What if these happen? - Extrem G1 Strategy


  • What’s your point nuno?


  • Don;t mind him Lucifer.  He is just a boor who posts inane little jabs at anyone and everyone.


  • @ncscswitch:

    Don;t mind him Lucifer.  He is just a boor who posts inane little jabs at anyone and everyone.

    +1 karma for that post


  • @ncscswitch:

    Don;t mind him Lucifer.  He is just a boor who posts inane little jabs at anyone and everyone.

    SMITE!

    Mods should be as civil as Englishmen.  Luckily, I’m not a mod, so I can post like an American.

    BOOYA  :-D


  • @newpaintbrush:

    @ncscswitch:

    Don;t mind him Lucifer.  He is just a boor who posts inane little jabs at anyone and everyone.

    Mods should be as civil as Englishmen.  Luckily, I’m not a mod, so I can post like an American.

    That WAS civil… and accurate.

    Had I been rude or crass (as well as accurate), the post would have been a bit different :-P


  • @ncscswitch:

    That WAS civil… and accurate.

    Had I been rude or crass (as well as accurate), the post would have been a bit different :-P

    I enjoy masturbating.  :-D

    Civil.  8-)  Accurate. :oops:

    But is it APPROPRIATE, is all I’m saying, you see?  :wink:

  • 2007 AAR League

    That sounds like an Extrem strategy for G1!

    @newpaintbrush:

    I enjoy masturbating.  :-D

    1. Make love not war.
    2. If you can’t be with the one you love, love the one you’re with.
    3. Consequently, if you feel like war, but you’re all by your lonesome self, you should … see above!

    That would make some of us more civil, I think.  :wink:

    Back on topic - luck adds a lot to the fun of the game, and gives you a really good excuse when you lose. Why would you get rid of that.

    I want to play a game where everyone gets 2 techs and 2 NAs or something like that, just to spice things up. I have never once yet played with any of either.

    Not even by myself.  :wink:


  • @Frood:

    That sounds like an Extrem strategy for G1!

    @newpaintbrush:

    I enjoy masturbating.   :-D

    1. Make love not war.
    2. If you can’t be with the one you love, love the one you’re with.
    3. Consequently, if you feel like war, but you’re all by your lonesome self, you should … see above!

    That would make some of us more civil, I think.  :wink:

    :-D An almost perfect logic reasoning Frood! Karma +1 for you!

    Back on topic: we often play with NA and they add new option to the game strategy. They are not thought to be balanced, but to introduce variety in the game I think! And usually we select them.


  • Dice and luck/low luck can be both good and bad.
    This week I played 2 games in the lobby, both multiplayer, where my team won only because of good dicerolls.
    Last game, G had 82% on sealion rnd 2. It failed. G lost all except a bomber….    :-D :-D
    I played on the allies team both games and the opponents conceded rnd 3-4.
    No strat beats dicerolls!
    It’s always nice to win, but if u win with lowluck then u know for sure that u played more skillfully in the games u win.
    For some strange reason I don’t feel good even if I can blame losses on bad dice.

    And winning is better than losing, but the taste of victory doesn’t taste that sweet when u have to go to the
    hospital to get a bloodtransfusion after everygame u win win with reg.dice  :evil:


  • Sometimes dice are also the grave of daring actions. When I play I also try to take some risk.
    Indeed, game based on dices are interesting also because there are the dices!

    :lol:

  • 2007 AAR League

    I think you have to differentiate between a player who blames the dice occasionally, and a player who always blames them. It is not always an excuse for poor strategy - it is in fact possible to get fucked by the dice. For example, Germany’s fortunes early on are very dependent on having the Egypt attack go well. If that one battle has bad dice, Germany’s income will be significantly reduced, and if Germany fails to take Egypt at all, then the UK fleet can get into the Mediterranean which is a huge setback for Germany.

    However, I do get skeptical of players who say “My infantry NEVER hit more than 1 in 30” or “My SBRs ALWAYS get shot down.”

    A person claiming to have bad luck EVERY game is really just making excuses. Because the thing with luck is it tends to even out over time. Otherwise my probability calculator wouldn’t work.


