@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
If you wish to attack my boats off Greece I’ll take a full scramble, and no submerge for the sub.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from India to 79 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
3 fighters moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 battleship moved from 17 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from India to West India
2 mech_infantrys moved from Burma to West India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Battle in Shan State
Japanese attack with 3 fighters and 2 mech_infantrys
ANZAC defend with 1 armour
Japanese win, taking Guam from Americans, taking Shan State from ANZAC with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in West India
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber could not land in 42 Sea Zone and was removed
1 bomber could not land in 79 Sea Zone and was removed
1 mech_infantry moved from French Indo China to Burma
3 fighters moved from Shan State to India
2 fighters moved from French Indo China to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 artillery moved from Soviet Far East to Siberia
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to Midway
2 bombers moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
5 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
3 artilleries, 2 fighters and 4 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
18 artilleries and 7 infantry moved from Eastern Persia to West India
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in West India
British attack with 18 artilleries and 7 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British win, taking West India from Japanese with 18 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - British
2 aaGuns moved from Eastern Persia to West India
3 infantry moved from Persia to 80 Sea Zone
3 artilleries moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
4 artilleries moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Persia
4 fighters moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Yenisey to Buryatia
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 4 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
4 fighters moved from Persia to Caucasus
1 fighter moved from Caucasus to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour moved from Caucasus to Northwest Persia
4 armour moved from Vyborg to Belarus
2 armour moved from Finland to Norway
2 artilleries and 2 infantry moved from Romania to Bulgaria
2 artilleries and 4 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Philippines
1 fighter moved from Queensland to Philippines
1 carrier moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
19 armour, 10 artilleries and 30 mech_infantrys moved from Northwest Persia to Iraq
5 armour and 7 mech_infantrys moved from Caucasus to Iraq
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Iraq
Germans attack with 24 armour, 10 artilleries and 37 mech_infantrys
British defend with 1 factory_minor and 10 infantry
Germans win, taking 97 Sea Zone from British, taking Iraq from British with 24 armour, 10 artilleries and 31 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 6 mech_infantrys
Casualties for British: 10 infantry
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
2 fighters moved from Ukraine to 97 Sea Zone
5 bombers moved from Caucasus to Southern Italy
1 bomber moved from Belarus to Southern Italy
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 armour moved from Belarus to Rostov
1 mech_infantry moved from Novgorod to Karelia
2 aaGuns, 2 artilleries and 10 infantry moved from Northern Italy to Western Germany
1 artillery and 4 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Ukraine to Greece
1 armour and 3 mech_infantrys moved from Volgograd to Turkmenistan
2 armour moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 97 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Norway
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Amur to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Hainan
2 carriers moved from 21 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
Japanese take 36 Sea Zone from ANZAC
1 battleship moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from French Indo China to Malaya
Combat - Japanese
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Siberia from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hainan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Hainan from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Hainan to 36 Sea Zone
2 tactical_bombers moved from Hainan to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
2 mech_infantrys moved from Shan State to India
1 mech_infantry moved from Burma to India
Place Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
scramble in SZ6?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 7 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 7 fighters and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -99
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers, 7 fighters and 1 transport
Casualties for Japanese: 4 destroyers and 1 submarine
Battle in Japan
Americans attack with 1 bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 aaGuns
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Central United States to 10 Sea Zone
6 fighters moved from Gibraltar to Central United States
1 transport moved from 3 Sea Zone to 1 Sea Zone
Place Units - Americans
1 bomber, 5 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
18 artilleries and 6 infantry moved from West India to India
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Persia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in India
British attack with 18 artilleries and 6 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
British win, taking Normandy Bordeaux from Italians, taking India from Japanese with 4 artilleries remaining. Battle score for attacker is 35
Casualties for British: 14 artilleries and 6 infantry
Casualties for Japanese: 3 armour, 7 artilleries, 3 fighters, 3 infantry and 6 mech_infantrys
Non Combat Move - British
2 aaGuns moved from West India to India
6 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 fighters moved from Southern Italy to 92 Sea Zone
3 armour moved from Northwest Persia to Persia
2 fighters moved from Caucasus to Persia
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Persia
Italians attack with 3 armour and 2 fighters
British defend with 1 artillery and 1 factory_minor
Italians win, taking Persia from British with 3 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from 92 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 artillery and 6 infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Bulgaria to Greece
2 fighters moved from Caucasus to 97 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Belarus to Rostov
2 armour moved from Belarus to Karelia
2 fighters moved from Persia to Iraq
1 fighter moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 carrier and 2 transports placed in 97 Sea Zone
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Philippines to Queensland
Place Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs