Pls put 1 of the UK DD’s from Gibraltar in the English Channel or I’ll do it nect turn
2017LG40 Regular Karl7(axis) v. Stuck Tojo (Allies +17)
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no worries
post edited map
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
4 infantry moved from Romania to Bessarabia
1 fighter moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
4 infantry moved from Poland to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bessarabia
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 4 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 7 infantry
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 7 infantry
Battle in Scotland
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans win, taking Scotland from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
1 fighter moved from Bessarabia to Slovakia Hungary
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 bomber moved from Bessarabia to Germany
10 armour moved from Poland to Romania
1 bomber moved from Eastern Poland to Western Germany
4 artilleries moved from Poland to Slovakia Hungary
6 infantry moved from Poland to Slovakia Hungary
13 infantry moved from Germany to Poland
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Western Germany to Germany
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 armour and 6 mech_infantrys moved from Western Ukraine to Romania
3 fighters and 1 tactical_bomber moved from Belarus to Romania
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Finland
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Romania
Russians attack with 5 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 fighter and 1 tactical_bomber
Russians win, taking Romania from Germans with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 10 armour, 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 armour and 6 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tobruk
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 artilleries moved from Novgorod to Karelia
4 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Western Ukraine
5 armour moved from Bryansk to Western Ukraine
1 armour and 6 mech_infantrys moved from Russia to Western Ukraine
1 artillery moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
1 aaGun moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Belarus to KareliaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to IndiaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in MidwayNon Combat Move - Japanese
2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 33 Sea Zone
3 bombers moved from Kiangsu to Japan
1 fighter moved from Shantung to Japan
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
8 armour and 2 mech_infantrys moved from India to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Korea
1 submarine and 3 transports placed in 6 Sea Zone
6 infantry placed in Japan
3 infantry placed in French Indo China
2 infantry placed in India
1 bomber placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
LOl Karl - you need to uninfect your computer of that guy man
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:lol: :lol: :lol: :lol: :lol:
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God DAMMIT!
HA ha, no, I played it, it’s just that Curt M. logged into triple a on my computer a couple times a couple weeks back when I was in BC and sometimes for reasons I don’t understand his login pops up on the triple a program. I fail to see it and accidentally log the game in under his name…. it’s really annoying.
But rest assured I played that turn. I will repost under my log in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to IndiaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in MidwayNon Combat Move - Japanese
2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
4 fighters moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 33 Sea Zone
3 bombers moved from Kiangsu to Japan
1 fighter moved from Shantung to Japan
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
8 armour and 2 mech_infantrys moved from India to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Korea
1 submarine and 3 transports placed in 6 Sea Zone
6 infantry placed in Japan
3 infantry placed in French Indo China
2 infantry placed in India
1 bomber placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
WTF! Stop impersonating me Kurl8!!
It’s probably your chrome browser auto-field that’s messing you up! If you can’t handle it, go back to using Netscape and stop roping me in your loser games!
GRRRRR! If you were here, I would benchpress you though the roof!!!

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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
2 bombers moved from Iceland to Scotland
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
2 fighters moved from 123 Sea Zone to Scotland
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Iceland to 125 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans win, taking Scotland from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
2 bombers moved from Scotland to Iceland
1 fighter moved from Scotland to 123 Sea Zone
1 fighter moved from 125 Sea Zone to 123 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Eastern United States to French West Africa
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 transports moved from 117 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 5 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 16 Sea Zone to Alaska
1 fighter moved from New South Wales to QueenslandPlace Units - Americans
6 infantry placed in Eastern United States
Americans undo move 1.
4 infantry placed in Eastern United States
3 bombers and 2 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
8 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 battleship moved from 24 Sea Zone to 16 Sea Zone -
what about ncm?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 battleship moved from 26 Sea Zone to 24 Sea Zone
1 battleship moved from 24 Sea Zone to 16 Sea ZoneCombat - British
Non Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 armour
Italians win, taking Tobruk from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Tobruk to 96 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Szechwan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 armour and 2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 mech_infantry placed in Iraq
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French





