I think there should be a new technology method to the game. I’ve had some thoughts about this in the past, but haven’t really organized them yet.
I was thinking of a style of tech similar to civilization-building sort of games, except with less (or no) benefits for earlier improvements. In other words it would work on a tree of development. Things like long-range bombers and atomic bombs would be at the top of the tech tree, and things like Improved Factory Labor and Breakthroughs in Physics would be at the bottom. Some of the technologies would branch into each other and each would have different prerequisites. Perhaps even each nation would have its own tree altogether?
The technology advances would each cost a set amount of IPCs based on which tier of development. Maybe the first tier would have no benefits, but they would be very cheap and necessary for further improvements. The second tier would have slight improvements (better subs, + a few IPCs each turn, produce spies, etc), and the third (and maybe fourth?) tier would be the major stuff.
I’d love to have some help on developing this tree. Ideas?