Scramble to SZ97?
SixUnder (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Eastern Poland to Tambov
1 infantry moved from Bryansk to Tambov
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
3 bombers and 1 tactical_bomber moved from Ukraine to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Eastern Poland to Smolensk
1 mech_infantry moved from Novgorod to SmolenskPurchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 57 PUs;
Germans buy 3 armour, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 4/6 hits
2 transports owned by the Americans lost in 98 Sea Zone
2 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 98 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
2 armour, 8 artilleries and 1 mech_infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 125 Sea Zone to Novgorod
1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to Western Germany
1 artillery moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
3 bombers moved from 98 Sea Zone to UkrainePlace Units - Germans
3 armour placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
1 armour moved from Russia to NovosibirskPurchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsTerritory Summary for Russians :
Shensi : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 3 aaGuns, 1 airfield, 8 armour, 7 artilleries, 1 factory_major, 5 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor and 1 mech_infantry
Caucasus : 2 infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 70
Russians : 18 / 25
Japanese : 61 / 73
Americans : 56 / 74
Chinese : 5 / 6
British : 35 / 35
UK_Pacific : 6 / 9
Italians : 18 / 21
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 bombers and 1 fighter moved from Yunnan to India
1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers moved from Yunnan to Burma
1 destroyer, 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea ZonePurchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8,6 and causes: 12 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 0/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Burma, round 3 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Japanese
2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Japan
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Buryatia to Yakut S.S.R.
2 artilleries and 2 infantry moved from Manchuria to Jehol
1 armour moved from Chahar to Hunan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
3 bombers and 1 fighter moved from India to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 armour placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 2 fighters and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6,1,3
Japanese collect 60 PUs (3 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
I assumed no intercept in India.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 marine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 carrier, 2 destroyers and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 bombers moved from United Kingdom to Gibraltar
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 marine and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 destroyers, 2 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to United KingdomPurchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in MidwayNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 5.
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalCombat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
3 infantry moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Alexandria
British take Alexandria from Italians
3 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Egypt to Syria
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to India
1 infantry moved from India to BurmaPurchase Units - British
British buy 1 aaGun, 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Battle in French Madagascar
Battle in Syria
British attack with 5 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
2 fighters moved from Gibraltar to 98 Sea ZonePlace Units - British
1 airfield placed in Egypt
1 aaGun, 1 artillery and 1 infantry placed in Iraq
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 9 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Queensland : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield and 1 marine
Kazakhstan : 1 armour and 1 mech_infantry
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 1 transport
16 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 mech_infantrys
Gibraltar : 1 airfield, 3 bombers, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
French Equatorial Africa : 1 marine and 1 mech_infantry
French Central Africa : 1 flag
French Madagascar : 1 flag, 1 mech_infantry
Algeria : 1 flag
Syria : 1 flag, 4 mech_infantrys
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
Iraq : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
92 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 3 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 50 / 70
Russians : 16 / 25
Japanese : 63 / 73
Americans : 57 / 92
Chinese : 5 / 5
British : 37 / 41
UK_Pacific : 6 / 9
Italians : 17 / 21
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPurchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Ukraine to Southern ItalyPlace Units - Italians
1 airfield placed in Greece
1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 2 infantry and 1 marine
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 cruiser, 1 submarine and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
55 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
81 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 70
Russians : 14 / 25
Japanese : 60 / 73
Americans : 57 / 92
Chinese : 5 / 5
British : 37 / 41
UK_Pacific : 6 / 9
Italians : 19 / 24
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
11 armour, 10 artilleries, 1 fighter, 13 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
3 armour and 1 mech_infantry moved from Western Ukraine to Russia
3 bombers moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Greece to Russia
1 artillery and 1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to ScotlandPurchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 64 PUs;
Germans buy 3 artilleries, 1 carrier, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Germans
Battle in Scotland
Battle in Russia
Germans attack with 14 armour, 10 artilleries, 3 bombers, 3 fighters, 13 infantry, 16 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 8 armour, 7 artilleries, 1 factory_major, 5 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/8 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 10 artilleries, 3 bombers, 1 fighter, 13 infantry, 16 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 28/59 hits
Russians roll dice for 3 aaGuns, 8 armour, 7 artilleries, 5 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/47 hits
7 mech_infantrys owned by the Germans, 5 mech_infantrys owned by the Russians, 3 aaGuns owned by the Russians, 13 infantry owned by the Germans, 4 artilleries owned by the Germans and 20 infantry owned by the Russians lost in Russia
Germans roll dice for 14 armour, 6 artilleries, 3 bombers, 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 16/35 hits
Russians roll dice for 8 armour, 7 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 10/22 hits
7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 8 armour owned by the Russians, 7 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/25 hits
Russians roll dice for 5 fighters and 1 tactical_bomber in Russia, round 4 : 3/6 hits
1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Scotland from British, taking Russia from Russians with 14 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Germans: 10 artilleries, 2 fighters, 13 infantry and 14 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 7 artilleries, 5 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 bombers moved from Russia to Finland
1 artillery moved from France to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier and 3 transports placed in 112 Sea Zone
1 artillery and 5 infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 4 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Novosibirsk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Shensi to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Italians win with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kweichow : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Volgograd : 1 factory_minor
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 103
Russians : 12 / 0
Japanese : 59 / 73
Americans : 57 / 92
Chinese : 6 / 5
British : 35 / 41
UK_Pacific : 6 / 9
Italians : 17 / 24
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
8 artilleries and 3 infantry moved from Yunnan to Burma
2 bombers and 1 fighter moved from Yunnan to India
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Shan State to India
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea ZonePurchase Units - Japanese
Japanese buy 2 armour, 7 artilleries, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 2/2 hits
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 3 armour, 9 artilleries, 5 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 9 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 6/20 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 9 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
1 submarine owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 cruiser, 1 submarine and 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Amur
1 aaGun moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 armour moved from Hunan to Burma
1 bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
1 armour placed in French Indo China
1 transport placed in 19 Sea Zone
Japanese undo move 5.
