bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 37 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to Egypt
1 carrier and 5 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 carrier and 5 destroyers moved from 96 Sea Zone to 94 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
Turn Complete - Italians
Italians collect 13 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 cruiser, 10 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 bombers moved from Northwest Persia to Trans-Jordan
2 fighters moved from Northwest Persia to Trans-Jordan
4 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
3 destroyers moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 6 fighters
British defend with 1 destroyer
Germans win, taking Scotland from British with 1 bomber and 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Tsinghai to Caucasus
1 mech_infantry moved from Vologda to Kazakhstan
1 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Vologda to Samara
2 infantry moved from Smolensk to Vologda
3 infantry moved from Bryansk to Smolensk
2 armour moved from Smolensk to Rostov
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
3 infantry moved from Volgograd to Tambov
1 armour moved from Belarus to Rostov
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from France to Western Germany
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Iraq
1 bomber and 2 infantry placed in Western Germany
1 cruiser, 1 submarine and 2 transports placed in 112 Sea Zone
Germans undo move 6.
1 cruiser and 1 submarine placed in 112 Sea Zone
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 7 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Celebes to Borneo
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Sikang to Turkmenistan
1 armour moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 bomber placed in French Indo China
5 destroyers placed in 6 Sea Zone
2 transports placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
1 infantry owned by the British retreated to United Kingdom
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 armour, 3 artilleries and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
I messed up my build
I think its time to concede anyway. Your income on both sides is just too big.
gg
gg