First dream about this game, this morning…
You snuck in and snagged Washington, and I gave up. You built a naval base with an allied power, then snuck in with the other. I guess that’s not possible in classic. And a good thing you don’t have German transports 😮
Karl7 (+17 allies) vs Cow (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 2 artilleries
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 2 artilleries
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
7 armour and 3 mech_infantrys moved from Rostov to Bryansk
2 armour and 3 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 bombers moved from Belarus to Nenetsia
2 bombers moved from Belarus to Vologda
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Belarus to Vologda
5 armour, 5 artilleries, 10 infantry and 6 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to BryanskCombat - Germans
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 10 infantry and 17 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 14 armour, 5 artilleries, 10 infantry and 17 mech_infantrys in Bryansk, round 2 : 13/46 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 9 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Nenetsia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Nenetsia, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
2 tactical_bombers moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Vologda to Novgorod
2 bombers moved from Nenetsia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
6 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun, 2 armour, 8 artilleries, 1 fighter and 9 infantry moved from Tambov to Russia
4 infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 3 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from 36 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Kwangtung to 33 Sea Zone
2 bombers and 1 fighter moved from French Indo China to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shensi to Kweichow -
Scramble? OOL?
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full scram, max defense
I guess I wasn’t paying attention to see you could bring all your planes… should have back off I guess
oh well…
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Yeah it is kind of my only way back in this lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from 36 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Kwangtung to 33 Sea Zone
2 bombers and 1 fighter moved from French Indo China to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shensi to KweichowCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 destroyers, 12 fighters, 4 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 destroyers, 12 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 12/29 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 11/26 hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Japanese, 2 submarines owned by the ANZAC, 2 submarines owned by the Americans, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 12 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 17/26 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 9/22 hits
4 carriers owned by the Americans, 5 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the ANZAC, 2 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 10/17 hits
Americans roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans, 1 fighter owned by the Americans and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 131
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 5 tactical_bombers
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Yunnan to French Indo China
3 mech_infantrys moved from Kwangtung to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 61 PUs; end with 61 PUs -
I kept a few subs, but it didn’t come into play. The battle was 131 tuv in favor of Japan :X
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BOOM! Well done.
Wow, talk about turning a winning game into a loser… ha ha…
I think you got this. I’m busy for awhile, but will take a look to see if there is any way back.
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IMO it just became a close game, I am most likely going to have to expand my income initially before taking uk pacific or going for the vc win in the pacific. Similar story in Europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 92 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from New Guinea to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 92 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from New Guinea to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalPurchase Units - British
British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from Normandy Bordeaux to Germany
2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Libya to Tobruk
4 artilleries, 2 fighters and 12 infantry moved from India to BurmaCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 125 Sea Zone
British attack with 1 cruiser and 2 fighters
Germans defend with 1 cruiser
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 cruiser
Battle in Tobruk
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters and 12 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters and 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
2 aaGuns moved from India to Burma
1 armour moved from Persia to Caucasus
2 fighters moved from Persia to Russia
1 armour moved from Persia to West India
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxPlace Units - British
1 fighter and 2 mech_infantrys placed in Iraq
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 92 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from New Guinea to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalPurchase Units - British
British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from Normandy Bordeaux to Germany
2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Libya to Tobruk
4 artilleries, 2 fighters and 12 infantry moved from India to BurmaCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 125 Sea Zone
British attack with 1 cruiser and 2 fighters
Germans defend with 1 cruiser
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 cruiser
Battle in Tobruk
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Tobruk from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters and 12 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters and 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
2 aaGuns moved from India to Burma
1 armour moved from Persia to Caucasus
2 fighters moved from Persia to Russia
1 armour moved from Persia to West India
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxPlace Units - British
1 fighter and 2 mech_infantrys placed in Iraq
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from British to Russians
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Greece
1 armour and 1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 1 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 3 fighters and 1 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to BryanskPlace Units - Italians
3 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 92 Sea Zone to Normandy BordeauxNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Novosibirsk
2 tactical_bombers moved from Novgorod to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Novgorod to Novosibirsk
1 bomber moved from Novgorod to Caucasus
1 mech_infantry moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to BryanskCombat - Germans
Battle in Novosibirsk
Germans attack with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
1 bomber moved from Caucasus to Bryansk
3 bombers moved from Novosibirsk to Bryansk
1 infantry moved from Nenetsia to Vologda
1 tactical_bomber moved from Novosibirsk to Shensi
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
5 artilleries and 4 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in France
4 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Samara to Vologda
2 infantry moved from Samara to Volgograd
3 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
2 aaGuns moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Urals to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
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