1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
9 armour, 11 artilleries, 26 infantry and 5 mech_infantrys moved from Belarus to Bryansk
4 armour moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Smolensk
1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
9 armour, 11 artilleries, 26 infantry and 5 mech_infantrys moved from Belarus to Bryansk
4 armour moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Smolensk
1 fighter and 2 tactical_bombers moved from Eastern Poland to UkraineCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys in Bryansk, round 2 : 16/55 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 tactical_bombers moved from Ukraine to Bessarabia
2 aaGuns moved from Belarus to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Novgorod
2 bombers, 3 mech_infantrys and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
18 infantry moved from Korea to AmurCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 2 : 3/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
18 infantry moved from Korea to AmurCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 2 : 3/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 24 to 27
EDIT: Turning off Edit Mode -
Forgot I had a mech. I am in too many games at once.
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I am pretty sure you got me sooner or later. Everything went wrong in the pacific for me, lol. Even china got hit with 4/4 arty defense rolls and lost a fighter.
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I am pretty much playing for that 2% off chance Germany gets busted by Russia defense.
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I don’t know, you pretty much got control of the sea, will be hard for Japan to push back for the islands…killing my fleet builds left and right.
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Also, that last fleet battle seems like it went well for you. That time the battle calc said like 15% chances…Japan barely won with only 2 hit points left.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
2 battleships moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Burma to India
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
5 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Kwangtung to Anhwe
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Burma to Anhwe
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
2 fighters moved from Burma to 36 Sea Zone
1 tactical_bomber moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Hopei
1 tactical_bomber moved from Burma to Szechwan -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 bombers moved from Western United States to BuryatiaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 11 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 13 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 14 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 15 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Ceylon to India
1 fighter moved from Ceylon to India
1 infantry moved from West India to India
2 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Persia to Russia
4 infantry moved from Alexandria to TobrukCombat - British
Battle in India
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - British
3 fighters placed in Persia
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea ZoneNon Combat Move - Italians
1 aaGun, 1 armour and 3 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 aaGun and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from West India to Persia
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Bessarabia to Rostov
2 fighters moved from Bessarabia to Tambov
1 fighter moved from Bessarabia to Rostov
2 bombers moved from Novgorod to Tambov
2 bombers moved from Germany to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
2 tactical_bombers moved from Bessarabia to Rostov
2 fighters moved from Bessarabia to Tambov
1 fighter moved from Bessarabia to Rostov
2 bombers moved from Novgorod to Tambov
2 bombers moved from Germany to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to BryanskCombat - Germans
Battle in Tambov
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Tambov to Bryansk
2 bombers moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
2 bombers moved from Rostov to Bryansk
1 aaGun moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
17 infantry moved from Amur to Korea
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kweichow to Shensi
1 artillery and 1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to Hopei
4 fighters moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Burma to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kweichow to Shensi
1 artillery and 1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to Hopei
4 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 5 fighters and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 destroyer, 5 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 2 tactical_bombers in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Yunnan to Burma
2 tactical_bombers moved from Shensi to Kweichow
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Kweichow
1 carrier moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 41 Sea Zone to Burma
1 bomber moved from 44 Sea Zone to KwangtungPlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
2 infantry placed in Kwangtung
Japanese undo move 2.
2 infantry placed in Kiangsu
1 transport placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 41 PUs (8 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
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