I just got SPI’s ETO for real cheap at a thrift store. It seems to be a cool game with a excellent hex map. I have been pondering how to combine ETO with A&AE. Using A&A pieces lowering the complexity but, being more advanced than A&AE and using this cool map. One thing I was considering was using the Order of Battle from ETO which is probably far more accuarate than A&A. My question is, for those who are familiar with this type of game, how would you convert a 6-3, 5-,3, or 4-2 inf to A&A? There is no specific Artillery piece so I thought it would be included in certain inf divisons. I believe this is a divisional game so I was considering make one 6-3 multiple pieces. The movement aspect(the 2nd number 6-3) I might consider keeping constant to keep it simpler but, to represent the different attack values I was considering this:
6-3 inf = 2inf, 1art
5-3 inf= 1inf, 1art
4-2 inf= 1inf
All the rest would have to be convert as well. So anyone with more experience with these type of games than I am if you find this idea intriguing maybe could give me some advice on this project.
Also I have been making the game have 1 piece per hex. The A&A pieces fit pretty well in 1 hex but, chips really are too big and over crowd the map. I am trying to make it kind of like Battle of the Bulge but with a large strategic map. All the rest would have to be convert as well.