1 transport placed in 19 Sea Zone
1 armour and 1 infantry placed in Shantung
5 artilleries, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
3 bombers moved from Gibraltar to Egypt
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 marine and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from United Kingdom to Western Germany
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in Greece
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the attackers have all died
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
1 battleship and 1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsCombat Move - Chinese
9 infantry moved from Shensi to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalCombat Move - British
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
4 mech_infantrys moved from Syria to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
3 infantry moved from Rhodesia to Belgian CongoPurchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Crete
Battle in Scotland
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Crete from Italians, taking Scotland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 destroyer and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from 99 Sea Zone to GreecePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Szechwan : 10 infantry
India : 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield and 1 marine
26 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
10 Sea Zone : 2 destroyers
16 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield, 1 armour and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 4 mech_infantrys
Anglo Egyptian Sudan : 1 marine and 1 mech_infantry
Morocco : 1 flag, 4 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 2 mech_infantrys
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag, 1 mech_infantry
109 Sea Zone : 1 transport
Greece : 1 flag, 1 airfield, 2 infantry and 3 mech_infantrys
99 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 5 transports
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
101 Sea Zone : 1 battleship, 1 carrier and 2 fighters
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 artillery, 1 infantry and 4 mech_infantrys
Persia : 1 flag
91 Sea Zone : 1 cruiser, 5 destroyers, 4 submarines and 2 transportsProduction/PUs Summary :
Germans : 54 / 103
Russians : 11 / 0
Japanese : 63 / 67
Americans : 57 / 87
Chinese : 6 / 8
British : 37 / 41
UK_Pacific : 5 / 5
Italians : 15 / 24
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 artillery moved from Ukraine to Rostov
1 artillery and 1 mech_infantry moved from Caucasus to RostovPurchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Rostov
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Ukraine to BessarabiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry and 1 marine
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 fighter, 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
United Kingdom : 2 infantry
80 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 103
Russians : 7 / 0
Japanese : 63 / 67
Americans : 57 / 87
Chinese : 6 / 8
British : 37 / 41
UK_Pacific : 5 / 5
Italians : 19 / 11
ANZAC : 13 / 24
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Finland to United Kingdom
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansPurchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Germans
-
Scramble from Gibraltar?
-
yes please :-D
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Finland to United Kingdom
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansPurchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,7,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Scotland
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Scotland, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
French defend with 1 fighter; British defend with 1 destroyer and 3 submarines; Americans defend with 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 cruiser, 5 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans, 2 submarines owned by the Germans and 2 submarines owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 5 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 3/7 hits
1 submarine owned by the Germans, 1 submarine owned by the British, 3 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 3/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/3 hits
2 transports owned by the Americans lost in 91 Sea Zone
1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the French and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 30
Casualties for French: 1 fighter
Casualties for Germans: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Casualties for British: 1 destroyer and 3 submarines
Casualties for Americans: 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Bryansk to Romania
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
12 armour and 2 mech_infantrys moved from Russia to Rostov
1 aaGun and 2 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 artillery moved from Vyborg to Finland
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 submarine placed in 105 Sea Zone
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in France
Germans undo move 7.
Germans undo move 7.
2 artilleries and 3 infantry placed in Western Germany
2 artilleries placed in FranceTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 fighters and 1 mech_infantry moved from Yunnan to India
4 armour, 9 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to India
1 marine moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from 35 Sea Zone to Celebes
2 cruisers and 1 marine moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry and 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry and 1 marine in Celebes, round 2 : 0/3 hits
1 marine owned by the ANZAC and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry and 1 marine
Battle in India
Japanese attack with 4 armour, 10 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
AA fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits
Japanese roll dice for 4 armour, 10 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 17/35 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 4 artilleries, 2 fighters and 11 infantry in India, round 2 : 9/21 hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the British, 4 artilleries owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 1 bomber, 5 fighters, 1 marine, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/26 hits
UK_Pacific roll dice for 3 armour and 2 fighters in India, round 3 : 4/5 hits
4 artilleries owned by the Japanese, 1 fighter owned by the British, 3 armour owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 1 bomber, 5 fighters, 1 marine, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 3 aaGuns, 4 armour, 4 artilleries, 1 fighter and 11 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 6 artilleries, 1 fighter and 7 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Burma
1 armour moved from French Indo China to Burma
2 fighters moved from India to 39 Sea Zone
1 bomber moved from India to Burma
3 fighters and 3 tactical_bombers moved from India to Burma
1 armour moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
3 artilleries and 1 infantry moved from Anhwe to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers and 1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 destroyer and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
3 bombers moved from Egypt to Libya
1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry and 1 mech_infantry moved from Greece to Albania
Americans take Albania from ItaliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 97 Sea Zone -
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