cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 submarine moved from 19 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Marianas
Battle in Trans-Jordan
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking 20 Sea Zone from Japanese, taking Marianas from Japanese, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 44 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 bombers moved from 21 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
3 infantry moved from Libya to Tobruk
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 93 Sea Zone to 99 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 infantry placed in Southern France
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,2,5,2,6,6,2,5,2
Americans collect 66 PUs (4 lost to blockades); end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Production/PUs Summary :
Germans : 50 / 92
Russians : 7 / 0
Japanese : 70 / 73
Americans : 70 / 111
Chinese : 4 / 6
British : 30 / 38
UK_Pacific : 5 / 6
Italians : 16 / 23
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Production/PUs Summary :
Germans : 50 / 92
Russians : 7 / 0
Japanese : 70 / 73
Americans : 70 / 111
Chinese : 4 / 4
British : 30 / 38
UK_Pacific : 5 / 6
Italians : 16 / 23
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
6 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 4 fighters and 1 infantry
British win, taking Iraq from Italians with 2 armour, 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for British: 7 infantry
Casualties for Italians: 1 armour, 1 artillery, 4 fighters and 1 infantry
Non Combat Move - British
1 bomber moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Burma to India
Place Units - British
2 transports placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 50 / 92
Russians : 7 / 0
Japanese : 69 / 73
Americans : 70 / 111
Chinese : 4 / 4
British : 32 / 38
UK_Pacific : 6 / 6
Italians : 14 / 23
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Germany to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,3,4,4,6,3,6,3,5,5,4,6
Italians collect 15 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Philippines to Caroline Islands
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 50 / 92
Russians : 7 / 0
Japanese : 69 / 73
Americans : 66 / 111
Chinese : 4 / 4
British : 32 / 38
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 92
Russians : 7 / 0
Japanese : 69 / 73
Americans : 66 / 111
Chinese : 4 / 4
British : 32 / 38
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 4 armour, 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Nenetsia
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Western Germany to Holland Belgium
4 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
1 bomber moved from Bryansk to Nenetsia
1 bomber moved from Bryansk to Volgograd
3 tactical_bombers moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Volgograd
2 armour moved from Russia to Volgograd
2 armour and 4 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to 112 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Southern France from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Southern France to 97 Sea Zone
1 fighter moved from Southern France to Western Germany
1 bomber moved from Nenetsia to Novgorod
3 armour moved from Russia to Rostov
3 aaGuns moved from Rostov to Caucasus
3 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from Volgograd to Novgorod
1 tactical_bomber moved from Volgograd to Rostov
20 armour and 3 mech_infantrys moved from Russia to Rostov
4 infantry moved from Bryansk to Rostov
2 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Russia to Bryansk
Place Units - Germans
3 artilleries placed in France
10 infantry placed in Germany
4 armour and 5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 4 armour, 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Nenetsia
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Western Germany to Holland Belgium
4 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
1 bomber moved from Bryansk to Nenetsia
1 bomber moved from Bryansk to Volgograd
3 tactical_bombers moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Volgograd
2 armour moved from Russia to Volgograd
2 armour and 4 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to 112 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Southern France from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Southern France to 97 Sea Zone
1 fighter moved from Southern France to Western Germany
1 bomber moved from Nenetsia to Novgorod
3 armour moved from Russia to Rostov
3 aaGuns moved from Rostov to Caucasus
3 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from Volgograd to Novgorod
1 tactical_bomber moved from Volgograd to Rostov
20 armour and 3 mech_infantrys moved from Russia to Rostov
4 infantry moved from Bryansk to Rostov
2 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Russia to Bryansk
Place Units - Germans
3 artilleries placed in France
10 infantry placed in Germany
4 armour and 5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Novosibirsk to Kansu
2 infantry moved from Olgiy to Kansu
1 armour moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Shensi to Sikang
1 armour moved from Kweichow to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 armour moved from Hunan to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Burma
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
2 bombers and 1 tactical_bomber moved from Burma to French Indo China
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Urals: 1 infantry
EDIT: Removing units owned by Japanese from Novosibirsk: 1 aaGun
EDIT: Adding units owned by Japanese to Tsinghai: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Trans-Jordan to Persia
Americans take Persia from Italians
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers and 2 fighters moved from Caroline Islands to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win, taking 22 Sea Zone from Japanese with 3 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from Tobruk to Alexandria
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 bombers moved from 22 Sea Zone to Caroline Islands
4 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
Americans undo move 1.
4 infantry placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 76 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 5 / 6
Italians : 16 / 18
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 76 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 5 / 6
Italians : 16 / 18
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
Combat - British
Battle in Burma
British attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 75 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
4 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Eastern Persia to India
3 fighters moved from Burma to India
1 fighter moved from Normandy Bordeaux to United Kingdom
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 75 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 6 / 9
Italians : 16 / 18
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the Lord Curtmungus is powerful in this game…I don’t know if I can hold out much longer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
Combat - British
Battle in Burma
British attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 75 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
4 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Eastern Persia to India
3 fighters moved from Burma to India
1 fighter moved from Normandy Bordeaux to United Kingdom
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 75 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 6 / 9
Italians : 16 / 18
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I reposted for a NCM for UK.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Bryansk to Rostov
1 armour moved from Southern Italy to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,6,5,3,2,3,2,1,1,3,4
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 75 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 6 / 9
Italians : 16 / 16
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 75 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 6 / 9
Italians : 16 / 16
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 60 / 92
Russians : 0 / 0
Japanese : 75 / 81
Americans : 63 / 103
Chinese : 0 / 4
British : 32 / 38
UK_Pacific : 6 / 9
Italians : 16 / 16
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0