  • Frood I completely agree.
    What I think is that intial battles in A&A, involving few units, are more based on lucky. (your example of Egypta is perfect).
    But I think that it is a way to have different games. Otherwise A&A having a fixed setup will be more monotonous.

    Dices may screw battles this is true, but on the long run the Central Limit Theorem will have its effect.

    What I like of game based dices is the uncertainity that allows also for risky moves. They add fun to the game.
    What I try to avoid is unnecessary dipendence from dices, i.e. I like to select the NAs instead of assign them randomly.
    For the research, I seldom use that in my games, because is too much lucky based, and there are too few dices involved for hoping in Central Limit Theorem benefits. If I should use it I will use the 4-2 rule from Enhanced.

    SBR is more lucky based than the normal battles, dices involved are very few, so having less events there are the possibility of great imbalance for great variance or distorted average. In a game I was able to sbr Germany with my UK BMB for more than 5 turns, consecutively, making always 5 or 6!!!  :-D

  • '18 '17 '16 '11 Moderator

    Dan, my SBRs always get shot down and my AA Guns never hit incoming SBRs.  It’s gotten so bad that I’ll actually pull AA Guns away from ICs to prevent them from falling into enemy hands (and thus allow me better access at reclaiming the land) regardless of the IPC loss to SBRs.  It’s frackin nuts!

    Now, anyone who has ever played me knows that I have INSANE luck in sinking enemy navies!  I can’t tell you how many times I’ve gotten into naval battles where I only had a 20% chance to win with minimal losses and gotten out of there almost scot free!  One comes to mind where 5 fighters attacked 2 submarines, destroyer, transport, aircraft carrier, 2 fighters where I lost 1 fighter and sank everything in the zone.  Another when I sank JSP’s uber fleet off the coast of FIC with most of my ships still floating (we’re talking a 200+ IPC fleet on both sides.)

    As for infantry, well, I can usually count on my infantry hitting more often on attack then my fighters.  Sad, but true.

    But yes, there’s also bad strategy.  But you can have the best strategy in the world, but if the dice hate you, you’re still fracked.  “Good dice beat good strategy everytime!” Slogan on the back of my fringe, biker’s jacket, and yes, I’m a nerd, deal with it.


  • The ladyluck vs the Dice Gods is always interesting topics.

    IMO it’s already so much luck involved that low luck should possibly be mandatory.

    Whatever the rules are, if 2 players play 100 games, and one of them wins 60% or more, he is the better player.
    If it’s closer than about 45%, I would say they’re pretty equal.
    So generally, if you play a lot of games, reg dice, with or withouth tech, if you win much more than 50% of all games
    then you are surely better than most players you play against.
    If chess had variants with dice, then the best players would still be the ones who won most games, even if games
    is also decided by dicerolls and not only clever or stupid moves on the board.

    Now, I play one game at a time, and even if I played several games via pbm etc, I would still be playing on game at the time, even if I would be involved in several games during weeks or days.
    In a certain game, tripleA, board or whatever, if 2 players are on the same level, pretty decent, the outcome of this
    game may very well be decided by dicerolls and not skill.
    This game involves reg dice and tech. With or without TTL the outcome of dicerolls will most probably decide who
    wins or lose.
    If these 2 players play 100 games with same rules, then the best player will be known. But single games, and not only
    “this single game” but any game played with reg dice and tech is often decided by dicerolls alone.
    In games with reg dice and no tech there is slightly less luck involved.
    Even in lowluck games, no tech there is still the SBR who may give advantage to one side.
    Games with lowluck and no tech is definately decided by skill and not dicerolls, because the even if some luck
    is present, it’s not enough to make one side win or lose.
    If one of the better players on this forum played against me, you probably win no matter what ruleset we’d play with.
    In games with 2 players on the same level, or multiplayers when both sides have equal skills and experience,
    then it’s mostly about luck and dicerolls in games with tech and reg dice.
    Also games with no tech and reg dice is often decided by chance, and not skills, granted both sides are on the same skill level.


