Garganuta vs Karl7 Live in Vancouver BC

  • 22 20 19 18 17 16 15 14 12

    forgot to attack w/sub in baltic

    sub vs cv

    A
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 22 20 19 18 17 16 15 14 12

    A
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 20 19 18 17 16 15 14 12

    oH!

    a
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 20 19 18 17 16 15 14 12

    oh well, worth a try

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                9 infantry moved from Russia to Smolensk
                8 artilleries moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                7 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 10 artilleries and 10 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Samara to Russia
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

    triplea_40132.60_Rus4.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 bombers moved from Japan to 33 Sea Zone
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Japan to Anhwe
                2 armour and 1 mech_infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter moved from Malaya to 42 Sea Zone
                4 fighters moved from Malaya to 41 Sea Zone
                2 armour moved from West India to Eastern Persia

    Combat - Japanese
                Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 4 fighters
                    British defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 4 fighters in 41 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 battleship and 1 cruiser in 41 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Japanese and 1 cruiser owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 2 fighters in 41 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in 41 Sea Zone
                        Japanese roll dice for 1 fighter in 41 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in 41 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 battleship in 41 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Japanese lost in 41 Sea Zone
                    British win with no units remaining. Battle score for attacker is -8
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for Japanese: 4 fighters
                Battle in Yunnan
                    Japanese attack with 4 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 armour and 2 mech_infantrys in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Eastern Persia
                    Japanese attack with 2 armour
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 armour in Eastern Persia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour in Eastern Persia, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 armour owned by the Japanese lost in Eastern Persia
                    1 armour owned by the Japanese retreated to West India
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Anhwe, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 4 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 2 submarines and 1 transport; ANZAC defend with 2 fighters
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 fighters and 1 transport in 33 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 fighters
                    Casualties for Americans: 1 transport
                    Casualties for Japanese: 1 bomber
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Iwo Jima
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 fighters moved from Anhwe to Kiangsu

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
                1 infantry and 2 mech_infantrys placed in Malaya
                2 infantry and 1 mech_infantry placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_40132.60_Jap4.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 fighters moved from Morocco to 98 Sea Zone
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 armour, 1 artillery, 10 infantry, 1 marine and 3 mech_infantrys moved from Tunisia to Libya
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 39 Sea Zone
                2 bombers moved from Caroline Islands to 39 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 39 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                Battle in 98 Sea Zone
                    Americans attack with 4 fighters
                    Italians defend with 2 cruisers, 3 destroyers and 2 transports
                    Italians win with 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -24
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 4 fighters
                Battle in Libya
                    Americans attack with 1 armour, 1 artillery, 10 infantry, 1 marine and 3 mech_infantrys
                    Italians defend with 1 aaGun
                    Americans win, taking Libya from Italians with 1 armour, 1 artillery, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Americans
                6 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 bombers moved from Western United States to Caroline Islands
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                4 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 artilleries, 4 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_40132.60_Ame4.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                1 infantry moved from Kwangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                5 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Sikang
                Battle in Anhwe
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Tsinghai from Germans, taking Chahar from Japanese, taking Sikang from Germans, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Anhwe
                Chinese undo move 2.
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

    triplea_40132.60_Chi4.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour and 2 fighters; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from Morocco to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 4 fighters
                    Italians defend with 2 cruisers, 1 destroyer and 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 3 fighters
                    Casualties for Italians: 2 cruisers, 1 destroyer and 2 transports
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 119 Sea Zone to United Kingdom
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Belgian Congo to Nigeria
                1 armour moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 fighter placed in Egypt
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Morocco: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                British collect 33 PUs (2 lost to blockades); end with 34 PUs total

    Turn Complete - UK_Pacific

    triplea_40132.60_UK_4.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from British
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                3 fighters moved from Southern Italy to Trans-Jordan
                1 bomber moved from Volgograd to Kweichow
                3 infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Kweichow
                    Italians attack with 1 bomber
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 bomber in Kweichow, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Kweichow to Kiangsu

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_40132.60_Ita4.tsvg

  • Liaison TripleA 11 10

    I made the adjustments we discussed in China, and fully  apologize for the outrageous blunder on my part.  I am new to Balanced mod after all and essentially forgot the garrison rules.

    Further - my adjustments were raw, and basically germany lost all movement opportunity in china for that turn.  I did not use this event to take advantage (It’s an easy matter to peel 2 more mech from stalingrad to secure the garrison, and boost the front line)  because it would have lead to a number of excellent can opener oppurtunities for Japan with first punch germany and second punch japan. and I didn’t feel that was fair to the Russian or Allied moves.

    So - there should be no need for China to make any tactical adjustments due to my retarding of the German advance. (which would have allowed multiple openings - including an easy path to hong kong)

    That said - I have now played my hand and risked my Italian bomber to make an opening for Japanese tanks.  Fortunate for me it paid off.

