@Witt we concede the game! congrats
Garganuta vs Karl7 Live in Vancouver BC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
3 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Volgograd to Kweichow
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Kweichow
Italians attack with 1 bomber
Chinese defend with 1 infantry
Italians roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 bomber moved from Kweichow to KiangsuPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
I made the adjustments we discussed in China, and fully apologize for the outrageous blunder on my part. I am new to Balanced mod after all and essentially forgot the garrison rules.
Further - my adjustments were raw, and basically germany lost all movement opportunity in china for that turn. I did not use this event to take advantage (It’s an easy matter to peel 2 more mech from stalingrad to secure the garrison, and boost the front line) because it would have lead to a number of excellent can opener oppurtunities for Japan with first punch germany and second punch japan. and I didn’t feel that was fair to the Russian or Allied moves.
So - there should be no need for China to make any tactical adjustments due to my retarding of the German advance. (which would have allowed multiple openings - including an easy path to hong kong)
That said - I have now played my hand and risked my Italian bomber to make an opening for Japanese tanks. Fortunate for me it paid off.
I sincerely hope the respect for the game we can just keep it rolling, because any chinese/allied adjustments will basically have us going all the way back to the German/Russian turn with full adjustments LOL…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
EDIT: Turning off Edit Mode -
I made the adjustments we discussed in China, and fully apologize for the outrageous blunder on my part. I am new to Balanced mod after all and essentially forgot the garrison rules.
Further - my adjustments were raw, and basically germany lost all movement opportunity in china for that turn. I did not use this event to take advantage (It’s an easy matter to peel 2 more mech from stalingrad to secure the garrison, and boost the front line) because it would have lead to a number of excellent can opener oppurtunities for Japan with first punch germany and second punch japan. and I didn’t feel that was fair to the Russian or Allied moves.
So - there should be no need for China to make any tactical adjustments due to my retarding of the German advance. (which would have allowed multiple openings - including an easy path to hong kong)
That said - I have now played my hand and risked my Italian bomber to make an opening for Japanese tanks. Fortunate for me it paid off.
I sincerely hope the respect for the game we can just keep it rolling, because any chinese/allied adjustments will basically have us going all the way back to the German/Russian turn with full adjustments LOL…
ha, well, this is kind of a bastard of a game since you lost it round 3 with the UK dd move. Then this. Ha ha…. maybe we should just start over with a fresh BM game?
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We are starting over…
1-3, I am allies, 4-6, Joel is.
Rolls: 1@6; Total Hits: 11@6: (5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Yenisey to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 artillery and 3 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
5 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
1 armour moved from Volgograd to Samara
1 armour moved from Kazakhstan to Tambov
2 bombers moved from Western Germany to Smolensk
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to France
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from Western Germany to Trans-Jordan
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Western Ukraine to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 7 bombers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries and 10 infantry
AA fire in Smolensk : 0/6 hits
Germans roll dice for 1 artillery, 7 bombers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 9/21 hits
Russians roll dice for 2 aaGuns, 10 artilleries and 10 infantry in Smolensk, round 2 : 6/20 hits
3 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 3 infantry owned by the Germans and 7 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery, 7 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 11/15 hits
Russians roll dice for 10 artilleries and 3 infantry in Smolensk, round 3 : 4/13 hits
3 mech_infantrys owned by the Germans, 8 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
Germans roll dice for 7 bombers, 2 fighters and 2 tactical_bombers in Smolensk, round 4 : 7/11 hits
Russians roll dice for 2 artilleries in Smolensk, round 4 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
Germans win with 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 10 artilleries and 10 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Smolensk to Western Germany
2 bombers moved from Smolensk to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Volgograd to Kazakhstan
3 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Persia
1 submarine placed in 80 Sea Zone
1 submarine placed in 112 Sea Zone
1 destroyer and 1 fighter placed in 113 Sea Zone
Germans undo move 7.
1 destroyer placed in 113 Sea Zone
2 bombers and 1 fighter placed in Western Germany
1 factory_minor placed in IraqTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
I was drinking whiskey and wanted blood. This game is a total bastard after conversion (missing/miscounted units - screwed up moves and edits for both sides etc)
But it served to fuel my need for violence tonight. and I wanted to test my resolve in Smolensk, a move that was about to pay off with a battlescore of 40+ until you scored 2/2 on your last two artillery!
Russia and China are doomed. But it’s all a question of who can secure what first.
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nah we’re done with it. no more bloodshed. No more pain. Too much violence.
I accept your compromise - we both walk away. I won’t post again here.
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And yes - I see the bomber vulnerability, I just wanted to finish the turn and finsh my glass. it’s over!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Yenisey to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 artillery and 3 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
5 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
1 armour moved from Volgograd to Samara
1 armour moved from Kazakhstan to Tambov
2 bombers moved from Western Germany to Smolensk
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to France
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
1 fighter moved from Western Germany to Trans-Jordan
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Western Ukraine to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 7 bombers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries and 10 infantry
Germans win with 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 10 artilleries and 10 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Smolensk to Western Germany
2 bombers moved from Smolensk to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Volgograd to Kazakhstan
3 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Persia
1 submarine placed in 80 Sea Zone
1 submarine placed in 112 Sea Zone
1 destroyer and 1 fighter placed in 113 Sea Zone
Germans undo move 7.
1 destroyer placed in 113 Sea Zone
2 bombers and 1 fighter placed in Western Germany
1 factory_minor placed in IraqTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Germans from Trans-Jordan: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
OK OK! I couldn’t leave a save file in existence that had germany so vulnerable! fixed. But I swear. this game is DONE!





