@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
2017LG40 Regular Karl7(axis) v. Stuck Tojo (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
8 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 battleship moved from 24 Sea Zone to 16 Sea Zone -
what about ncm?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 battleship moved from 24 Sea Zone to 16 Sea ZoneCombat - British
Non Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 armour
Italians win, taking Tobruk from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Tobruk to 96 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Szechwan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 armour and 2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 mech_infantry placed in Iraq
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Germany to Baltic StatesCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 4 artilleries and 10 infantry
Russians defend with 3 armour
Germans win, taking Romania from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 artillery
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Eastern Poland to Poland
2 artilleries and 12 infantry moved from Germany to Poland
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from Scotland to United KingdomPlace Units - Germans
3 infantry placed in United Kingdom
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Germany to Baltic StatesCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 4 artilleries and 10 infantry
Russians defend with 3 armour
Germans win, taking Romania from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 artillery
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Eastern Poland to Poland
2 artilleries and 12 infantry moved from Germany to Poland
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from Scotland to United KingdomPlace Units - Germans
3 infantry placed in United Kingdom
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 8 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 8 infantry
EDIT: Removing units owned by Germans from Poland: 3 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 artilleries
EDIT: Turning off Edit Mode -
OK. Good game. I’ll post it.
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Oh, Ok… I thought you were going to see if I dropped the ball on Hawaii…
But I think Japan can probably overwhelm it.
That was a tight game. Not sure if I was going to hold London. I got lucky there, and that was probably the turning point… :-P
GG!
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Well, I was going to, but I started the attack on Romania and couldn’t hit the broad side of a barn and you couldn’t miss. To hell with it; I just quit at that point.
If you’re up for a re-match later on let me know. Right now I’m going to give it a rest for a bit. This last one hurt really bad…. almost as much as the one before that. :-P
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Well, I was going to, but I started the attack on Romania and couldn’t hit the broad side of a barn and you couldn’t miss. To hell with it; I just quit at that point.
If you’re up for a re-match later on let me know. Right now I’m going to give it a rest for a bit. This last one hurt really bad…. almost as much as the one before that. :-P
Cool, hit me up whenever….
I think if you retook UK a couple turns ago and then went full pacific w/US I would have been in big trouble…
There was no way I was ever going to threaten Russia in the foreseeable future.
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Yes. I had shitty luck in that UK London battle, but I should have waited one more round, so that I at least could have had better odds, and a plan B in case I got shitty dice. Oh well, that was really the first time I’ve had to contend with a sea lion. It’s not as easy for the US to deal with as everyone makes it out to be.





