No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 2 carriers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hainan to French Indo China
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 artillery and 1 infantry moved from Finland to Karelia
2 fighters moved from 127 Sea Zone to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
1 fighter moved from 127 Sea Zone to Vyborg
1 fighter moved from 127 Sea Zone to Vyborg
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Karelia
1 fighter moved from 127 Sea Zone to Vyborg
Combat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Vyborg
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Vyborg from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Non Combat Move - Americans
3 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 127 Sea Zone to 125 Sea Zone
3 armour moved from Norway to Karelia
4 artilleries and 4 infantry moved from Finland to Karelia
3 armour moved from Finland to Karelia
3 armour moved from Finland to Karelia
3 fighters moved from Vyborg to Norway
3 fighters moved from Norway to 125 Sea Zone
3 fighters moved from Norway to Finland
3 fighters moved from Karelia to Finland
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 battleship and 3 carriers moved from 39 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
2 fighters moved from Iwo Jima to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to India
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 bomber placed in Eastern United States
1 bomber placed in Western United States
2 carriers placed in 10 Sea Zone
3 armour placed in Norway
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Removing units owned by Americans from 123 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 5 artilleries and 6 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 5 artilleries and 11 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 armour, 5 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from United Kingdom to Finland
1 infantry moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Vyborg to Karelia
4 fighters moved from Finland to Karelia
5 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 6 transports moved from 110 Sea Zone to 91 Sea Zone
5 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to France
2 infantry moved from Normandy Bordeaux to France
3 fighters moved from France to Southern Italy
1 infantry moved from Rostov to Volgograd
2 armour moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Volgograd
1 armour moved from Volgograd to Samara
1 aaGun, 2 armour, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
Place Units - Italians
1 infantry placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from India to Kazakhstan
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
Battle in Kazakhstan
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC win, taking 37 Sea Zone from Japanese, taking 36 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Kazakhstan to Caucasus
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 3 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Belarus to Novgorod
1 bomber moved from Belarus to 127 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Germany to Novgorod
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Americans with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
12 armour moved from Russia to Volgograd
1 infantry moved from Volgograd to Kazakhstan
3 aaGuns and 4 artilleries moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 bomber moved from 127 Sea Zone to Eastern Poland
3 armour and 10 mech_infantrys moved from Eastern Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 bombers moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery and 10 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 armour moved from Russia to Belarus
1 fighter moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Germans undo move 2.
1 artillery and 2 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Germany
2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 57 PUs;
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 units repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Amur to Buryatia
1 bomber moved from Amur to Yenisey
1 armour moved from Timguska to Yenisey
1 fighter moved from Japan to Buryatia
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Buryatia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Yenisey to Amur
1 infantry moved from Korea to Amur
1 fighter moved from Buryatia to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to French Indo China
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 fighters moved from Burma to French Indo China
1 fighter moved from Burma to 35 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Japanese collect 60 PUs (4 lost to blockades); end with 61 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
3 fighters moved from Finland to Novgorod
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Novgorod
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - Americans
9 armour, 5 artilleries and 4 infantry moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
3 fighters moved from Novgorod to Finland
3 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
3 fighters moved from 125 Sea Zone to Finland
3 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 125 Sea Zone to 110 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from India to Egypt
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 battleship and 3 carriers moved from 55 Sea Zone to 54 Sea Zone
5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Finland
3 mech_infantrys placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Karelia to Archangel
British take Archangel from Germans
1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
Combat - British
Battle in Rostov
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 artilleries moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 fighter placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Rostov
1 armour moved from Bryansk to Rostov
1 fighter moved from Volgograd to Rostov
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Rostov from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Southern Italy to France
1 infantry moved from Northern Italy to France
1 armour moved from Samara to Timguska
1 fighter moved from Rostov to Slovakia Hungary
1 armour and 1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Rostov
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 armour and 1 infantry
ANZAC win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Rostov to Caucasus
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Smolensk to Archangel
9 armour, 1 artillery and 20 mech_infantrys moved from Belarus to Novgorod
6 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Russia to Archangel
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 artillery moved from Ukraine to Rostov
2 infantry moved from Volgograd to Rostov
1 bomber moved from Eastern Poland to Kazakhstan
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
3 fighters moved from Germany to Novgorod
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Kazakhstan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Germans win, taking Rostov from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans win, taking Archangel from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novgorod
Germans attack with 9 armour, 1 artillery, 5 fighters, 26 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters and 1 infantry; Americans defend with 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Americans with 9 armour, 1 artillery, 5 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 17 mech_infantrys
Casualties for British: 4 fighters and 1 infantry
Casualties for Americans: 9 armour, 6 artilleries and 5 infantry
Non Combat Move - Germans
1 mech_infantry moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Rostov to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Bryansk to Belarus
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Archangel to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
3 fighters moved from Novgorod to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 submarine moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine and 1 transport
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Amur to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 bomber moved from Amur to French Indo China
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 6 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
5 armour, 12 fighters and 1 mech_infantry moved from Finland to Novgorod
1 bomber moved from United Kingdom to Novgorod
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from India to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter
Battle in Novgorod
Americans attack with 5 armour, 1 bomber, 12 fighters and 1 mech_infantry
Germans defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 mech_infantrys
Americans win, taking Novgorod from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is -20
Casualties for Germans: 9 armour, 1 artillery and 9 mech_infantrys
Casualties for Americans: 3 armour, 1 bomber, 8 fighters and 1 mech_infantry
Non Combat Move - Americans
4 fighters moved from Novgorod to Finland
3 mech_infantrys moved from Norway to Finland
3 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 25 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from India to 54 Sea Zone
3 carriers, 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Kazakhstan to Turkmenistan
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
Place Units - Americans
3 fighters placed in Western United States
3 armour placed in Finland
3 mech_infantrys placed in Norway
3 fighters placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 battleships moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Cyprus
3 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Cyprus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
Combat - British
Battle in Greece
Battle in Cyprus
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 infantry
British win, taking Greece from Germans, taking Cyprus from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Egypt
3 cruisers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
6 artilleries, 1 infantry and 9 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Turkmenistan to Tsinghai
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
2 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from India to West India
2 fighters moved from West India to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry