Uh…hello. There is a global zombie war game called Zombie State. I’ve seen it and read some reviews. I’ve actually designed a pretty complicated Axis and Allies Zombies game using the Global 1940 maps. I use Fortress America infantry units for zombies as I don’t have any real specific Z sculpts. I’m afraid I made the rules so complicated that people might compare it to Cones of Dunshire. The Zs are pretty slow and certainly not unkillable. I combined the idea of supernatural undead springing up everywhere thanks to Hitler (he gets munched right off the bat and Admiral Donitz takes over what’s left of Germany) with some pandemic plagues. So some Zs can infect you while others just tear you limb from limb. If the players want to just beat on the Zombies they can unite and do that, or if they want to fight each other the Zs get exponentially tougher and rip into all of them. Like “nightmare” level in some computer games. I’ve been working on it for a few years on and off. Max Brooks World War Z novel and the Harry Turtledove Balance novels were a good inspiration for this kind of thing. Let me know if you’re still interested in this game concept. There is actually someone who started this a few years back with the old A and A Classic map and some fun ideas for introducing Zs into WW2, but I’ve always preferred bigger maps and lots of different unit types.
Combining SPI's ETO with A&A
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Nice pictures.
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The other map that I found on boardgamegeek.com is called World War II in the West and looks pretty cool. Good luck though trying to track down a copy.
I have this and will sell it for basically close to what i was charged for it. It was never used.
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@Imperious:
The other map that I found on boardgamegeek.com is called World War II in the West and looks pretty cool. Good luck though trying to track down a copy.
I have this and will sell it for basically close to what i was charged for it. It was never used.
Was the map that bad or something? As for me, I have no desire to buy it. I got a lot of things in life that need more attention first.
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Its like “my science project from 6th grade” this “Map” is some lame crayon drawn thing and its in a million pieces of cheap paper you have to tape together. The pictures make it look alot better than it is.
The guy made some WW1 game and it looks better.
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@Imperious:
Its like “my science project from 6th grade” this “Map” is some lame crayon drawn thing and its in a million pieces of cheap paper you have to tape together. The pictures make it look alot better than it is.
The guy made some WW1 game and it looks better.
I thought from the pictures it might be hand drawn. Well then I guess using my map would be better.
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I have been coming up with Rules to use with this map and a setup for different countries. Any comments and suggestions would be appreciated.
PART I
THE MAP
These are the aspects of the map I am using.
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The Eastern Front
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The Med. Front
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I hate to say this but 2 things:
those hexes are too small for pieces
and secondly,
I redrawn Avalon hills Third Reich map which has like 2 inch hexes and its digital which allows you to send it around.
goto Board Game geek.com and look under AH Third Reich/files/ Imperious Leaders remastered 3R Map in Vector art.
Everything is done like that other map you have except its much larger.
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Well that explains that. I wish there was some really easy way to create a good hex map. Have not found out how to do that yet.





