Surprise Attack vs Stuck Tojo +15 Allies
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suprise attack, cris smith will not be back for a quite a while.
all i can say is send him some prayers.
he needs all the support he can get. -
suprise attack, cris smith will not be back for a quite a while.
all i can say is send him some prayers.
he needs all the support he can get.My thoughts are with our friend, Chris, and I’m sure I speak for the entire AAA community.
May he get through whatever travails he is experiencing right now, and come back to us swiftly and stronger.
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Scramble orders for sz 110?
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No scramble.
Welcome back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 14 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Romania to Greece
1 armour moved from Romania to Greece
1 armour moved from Romania to Eastern Poland
1 armour moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 6 armour
British defend with 2 artilleries and 1 infantry
Germans roll dice for 6 armour in Greece, round 2 : 3/6 hits
British roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 6 armour remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/6 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 5 : 0/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 6 : 1/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 6 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 armour moved from Romania to Slovakia Hungary
3 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 4 infantry moved from Greater Southern Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
4 infantry placed in Western Germany
1 armour, 1 artillery and 7 infantry placed in Germany
1 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 49 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 5 times
Average roll : 3.338
Median : 3.000
Variance : 1.609
Standard Deviation : 1.269
Total rolls : 65Null / Other
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40British Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
Cheers and Thanks
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Olgiy
1 infantry moved from Timguska to Olgiy
1 armour, 2 infantry and 2 mech_infantrys moved from Timguska to Yenisey
1 fighter moved from Timguska to Yenisey
1 artillery and 2 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
2 artilleries and 13 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Ukraine to BelarusCombat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 4 infantry
Russians win, taking Yenisey from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Olgiy
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Olgiy from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 4 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 1 artillery, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 15 infantry
Germans defend with 1 armour
Russians win, taking Eastern Poland from Germans with 2 artilleries and 15 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland
2 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
5 aaGuns moved from Western Ukraine to Eastern Poland
4 fighters and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Yenisey to VologdaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Yunnan to Burma
1 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Yunnan to Burma
1 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 armour, 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/13 hits
Chinese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Burma
Japanese attack with 1 armour and 2 bombers
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Burma, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from Burma to Kwangsi
1 fighter moved from Yunnan to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.893
Median : 2.500
Variance : 2.074
Standard Deviation : 1.440
Total rolls : 28Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Kazakhstan to Yunnan
2 transports moved from 109 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 2 destroyers
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 destroyers
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Malaya
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win, taking Malaya from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 45 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Novgorod
Russians take Novgorod from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from West India to Burma
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from West India to India
1 armour and 1 mech_infantry moved from Persia to West India
1 armour moved from Persia to West India
1 fighter moved from Egypt to West India
1 armour moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 artillery moved from Rostov to UkrainePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Egypt
1 destroyer and 1 submarine placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
Hey Kris:
Hope all’s well with you. We have a slight problem. In attempting to download the update to 1.9 today I think I inadvertently overwrote my version of 1.8. I’m not sure what to do now, but we can’t finish our game unless I can find a version of 1.8 somewhere.
Do you have any ideas?
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I’m in the same boat, more trial and error
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Hey Kris:
OK, the forum delivers! You can download 1.8 here:
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Still problems
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I’ve got my 1.9 up and running and I’ll see if my friend can come over again and help me with the 1.8 I’ve downloaded it twice and I get a parsing error. I’ll give this one a try but my other 1.8 games give me the error
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I have to up load manually just trying
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My Italian move is over, It’s been a long time. I think I have this
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Hey Kris. Great to see you back.
Unfortunately I can’t open 1.8. I tried downloading afresh a couple times but it just won’t work. It’s probably a Mac thing.
Do you want to call this one a draw and start a new one?