Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 aaGun and 3 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 cruiser
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 aaGun and 3 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Libya: 1 artillery and 3 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
I edited the brit inf to Somaliland and added 5 PUs to the Bank of London.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to South Australia
2 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to South Australia
2 infantry moved from Egypt to Anglo Egyptian Sudan
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to 54 Sea Zone
2 aaGuns moved from Northern Territory to South Australia
1 fighter moved from Northern Territory to South Australia
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
2 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour, 8 artilleries, 10 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
5 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Greece to Western Germany
1 fighter moved from Finland to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
2 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour, 8 artilleries, 10 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Eastern Poland
5 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Greece to Western Germany
1 fighter moved from Finland to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Finland to Western Germany
1 fighter moved from Finland to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
1 artillery moved from France to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 bomber placed in Western Germany
1 carrier and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 armour, 8 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns moved from Bryansk to Russia
2 infantry moved from Volgograd to Tambov
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
3 mech_infantrys moved from Kwangtung to Yunnan
3 artilleries moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
2 fighters moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Kweichow
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
3 mech_infantrys moved from Kwangtung to Yunnan
3 artilleries moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
2 fighters moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Kweichow
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 4/12 hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits
4 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 3 : 6/12 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Non Combat Move - Japanese
2 fighters moved from Yunnan to 38 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
2 submarines moved from 39 Sea Zone to 38 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma
4 tactical_bombers moved from Kweichow to Burma
4 fighters moved from Kweichow to Burma
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
ONE MORE TIME! Do you scramble?
Attacking Japan twice in a game is rare.
Scramble of course.
I thought the odds of winning that battle was like 0-4%.
I need to pay more attention to fighters coming in from w. US.
15% odds battle. Gosh, that would suck for me if you won that.
OOL is best defense possible again. Thanks for not killing my battleships last round. It’s hard to tell if anyone takes the casualties correct when it’s not a live game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 2 destroyers and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/8 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 battleships, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 3/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
You can have bships instead of fighters, idk if you would be that cautious or not.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 4/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 artilleries remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Western United States to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier, 2 destroyers and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/8 hits
1 destroyer owned by the Japanese, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 battleships, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 3/6 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 2 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 3/3 hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -19
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 4/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 artilleries remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 fighters and 2 tactical_bombers moved from India to 38 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Persia
Combat - British
Battle in 38 Sea Zone
British attack with 3 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 fighters, 2 submarines and 4 transports
2 submarines owned by the Japanese Submerged
British roll dice for 3 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 38 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the Japanese lost in 38 Sea Zone
4 transports owned by the Japanese lost in 38 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 2 fighters and 4 transports
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Ceylon
3 aaGuns, 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from India to West India
Place Units - British
3 fighters placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Romania to Bessarabia
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Romania to Bessarabia
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode