• TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Western United States to 6 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone

    triplea_40216.0_Ame4.tsvg

  • TripleA

    ONE MORE TIME! Do you scramble?

  • TripleA

    Attacking Japan twice in a game is rare.

  • 17

    Scramble of course.

    I thought the odds of winning that battle was like 0-4%.

  • 17

    I need to pay more attention to fighters coming in from w. US.

    15% odds battle. Gosh, that would suck for me if you won that.

    OOL is best defense possible again. Thanks for not killing my battleships last round. It’s hard to tell if anyone takes the casualties correct when it’s not a live game.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Western United States to 6 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
                    Japanese defend with 2 battleships, 1 carrier, 2 destroyers and 3 fighters
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  4/8 hits
                        2 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 :  2/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 3 :  2/8 hits
                        1 destroyer owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 2 battleships, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 :  3/6 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 5 :  1/2 hits
                        Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 :  3/3 hits
                        1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan
                    Japanese win with 2 fighters remaining. Battle score for attacker is -19
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
                    Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers and 1 fighter
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                3 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40216.0_Ame4.tsvg

  • TripleA

    You can have bships instead of fighters, idk if you would be that cautious or not.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 artilleries and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 :  4/4 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 3 artilleries remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    triplea_40216.0_Chi4.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Western United States to 6 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
                    Japanese defend with 2 battleships, 1 carrier, 2 destroyers and 3 fighters
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  4/8 hits
                        2 carriers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 :  2/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 3 :  2/8 hits
                        1 destroyer owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 2 battleships, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 :  3/6 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 5 :  1/2 hits
                        Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 :  3/3 hits
                        1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan
                    Japanese win with 2 fighters remaining. Battle score for attacker is -19
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
                    Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers and 1 fighter
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                3 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 artilleries and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 :  4/4 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 3 artilleries remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                3 fighters and 2 tactical_bombers moved from India to 38 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                3 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Egypt to Persia

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier, 2 fighters, 2 submarines and 4 transports
                    2 submarines owned by the Japanese Submerged
                        British roll dice for 3 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 38 Sea Zone, round 2 :  2/3 hits
                        1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the Japanese lost in 38 Sea Zone
                        4 transports owned by the Japanese lost in 38 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 2 fighters and 4 transports

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Ceylon
                3 aaGuns, 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from India to West India

    Place Units - British
                3 fighters placed in Persia
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 1 mech_infantry

    triplea_40216.0_UK_4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Romania to Bessarabia
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Southern France to Yugoslavia
                1 fighter moved from Southern France to Southern Italy
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    triplea_40216.0_Ita4.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Romania to Bessarabia
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Southern France to Yugoslavia
                1 fighter moved from Southern France to Southern Italy
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
                EDIT: Turning off Edit Mode

    triplea_40216.0_Ita4.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from South Australia to Queensland
                1 fighter moved from South Australia to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to West India
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 destroyers moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Combat - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_40216.0_Fre4.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                9 armour, 11 artilleries, 26 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                4 armour moved from Novgorod to Bryansk
                1 infantry moved from Vyborg to Novgorod
                2 mech_infantrys moved from Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Bulgaria to Romania
                1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 fighters moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Archangel
                1 bomber moved from Western Germany to Smolensk
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine

    triplea_40216.0_Ger5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                9 armour, 11 artilleries, 26 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                4 armour moved from Novgorod to Bryansk
                1 infantry moved from Vyborg to Novgorod
                2 mech_infantrys moved from Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Bulgaria to Romania
                1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 fighters moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Archangel
                1 bomber moved from Western Germany to Smolensk
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 :  1/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys in Bryansk, round 2 :  16/55 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 fighters moved from Western Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                2 tactical_bombers moved from Ukraine to Bessarabia
                2 aaGuns moved from Belarus to Bryansk
                5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 armour placed in Novgorod
                2 bombers, 3 mech_infantrys and 1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40216.0_Ger5.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
                18 infantry moved from Korea to Amur

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 18 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 18 infantry in Amur, round 2 :  3/18 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Korea to Amur
                1 aaGun moved from Korea to Amur
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs

    triplea_40216.0_Rus5.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
                18 infantry moved from Korea to Amur

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 18 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 18 infantry in Amur, round 2 :  3/18 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Korea to Amur
                1 aaGun moved from Korea to Amur
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Changing ownership of Italian Somaliland from Italians to Russians
                EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 24 to 27
                EDIT: Turning off Edit Mode

    triplea_40216.0_Rus5.tsvg

  • TripleA

    Forgot I had a mech. I am in too many games at once.

  • TripleA

    I am pretty sure you got me sooner or later. Everything went wrong in the pacific for me, lol. Even china got hit with 4/4 arty defense rolls and lost a fighter.

  • TripleA

    I am pretty much playing for that 2% off chance Germany gets busted by Russia defense.

  • 17

    I don’t know, you pretty much got control of the sea, will be hard for Japan to push back for the islands…killing my fleet builds left and right.

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