bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer and 4 fighters
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 6 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
3 infantry moved from Kweichow to Shensi
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from French Indo China to Szechwan
2 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 fighter moved from India to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from India to Eastern Persia
3 bombers moved from French Indo China to Eastern Persia
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Persia
Japanese attack with 1 armour, 3 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 artilleries and 7 infantry
retreated to Eastern Persia
British win with 1 artillery remaining. Battle score for attacker is -31
Casualties for British: 1 artillery and 7 infantry
Casualties for Japanese: 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter moved from 80 Sea Zone to Iraq
3 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to India
5 infantry moved from India to West India
1 aaGun moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 fighter placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
3 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 infantry moved from Trans-Jordan to Iraq
5 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 97 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 5 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 5 armour and 1 factory_minor; Japanese defend with 4 fighters
British win, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 5 armour
Casualties for British: 4 armour, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 4 fighters
Non Combat Move - British
2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 infantry moved from Trans-Jordan to Iraq
5 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 97 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 5 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 5 armour and 1 factory_minor; Japanese defend with 4 fighters
British win, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 5 armour
Casualties for British: 4 armour, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 4 fighters
Non Combat Move - British
2 fighters moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suriname: 2 fighters
EDIT: Adding units owned by Americans to French West Africa: 2 fighters
EDIT: Turning off Edit Mode
Wow quite the dicing in Iraq! :-o I guess the gibraltar dice offset it a little bit but not enough since you finished Iraq and took it. Amazing MARTI! :wink:
Yeah I got lucky there for sure. What goes around comes around
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Caucasus to Turkmenistan
3 mech_infantrys moved from Northwest Persia to Iraq
5 armour moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
4 fighters moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Egypt
3 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 infantry moved from Samara to Vologda
1 mech_infantry moved from Belarus to Vologda
3 infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
3 infantry moved from Ukraine to Bryansk
7 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 2 destroyers
Germans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Smolensk
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 6 armour and 5 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans win, taking Iraq from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Turkmenistan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 bomber and 4 fighters
British defend with 2 fighters and 1 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters and 1 infantry
Non Combat Move - Germans
2 fighters moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
Place Units - Germans
4 destroyers and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,5,5
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 7 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from West India to India
1 armour and 3 infantry moved from Shensi to Sikang
1 armour moved from Szechwan to Sikang
1 bomber moved from India to Sikang
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to Sikang
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 armour, 1 bomber, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Sikang from Chinese with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
1 tactical_bomber moved from Sikang to Yunnan
1 artillery moved from Yunnan to French Indo China
1 armour moved from Timguska to Shensi
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery moved from Hopei to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Szechwan
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to French Indo China
2 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
4 destroyers and 1 submarine placed in 6 Sea Zone
2 transports placed in 39 Sea Zone
1 artillery placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 37 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to Egypt
1 carrier and 5 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 carrier and 5 destroyers moved from 96 Sea Zone to 94 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
Turn Complete - Italians
Italians collect 13 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 cruiser, 10 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 bombers moved from Northwest Persia to Trans-Jordan
2 fighters moved from Northwest Persia to Trans-Jordan
4 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
3 destroyers moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 6 fighters
British defend with 1 destroyer
Germans win, taking Scotland from British with 1 bomber and 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Tsinghai to Caucasus
1 mech_infantry moved from Vologda to Kazakhstan
1 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Vologda to Samara
2 infantry moved from Smolensk to Vologda
3 infantry moved from Bryansk to Smolensk
2 armour moved from Smolensk to Rostov
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
3 infantry moved from Volgograd to Tambov
1 armour moved from Belarus to Rostov
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from France to Western Germany
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Iraq
1 bomber and 2 infantry placed in Western Germany
1 cruiser, 1 submarine and 2 transports placed in 112 Sea Zone
Germans undo move 6.
1 cruiser and 1 submarine placed in 112 Sea Zone
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 7 destroyers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ceylon
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Celebes to Borneo
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Sikang to Turkmenistan
1 armour moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 bomber placed in French Indo China
5 destroyers placed in 6 Sea Zone
2 transports placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
1 infantry owned by the British retreated to United Kingdom
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 armour, 3 artilleries and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific