Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
ONE MORE TIME! Do you scramble?
Attacking Japan twice in a game is rare.
Scramble of course.
I thought the odds of winning that battle was like 0-4%.
I need to pay more attention to fighters coming in from w. US.
15% odds battle. Gosh, that would suck for me if you won that.
OOL is best defense possible again. Thanks for not killing my battleships last round. It’s hard to tell if anyone takes the casualties correct when it’s not a live game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 2 destroyers and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/8 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 battleships, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 3/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
You can have bships instead of fighters, idk if you would be that cautious or not.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 4/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 artilleries remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 2 destroyers and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/8 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 battleships, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 3/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 4/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 artilleries remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 fighters and 2 tactical_bombers moved from India to 38 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Persia
Combat - British
Battle in 38 Sea Zone
British attack with 3 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Japanese Submerged
British roll dice for 3 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 38 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the Japanese lost in 38 Sea Zone
4 transports owned by the Japanese lost in 38 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 4 transports
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Ceylon
3 aaGuns, 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from India to West India
Place Units - British
3 fighters placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Romania to Bessarabia
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Romania to Bessarabia
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to 42 Sea Zone
1 fighter moved from 42 Sea Zone to West India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
9 armour, 11 artilleries, 26 infantry and 5 mech_infantrys moved from Belarus to Bryansk
4 armour moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Smolensk
1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
9 armour, 11 artilleries, 26 infantry and 5 mech_infantrys moved from Belarus to Bryansk
4 armour moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Smolensk
1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys in Bryansk, round 2 : 16/55 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 26 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 tactical_bombers moved from Ukraine to Bessarabia
2 aaGuns moved from Belarus to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
2 bombers, 3 mech_infantrys and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
18 infantry moved from Korea to Amur
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 2 : 3/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
18 infantry moved from Korea to Amur
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 2 : 3/18 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Korea to Amur
1 aaGun moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 24 to 27
EDIT: Turning off Edit Mode
Forgot I had a mech. I am in too many games at once.
I am pretty sure you got me sooner or later. Everything went wrong in the pacific for me, lol. Even china got hit with 4/4 arty defense rolls and lost a fighter.
I am pretty much playing for that 2% off chance Germany gets busted by Russia defense.
I don’t know, you pretty much got control of the sea, will be hard for Japan to push back for the islands…killing my fleet builds left and right.