Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
8 artilleries and 3 infantry moved from Yunnan to Burma
2 bombers and 1 fighter moved from Yunnan to India
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Shan State to India
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 2 armour, 7 artilleries, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 2/2 hits
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 3 armour, 9 artilleries, 5 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 9 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 6/20 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
1 submarine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Amur
1 aaGun moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 armour moved from Hunan to Burma
1 bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
1 armour placed in French Indo China
1 transport placed in 19 Sea Zone
Japanese undo move 5.
1 transport placed in 19 Sea Zone
1 armour and 1 infantry placed in Shantung
5 artilleries, 2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
3 bombers moved from Gibraltar to Egypt
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 marine and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from United Kingdom to Western Germany
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Greece
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the attackers have all died
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Move - Chinese
9 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Combat Move - British
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
4 mech_infantrys moved from Syria to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
3 infantry moved from Rhodesia to Belgian Congo
Purchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
Battle in Scotland
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Crete from Italians, taking Scotland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 destroyer and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from 99 Sea Zone to Greece
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Szechwan : 10 infantry
India : 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield and 1 marine
26 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
10 Sea Zone : 2 destroyers
16 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield, 1 armour and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 4 mech_infantrys
Anglo Egyptian Sudan : 1 marine and 1 mech_infantry
Morocco : 1 flag, 4 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 2 mech_infantrys
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag, 1 mech_infantry
109 Sea Zone : 1 transport
Greece : 1 flag, 1 airfield, 2 infantry and 3 mech_infantrys
99 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 5 transports
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
101 Sea Zone : 1 battleship, 1 carrier and 2 fighters
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 artillery, 1 infantry and 4 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 cruiser, 5 destroyers, 4 submarines and 2 transports
Production/PUs Summary :
Germans : 54 / 103
Russians : 11 / 0
Japanese : 63 / 67
Americans : 57 / 87
Chinese : 6 / 8
British : 37 / 41
UK_Pacific : 5 / 5
Italians : 15 / 24
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 artillery moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Caucasus to Rostov
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Ukraine to Bessarabia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry and 1 marine
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 fighter, 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
80 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 103
Russians : 7 / 0
Japanese : 63 / 67
Americans : 57 / 87
Chinese : 6 / 8
British : 37 / 41
UK_Pacific : 5 / 5
Italians : 19 / 11
ANZAC : 13 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Finland to United Kingdom
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Scramble from Gibraltar?
yes please :-D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Finland to United Kingdom
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,7,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Scotland
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Scotland, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
French defend with 1 fighter; British defend with 1 destroyer and 3 submarines; Americans defend with 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 cruiser, 5 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans, 2 submarines owned by the Germans and 2 submarines owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 5 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 3/7 hits
1 submarine owned by the Germans, 1 submarine owned by the British, 3 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 3/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/3 hits
2 transports owned by the Americans lost in 91 Sea Zone
1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the French and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 30
Casualties for French: 1 fighter
Casualties for Germans: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Casualties for British: 1 destroyer and 3 submarines
Casualties for Americans: 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Bryansk to Romania
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
12 armour and 2 mech_infantrys moved from Russia to Rostov
1 aaGun and 2 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 artillery moved from Vyborg to Finland
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 submarine placed in 105 Sea Zone
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in France
Germans undo move 7.
Germans undo move 7.
2 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in France
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 fighters and 1 mech_infantry moved from Yunnan to India
4 armour, 9 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to India
1 marine moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 cruisers and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry and 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry and 1 marine in Celebes, round 2 : 0/3 hits
1 marine owned by the ANZAC and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry and 1 marine
Battle in India
Japanese attack with 4 armour, 10 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
AA fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 17/35 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 4 artilleries, 2 fighters and 11 infantry in India, round 2 : 9/21 hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the British, 4 artilleries owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 1 bomber, 5 fighters, 1 marine, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/26 hits
UK_Pacific roll dice for 3 armour and 2 fighters in India, round 3 : 4/5 hits
4 artilleries owned by the Japanese, 1 fighter owned by the British, 3 armour owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 1 bomber, 5 fighters, 1 marine, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 11 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 6 artilleries, 1 fighter and 7 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Burma
1 armour moved from French Indo China to Burma
2 fighters moved from India to 39 Sea Zone
1 bomber moved from India to Burma
3 fighters and 3 tactical_bombers moved from India to Burma
1 armour moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
3 artilleries and 1 infantry moved from Anhwe to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 destroyer and 3 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
3 bombers moved from Egypt to Libya
1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry and 1 mech_infantry moved from Greece to Albania
Americans take Albania from Italians
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 97 Sea Zone
orders please
Scramble of course. Subs can’t hit my planes - no possible downside to scrambling.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
3 bombers moved from Egypt to Libya
1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry and 1 mech_infantry moved from Greece to Albania
Americans take Albania from Italians
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Battle in Philippines
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 3 bombers and 1 infantry
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
2 bombers moved from Libya to Egypt
3 fighters moved from 16 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
4 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Move - Chinese
10 infantry moved from Szechwan to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Combat Move - British
1 mech_infantry moved from Crete to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
2 fighters moved from 99 Sea Zone to Cyprus
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Italians
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Eastern Persia to West India
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
2 mech_infantrys moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery and 4 infantry moved from United Kingdom to Scotland
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 32 PUs;
British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
British attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 5 infantry
Battle in Cyprus
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Cyprus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Malta
Non Combat Move - British
2 fighters moved from Cyprus to Greece
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 artillery placed in Iraq
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Rostov to Caucasus
1 artillery and 1 mech_infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
1 armour moved from Novosibirsk to Kansu
Italians take Timguska from Russians
Italians take Kansu from Chinese
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 3 : 0/3 hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 4 : 2/3 hits
British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery and 1 fighter in Bulgaria, round 3 : 2/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 fighter placed in 54 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 3.
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
12 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Romania to Yugoslavia
2 submarines moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 91 Sea Zone
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat - Germans
Scramble or intercept from London?
full scramble to sz 110 please
Took your DD first in SZ91. Max D would have given your DD another shot. Let’s roll that here:
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Rostov to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
12 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Romania to Yugoslavia
2 submarines moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 91 Sea Zone
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,6,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 13, airfield = 4
Battle in Scotland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Scotland
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 mech_infantry in Scotland, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
Germans roll dice for 1 artillery in Scotland, round 4 : 1/1 hits
British roll dice for 1 artillery in Scotland, round 4 : 0/1 hits
1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 transport; Americans defend with 1 battleship, 1 carrier and 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 51
Casualties for British: 1 transport
Casualties for Americans: 1 battleship, 1 carrier and 1 destroyer
Battle in Northwest Persia
Germans attack with 12 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 12 armour and 1 mech_infantry in Northwest Persia, round 2 : 6/13 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 submarines
British defend with 1 destroyer and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans, 2 fighters owned by the British, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 2 fighters
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
EDIT: 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 artilleries moved from France to Western Germany
2 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Yugoslavia to Western Germany
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun and 2 artilleries moved from Rostov to Caucasus
1 infantry moved from Urals to Novosibirsk
Place Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
3 artilleries and 7 infantry placed in Western Germany
Germans undo move 2.
3 artilleries and 3 infantry placed in Germany
3 artilleries, 4 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 3.
2 artilleries placed in France
1 artillery, 4 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs