France.  I’ll edit it on franzac

    It’s Convoy rolls missed anyways.

    huh?

  • Liaison TripleA 11 10

    The second file before Italy posted listed the change

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    I rolled 6 convoy dice, and so it doesn’t matter where they would have been, the result would have been the same.  I’ll fix it on franzac as stated.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Eastern Persia to West India
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 fighter moved from Queensland to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 aaGun and 1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_40229_ANZ7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from United Kingdom to 109 Sea Zone

    Non Combat Move - French
                1 fighter moved from Cyprus to 99 Sea Zone
                1 fighter moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 99 Sea Zone to Cyprus

    Turn Complete - French

    triplea_40229_Fre7.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Belarus to Archangel
                1 fighter moved from Belarus to Archangel
                1 mech_infantry moved from Belarus to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
                1 mech_infantry moved from Romania to Greece
                1 armour moved from Bulgaria to Greece
                1 fighter moved from Southern Italy to Greece

    Combat - Germans
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in Bessarabia
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Greece
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour, 1 infantry and 5 mech_infantrys moved from Baltic States to Belarus
                1 armour, 2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
                1 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Germany to Yugoslavia
                7 armour moved from Germany to Eastern Poland
                1 fighter moved from Archangel to Belarus
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from Greece to Southern Italy

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 2 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Novgorod
                4 mech_infantrys placed in Germany
                1 fighter and 4 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40229_Ger8.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 fighters moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                2 infantry moved from Smolensk to Archangel

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 fighters moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                17 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_40229_Rus8.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Jehol to Kweichow
                1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Kweichow
                1 armour and 1 artillery moved from Hunan to Kweichow
                2 mech_infantrys moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Kiangsu to Hopei
                1 bomber moved from Japan to Chahar
                1 bomber moved from Japan to Szechwan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Okinawa
                1 submarine moved from 55 Sea Zone to 34 Sea Zone
                2 fighters moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from Japan to Chahar
                2 fighters moved from Japan to Manchuria

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 cruiser
                    Japanese win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Okinawa
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Okinawa from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Hopei to Hunan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Chahar to Anhwe
                1 bomber moved from Chahar to Hunan
                1 bomber moved from Szechwan to Yunnan
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 destroyers placed in 19 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 armour placed in Kiangsu
                3 infantry placed in India
                1 armour and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_40229_Jap8.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Jehol to Kweichow
                1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Kweichow
                1 armour and 1 artillery moved from Hunan to Kweichow
                2 mech_infantrys moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Kiangsu to Hopei
                1 bomber moved from Japan to Chahar
                1 bomber moved from Japan to Szechwan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Okinawa
                1 submarine moved from 55 Sea Zone to 34 Sea Zone
                2 fighters moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to Celebes
                1 fighter moved from Japan to Chahar
                2 fighters moved from Japan to Manchuria

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 cruiser
                    Japanese win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 cruiser
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Okinawa
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Okinawa from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Hopei to Hunan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Chahar to Anhwe
                1 bomber moved from Chahar to Hunan
                1 bomber moved from Szechwan to Yunnan
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 destroyers placed in 19 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 armour placed in Kiangsu
                3 infantry placed in India
                1 armour and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
                Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 69 to 72
                EDIT: Turning off Edit Mode

    triplea_40229_Jap8.tsvg

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