  • The best, most proper strategy is to roll all one’s!  :evil:

  • '18 '17 '16 '11 Moderator

    Except in classic when going for tech, dear.

  • 2007 AAR League

    @Jennifer:

    Dan, my SBRs always get shot down and my AA Guns never hit incoming SBRs.  It’s gotten so bad that I’ll actually pull AA Guns away from ICs to prevent them from falling into enemy hands (and thus allow me better access at reclaiming the land) regardless of the IPC loss to SBRs.  It’s frackin nuts!

    Now, anyone who has ever played me knows that I have INSANE luck in sinking enemy navies!  I can’t tell you how many times I’ve gotten into naval battles where I only had a 20% chance to win with minimal losses and gotten out of there almost scot free!  One comes to mind where 5 fighters attacked 2 submarines, destroyer, transport, aircraft carrier, 2 fighters where I lost 1 fighter and sank everything in the zone.  Another when I sank JSP’s uber fleet off the coast of FIC with most of my ships still floating (we’re talking a 200+ IPC fleet on both sides.)

    As for infantry, well, I can usually count on my infantry hitting more often on attack then my fighters.  Sad, but true.

    I smell baloney.

  • '18 '17 '16 '11 Moderator

    I used to have the percentage up on my signature.  My fighters were around 33% hits, my attacking infantry were close to 40% hits.  It’s weird, but that’s just the way it is for me.  I attack with 2 Infantry, Fighter vs Infantry, odds are that my infantry will hit, my fighter will miss and the defender will hit.

  • 2007 AAR League

    @Jennifer:

    I used to have the percentage up on my signature.  My fighters were around 33% hits, my attacking infantry were close to 40% hits.  It’s weird, but that’s just the way it is for me.  I attack with 2 Infantry, Fighter vs Infantry, odds are that my infantry will hit, my fighter will miss and the defender will hit.

    What could possibly make that happen consistently?

    Can you show me here with the inhouse roller? Roll 100 Infantry and 100 Fighters, let’s see what happens.


  • @Frood:

    @Jennifer:

    I used to have the percentage up on my signature.  My fighters were around 33% hits, my attacking infantry were close to 40% hits.  It’s weird, but that’s just the way it is for me.  I attack with 2 Infantry, Fighter vs Infantry, odds are that my infantry will hit, my fighter will miss and the defender will hit.

    What could possibly make that happen consistently?

    Can you show me here with the inhouse roller? Roll 100 Infantry and 100 Fighters, let’s see what happens.

    Jen, maybe you are able to mesmerize the dices?!!??!  :-o

    I am with Frood this time, but 100 inf and 100 fig are not “statistically significative”. 1.000.000 inf and 1.000.000 Fig begin to have a minimum significance from a Great Numbers Law point of view. But they are still few. Maybe we need 1.000.000.000 but it is still too small!
    Really we should calculate a mathematical limit for the number of dice rolled by Jen that goes to infinity to check if her “frequency” of scoring 1 is greater of the “probability” of scoring 1 with an ordinary dice.  :-D

    This is the point. Probability of scoring one with a dice is always 1/6, no matter which unit is rolling, no matter how many “1” you have already scored. Probability is defined “a priori” and do not change.
    Frequency of scoring 1 is the result obtained from the division: number of “1” rolled/total numbers of rolls attempted. It is calculated “a posteriori” and change during the game. The more dices are rolled the more the frequency tends to the probability, this is a mathematical law.
    Law of Great Numbers guarantee that the greater are the number of rolls you attempt then your frequency will be nearer to the probability.
    Law of Great Number do not guarantee that after five “6” your next roll will be a “1”, you have the same probaility of rolling a “6” also after five of them!
    This is the big problem!

    Returning to A&A, IMHO good strategy means to not depending “always and totally” from the result of dices! Players should always try to have a reserve plan, to be used if the battle goes bad. Naturally there are always the probability to score an huge amount of useless 6 in the decisive battle… because the Law of Large Naumbers may not impose nothing to the dice results!  :-(

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