I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
1914 Rules Rework
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Been gone for a while. :-D
Anyways, what you guys have done is great.
Go ahead with the map change
If anyone wants to do it, go aheadRules, I think we are done. I will start to compile the rules and start the rule book tonight!
Next we need playtesters, At least 10 games need to be played with a certain rule unless it becomes blatantly obvious that it needs to be changed.
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Russia Rev change
If the Armistice is NOT accepted, seems there should be some consequence for this decision…
propose this…
IF the Armistice IS NOT accepted, to represent the upheaval and disarray in the ranks and Russian command structure, on the first turn after no acceptance…
- At start, except territory of Moscow, 1 infantry unit per territory is removed (down to min of 1).
- On this turn, Russia cannot make any attacks in territories outside of original Russia - warships are still free to attack anywhere.





