1 SUPER sub to Caroline islands
Ichabod (+17) vs Cow (x)
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i was naive enough to think 1 usa bomber was enough to stop sea lion lol
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Poland to Baltic States
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Poland to Baltic States
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
6 artilleries and 2 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
5 armour moved from France to Germany
1 bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Romania
1 tactical_bomber moved from 97 Sea Zone to Romania
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.825
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.545
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
Yes, in my practice, I was able to take UK London. I lost 2 planes total. Everything in the practice went perfect. Too much stuff.
Italy bombed UK Major and took Gibraltar.
Germany killed the destroyer/transport and landed on Gib. Those planes were used in the channel to negate a scramble. Same thing in my actual G2.
Germany purchased 9 transports/1 artillery, 1 remaining, and also bombed London. In my practice Italy rolled a good bombing raid, so did Germany. Too many things having to go right…but in the actual PBEM game, the dice haven’t been favorable on the Europe board, SZ106 G1 horrible failure and then Italy’s turn, bomber for instance couldn’t roll a hit at SZ96. I went for the cautioned move Barbarossa after all.
I am a fan of Sea Lion even if Japan does a J1 (especially if Japan has a successful J1 like I did in this game). I pulled that combo off once before. It was an easy victory. This was before I became more experienced and then cautious.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
1 fighter moved from Karelia to Bryansk
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Kazakhstan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Sikang to Caucasus
2 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns and 14 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
5 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
5 fighters and 7 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Yunnan from Chinese with 5 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from India to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 battleship moved from 35 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 carrier moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar -
Kamikaze? Scramble?
You baited me into this. I can’t turn down 50/50 at that fleet when you scramble and if you hit 2x with kamikaze, and then if you do scramble 44% at Japan, I can’t pass it up. It has been awhile since I took Japan with USA.
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I screwed up. Thought I was safe or I would have left a blocker. I didn’t think the other planes on Hawaii could have a legal landing spot. Didn’t count the spaces for the carriers from US coast to come up north of Japan.
Darn, oh well! May the dice be in favor in the sea battle, if not the land battle :)
Use all Kamikazees, scramble both fighters. OOL is the best defense possible for me.
Kamis
2 - Destroyer
2 - Destroyer
2 - Cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/11 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 4/9 hits
2 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 3/6 hits
1 cruiser owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 battleships and 2 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 battleship owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese roll dice for 2 battleships in 6 Sea Zone, round 6 : 1/2 hits
1 transport owned by the Americans lost in 6 Sea Zone
2 infantry owned by the Americans lost in Japan
Japanese win with 2 battleships remaining. Battle score for attacker is -77
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 bomber in Gibraltar, round 5 : 1/1 hits
Italians roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Americans
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
Well, win some lose some.
Sea Battle was huge for me; it should have been yours since all 6 Kamkis missed. Wow, and then your first dice, the loan sub hit. When I saw the marti emails coming in, my immediate reaction was, that’s f’ up. My first 6 dice @2 miss, but your 1st rolls a 1.
Gibraltar was ridiculous; it’s your consolation prize. I was safe enough to where no one would normally have attacked that…but not you. Wow! My pilots were asleep.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/11 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 4/9 hits
2 destroyers owned by the Japanese, 1 carrier owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 4 : 3/6 hits
1 cruiser owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 battleships and 2 fighters in 6 Sea Zone, round 5 : 3/4 hits
1 battleship owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese roll dice for 2 battleships in 6 Sea Zone, round 6 : 1/2 hits
1 transport owned by the Americans lost in 6 Sea Zone
2 infantry owned by the Americans lost in Japan
Japanese win with 2 battleships remaining. Battle score for attacker is -77
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 bomber in Gibraltar, round 5 : 1/1 hits
Italians roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Americans
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 2 factory_minors and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Syria to British Somaliland
1 fighter moved from Syria to Iraq
1 tactical_bomber moved from Syria to Iraq
3 infantry moved from Persia to Iraq
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to HopeiCombat - British
Battle in Gibraltar
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British roll dice for 1 artillery and 1 bomber in British Somaliland, round 3 : 1/2 hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in British Somaliland
British win, taking Gibraltar from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hopei
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from British Somaliland to Anglo Egyptian Sudan
1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to West India
1 fighter moved from Malta to Egypt
2 infantry moved from India to Burma
2 mech_infantrys moved from India to West India
2 fighters and 1 tactical_bomber moved from Hopei to SzechwanPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
If you do one ridiculous attack, do two.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from France to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
4 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 58 Sea Zone to 72 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Poland to NovgorodCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 cruiser and 3 fighters
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Greece
1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
4 infantry moved from Romania to Eastern Poland
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 fighter moved from 113 Sea Zone to Finland
1 fighter moved from 113 Sea Zone to Finland
1 fighter moved from 113 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
6 artilleries and 1 infantry moved from Poland to Eastern Poland
7 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to France
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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