    I sincerely hope the respect for the game we can just keep it rolling, because any chinese/allied adjustments will basically have us going all the way back to the German/Russian turn with full adjustments LOL…

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser moved from 43 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40132.60_ANZ4.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_40132.60_Fre4.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40132.60_Fre4.tsvg

  • 22 20 19 18 17 16 15 14 12

    @Gargantua:

    I made the adjustments we discussed in China, and fully  apologize for the outrageous blunder on my part.  I am new to Balanced mod after all and essentially forgot the garrison rules.

    Further - my adjustments were raw, and basically germany lost all movement opportunity in china for that turn.  I did not use this event to take advantage (It’s an easy matter to peel 2 more mech from stalingrad to secure the garrison, and boost the front line)  because it would have lead to a number of excellent can opener oppurtunities for Japan with first punch germany and second punch japan. and I didn’t feel that was fair to the Russian or Allied moves.

    So - there should be no need for China to make any tactical adjustments due to my retarding of the German advance. (which would have allowed multiple openings - including an easy path to hong kong)

    That said - I have now played my hand and risked my Italian bomber to make an opening for Japanese tanks.  Fortunate for me it paid off.

    I sincerely hope the respect for the game we can just keep it rolling, because any chinese/allied adjustments will basically have us going all the way back to the German/Russian turn with full adjustments LOL…

    ha, well, this is kind of a bastard of a game since you lost it round 3 with the UK dd move.  Then this.  Ha ha…. maybe we should just start over with a fresh BM game?

  • 22 20 19 18 17 16 15 14 12

    We are starting over…

    1-3, I am allies, 4-6, Joel is.

    DiceRolls: 1@6; Total Hits: 11@6: (5)

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese
                1 mech_infantry moved from Tsinghai to Shensi
                      Germans take Shensi from Chinese
                1 mech_infantry moved from Kansu to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 armour moved from Yenisey to Olgiy
                      Germans take Olgiy from Russians
                1 armour moved from Olgiy to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai
                1 mech_infantry moved from Volgograd to Sikang
                1 artillery and 3 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Archangel to Smolensk
                3 mech_infantrys moved from Novgorod to Smolensk
                5 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
                1 armour moved from Western Ukraine to Bryansk
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
                1 armour moved from Volgograd to Samara
                1 armour moved from Kazakhstan to Tambov
                2 bombers moved from Western Germany to Smolensk
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Southern France to France
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 fighter moved from Western Germany to Trans-Jordan
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                2 mech_infantrys moved from Eastern Poland to Smolensk
                2 mech_infantrys moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 7 bombers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 10 artilleries and 10 infantry
                        AA fire in Smolensk :  0/6 hits
                        Germans roll dice for 1 artillery, 7 bombers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 :  9/21 hits
                        Russians roll dice for 2 aaGuns, 10 artilleries and 10 infantry in Smolensk, round 2 :  6/20 hits
                        3 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 3 infantry owned by the Germans and 7 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 artillery, 7 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 :  11/15 hits
                        Russians roll dice for 10 artilleries and 3 infantry in Smolensk, round 3 :  4/13 hits
                        3 mech_infantrys owned by the Germans, 8 artilleries owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 7 bombers, 2 fighters and 2 tactical_bombers in Smolensk, round 4 :  7/11 hits
                        Russians roll dice for 2 artilleries in Smolensk, round 4 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
                    Germans win with 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 artillery, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 10 artilleries and 10 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode
                3 bombers moved from Smolensk to Western Germany
                2 bombers moved from Smolensk to Western Germany
                2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Volgograd to Kazakhstan
                3 aaGuns moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Western Germany
                1 artillery moved from France to Normandy Bordeaux

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Persia
                1 submarine placed in 80 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 destroyer and 1 fighter placed in 113 Sea Zone
                Germans undo move 7.
                1 destroyer placed in 113 Sea Zone
                2 bombers and 1 fighter placed in Western Germany
                1 factory_minor placed in Iraq

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs

    triplea_40132.60_Ger5.tsvg

  • Liaison TripleA 11 10

    I was drinking whiskey and wanted blood.  This game is a total bastard after conversion (missing/miscounted units - screwed up moves and edits for both sides etc)

    But it served to fuel my need for violence tonight.  and I wanted to test my resolve in Smolensk, a move that was about to pay off with a battlescore of 40+ until you scored 2/2 on your last two artillery!

    Russia and China are doomed.  But it’s all a question of who can secure what first.

  • Liaison TripleA 11 10

    nah we’re done with it.  no more bloodshed.  No more pain.  Too much violence.

    I accept your compromise - we both walk away.  I won’t post again here.

  • Liaison TripleA 11 10

    And yes - I see the bomber vulnerability, I just wanted to finish the turn and finsh my glass.  it’s over!!

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