WCHAMPG40 Cow(L+15) vs AetV (X)

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    @Cow:

    Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.

    53/47 for Axis :-P

    @Cow:

    Sad to know if I got 2 more fighters in there I would have held. :\

    or 2 Arms and 4 Mech?

  • TripleA

    I thought you were committing more to the med sea than you did  and I was looking to get the income since  that early round of ships instead of mech/armor makes holding russia easier.

  • TripleA

    This is going to be a longer game that is all. :P

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 bombers moved from Philippines to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  5/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 22 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone
                1 armour and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Japanese collect 19 PUs (7 lost to blockades); end with 19 PUs

    triplea_40212_Jap7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Scotland to 92 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40212_Ame7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Jehol
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                5 infantry placed in Manchuria
                2 artilleries placed in Yunnan
                Chinese undo move 3.
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40212_Chi7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Scotland to 92 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Jehol
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                5 infantry placed in Manchuria
                2 artilleries placed in Yunnan
                Chinese undo move 3.
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Yunnan to Shan State
                2 destroyers moved from 39 Sea Zone to 78 Sea Zone
                3 mech_infantrys moved from Sikang to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 infantry moved from Caucasus to Rostov
                      British take Rostov from Germans
                4 infantry moved from Eastern Persia to Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 battleship moved from 91 Sea Zone to 96 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 artilleries and 19 infantry moved from Egypt to Alexandria
                2 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from India to West India

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 battleship
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 cruiser owned by the Italians lost in 96 Sea Zone
                        2 transports owned by the Italians lost in 96 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - British
                2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Place Units - UK_Pacific
                6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 infantry and 1 mech_infantry

    triplea_40212_UK_7.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Libya to Egypt
                2 fighters moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from Tambov to Rostov

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Battle in Rostov
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 battleship
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 aaGun, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 bomber moved from Egypt to Libya
                1 aaGun moved from Bryansk to Rostov
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_40212_Ita7.tsvg

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    triplea_40212_ANZ7.tsvg

  • TripleA

    kamikazes?

  • 22 21 20 19 18 17 16

    @Cow:

    kamikazes?

    Good question.
    What happens when i choose for Kamis and hit?
    Since there is no DD or capitol ship present, it will automatically deny your landing on Philli correct.

    If that is the case, please use two of my Kamis on your DD.
    That would be the only time in this Scenario to use a Kami for me.

  • TripleA

    The sub attacks your sub, if you submerge the landing goes through, you could fight and win… thus deny my landing. I may need rules clarification now that I think about it. Sub rules change every map.

  • TripleA

    OK got a rules clarification. There is no need for me to fight your sub, I just need an escorting warship (doesn’t have to be surface) in order for the transport to offload 2 infantry onto phil.

    So you can kamikaze to protect your sub from my destroyer, it won’t stop the landing.

  • 22 21 20 19 18 17 16

    Use one Kami on your DD wich will be killed off by it and my SS will do the rest. :wink: 8-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 infantry moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_40212_ANZ7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 infantry moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40212_Fre7.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 111 PUs;
                Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 2 artilleries and 2 infantry moved from Southern France to France
                1 aaGun moved from Russia to Tambov
                1 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                2 bombers moved from Ukraine to Southern Italy
                1 aaGun moved from Ukraine to Rostov

    Place Units - Germans
                1 carrier and 1 transport placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                1 transport placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Russia
                2 artilleries and 1 infantry placed in Western Germany
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_40212_Ger8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Alexandria to Tobruk
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 artillery moved from Urals to Timguska
                      Russians take Timguska from Germans

    Combat - Russians
                Battle in Tobruk
                    Russians attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Tobruk, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Tobruk
                    Russians win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40212_Rus8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                2 destroyers moved from 22 Sea Zone to 35 Sea Zone
                2 battleships and 3 carriers moved from 22 Sea Zone to 35 Sea Zone
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to Philippines
                1 bomber moved from French Indo China to 44 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 bomber moved from French Indo China to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Shan State
                3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  3/9 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from 44 Sea Zone to French Indo China

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Japanese collect 20 PUs; end with 20 PUs

    triplea_40212_Jap8.tsvg

  • 22 21 20 19 18 17 16

    I am going to be on Vacation from 28th of Aug. till 9th of September.
    Sorry for not posting every day at least a turn, but work was very busy the last few weeks.

    AetV

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