Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 fighter moved from 96 Sea Zone to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
5 bombers and 2 fighters moved from Western Ukraine to Russia
1 submarine moved from 91 Sea Zone to 88 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,7,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 carrier and 1 fighter
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship and 1 carrier in 88 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
1 armour moved from Tunisia to Tobruk
1 infantry moved from Southern France to Northern Italy
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from 96 Sea Zone to Tobruk
9 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 aaGuns, 4 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun, 15 armour and 6 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
4 bombers and 2 fighters moved from Russia to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 4 mech_infantrys moved from Ethiopia to Egypt
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Russia
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
1 fighter moved from India to Persia
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
3 fighters and 2 tactical_bombers moved from French Indo China to Siam
Combat - Japanese
Battle in Siam
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Siam, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Siam to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
1 carrier and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from British Guiana to Scotland
Combat - Americans
Battle in Morocco
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Archangel to Vologda
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 13 infantry
Japanese defend with 1 artillery, 1 harbour and 4 infantry
Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 : 5/19 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Chinese
5 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from 88 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 bomber moved from British Guiana to Scotland
Combat - Americans
Battle in Morocco
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Archangel to Vologda
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 13 infantry
Japanese defend with 1 artillery, 1 harbour and 4 infantry
Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 : 5/19 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 0/5 hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Chinese
5 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Yunnan to Kazakhstan
2 fighters and 2 tactical_bombers moved from Egypt to Persia
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
2 artilleries moved from Burma to Yunnan
Non Combat Move - British
2 aaGuns moved from United Kingdom to Scotland
1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
2 infantry moved from United Kingdom to Scotland
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
3 fighters moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
1 fighter moved from Alexandria to 96 Sea Zone
1 bomber moved from Morocco to Libya
1 aaGun moved from Tobruk to Libya
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Rostov to Russia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Rostov to Russia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to Vologda
Looks like you left me no choice , but to go in early :-o.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to Vologda
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to Vologda
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits
@aequitas:
Looks like you left me no choice , but to go in early :-o.
Gibraltar is yours for now.
Vologda: I took your Bmbr as casualty and indeed only your arty hit. I think it was the right choice. Let me know if you think diffrent about it.
Moscow 1st Round, 26 hits (Your AA-Guns hit narda), Keep them for one more round or go max Def.?
Also your Bmbr, one more Round or nay??
Max defense of course lol.
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
@Cow:
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
Yeah i read that about you.
You stated that you more likely hunting ground units down in Africa or so…
hey those bombers did their job, they got kills under their belt.
Wish I had the vision to buy more of em.