Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsWCHAMPG40 Cow(L+15) vs AetV (X)
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You had a good 1st and 2nd Round. That was costly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 4 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Persia to ShensiCombat - Russians
Battle in Alexandria
Russians attack with 1 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.
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Sad to know if I got 2 more fighters in there I would have held. :\
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I thought you were committing more to the med sea than you did and I was looking to get the income since that early round of ships instead of mech/armor makes holding russia easier.
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This is going to be a longer game that is all. :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siam to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from Philippines to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Japanese collect 19 PUs (7 lost to blockades); end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to KiangsiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to KiangsiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Yunnan to Shan State
2 destroyers moved from 39 Sea Zone to 78 Sea Zone
3 mech_infantrys moved from Sikang to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
4 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 battleship moved from 91 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 artilleries and 19 infantry moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from India to West IndiaCombat - British
Battle in 96 Sea Zone
British attack with 1 battleship
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - British
2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Libya to Egypt
2 fighters moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Tambov to RostovCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for British: 1 battleshipNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 aaGun moved from Bryansk to Rostov
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone -
kamikazes?
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@Cow:
kamikazes?
Good question.
What happens when i choose for Kamis and hit?
Since there is no DD or capitol ship present, it will automatically deny your landing on Philli correct.If that is the case, please use two of my Kamis on your DD.
That would be the only time in this Scenario to use a Kami for me. -
The sub attacks your sub, if you submerge the landing goes through, you could fight and win… thus deny my landing. I may need rules clarification now that I think about it. Sub rules change every map.
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OK got a rules clarification. There is no need for me to fight your sub, I just need an escorting warship (doesn’t have to be surface) in order for the transport to offload 2 infantry onto phil.
So you can kamikaze to protect your sub from my destroyer, it won’t stop the landing.
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Use one Kami on your DD wich will be killed off by it and my SS will do the rest. :wink: 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneNon Combat Move - French
Turn Complete - French
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