@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Kamikaze Pilot (Axis) vs simon33 (Allies+18) G40
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Yep… I was in tears :cry: :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 artillery and 13 infantry moved from Manchuria to Korea
2 bombers moved from Philippines to Korea
1 artillery, 1 infantry and 3 mech_infantrys moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 armour moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to KwangsiPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 2 bombers and 13 infantry
Russians defend with 1 aaGun and 13 infantry; Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 aaGun and 13 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 bomber and 13 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
3 mech_infantrys moved from Shantung to Manchuria
1 bomber moved from Korea to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
1 unit repaired.
2 bombers and 2 fighters moved from United Kingdom to Western GermanyPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 artilleries and 9 infantry moved from Yunnan to KwangsiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 9 infantry in Kwangsi, round 2 : 5/12 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Sikang
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Italian Somaliland to British SomalilandPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
Battle in British Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 0/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits
1 infantry owned by the British lost in British Somaliland
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 0/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 5 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking Borneo from Japanese, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 infantry
Italians defend with 2 armour
British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
1 armour owned by the British and 1 infantry owned by the British lost in Caucasus
Italians win with 2 armour remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
7 artilleries and 5 infantry moved from Trans-Jordan to Iraq
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns, 4 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Malaya to BurmaPlace Units - British
1 artillery and 1 infantry placed in Egypt
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5
British collect 30 PUs (3 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries, 1 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from RussiansPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Eastern Poland
2 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Greece to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Finland to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 artillery and 4 infantry moved from Northern Italy to France
1 infantry moved from Greece to Bulgaria
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
2 fighters and 2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 3 armour
ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 0/4 hits
Italians roll dice for 3 armour in Caucasus, round 2 : 0/3 hits
ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits
Italians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits
2 infantry owned by the ANZAC and 2 armour owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 2 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Caucasus to Russia
1 infantry moved from Yunnan to Kwangsi
1 aaGun and 1 infantry moved from South Australia to Queensland
2 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Iraq
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Move - French
2 infantry moved from Algeria to Tunisia
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
6 armour and 4 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 bombers moved from Slovakia Hungary to Russia
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from RussiansPurchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 0 PUs;Combat - Germans
Battle in Russia
Germans attack with 9 armour, 2 bombers and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 9 infantry; British defend with 2 fighters and 1 tactical_bomber; ANZAC defend with 3 fighters
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 9 armour, 2 bombers and 4 infantry
Casualties for Russians: 1 artillery and 9 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 fightersNon Combat Move - Germans
4 aaGuns moved from Bryansk to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 bombers placed in Germany
3 armour placed in Ukraine
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour and 1 mech_infantry moved from Belarus to Russia
Russians take Smolensk from Germans
9 infantry moved from Belarus to Bryansk
3 infantry moved from Amur to Korea
1 infantry moved from Northwest Persia to CaucasusPurchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 9 infantry
Italians defend with 1 infantry
Russians roll dice for 9 infantry in Bryansk, round 2 : 0/9 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 8 infantry in Bryansk, round 3 : 2/8 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Korea, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Korea, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Belarus to Bryansk
4 infantry moved from Archangel to SmolenskPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,5,5,6,2,2,4,4,6,2,5,5,5,1,6,1,3
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
2 units repaired.
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
3 mech_infantrys moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 armour moved from Shantung to Anhwe
1 bomber moved from Japan to Anhwe
5 fighters and 5 tactical_bombers moved from French Indo China to 37 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
Japanese win, taking Korea from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 armour moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
4 fighters and 5 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 artilleries placed in French Indo China
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to SiamPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Norway
Battle in Siam
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 3 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/10 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/12 hits
1 carrier owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 0/6 hits
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/12 hits
3 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/7 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 6/9 hits
3 destroyers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 2 battleships in 6 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 carrier, 3 destroyers, 4 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 armour moved from Libya to Alexandria
1 artillery and 2 infantry moved from Tunisia to LibyaPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Sikang to Tsinghai
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 4 infantry moved from Kwangsi to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Move - British
4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Kwangsi to KwangtungPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - British
Battle in Kwangtung
British attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 3 mech_infantrys
British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 6/12 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kwangtung, round 2 : 4/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 aaGuns and 4 infantry moved from Kwangsi to Yunnan
1 armour, 3 artilleries and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 artilleries and 1 infantry moved from India to Burma
1 artillery moved from British Somaliland to Ethiopia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
7 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 artillery, 3 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Ontario to Central United States
1 armour moved from Central United States to Southeast MexicoPlace Units - British
3 mech_infantrys placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry -
Ok, I surrender… The axis are lost… Thanks for playing! I’ll post the results.
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Ok, I surrender… The axis are lost… Thanks for playing! I’ll post the results.
Thanks for the game. An undeserved victory for me. You were something like 80% to take down Moscow G5 I think it was.
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Ok, I surrender… The axis are lost… Thanks for playing! I’ll post the results.
Thanks for the game. An undeserved victory for me. You were something like 80% to take down Moscow G5 I think it was.
If I had taken Moscow, I still wouldn’t have won the game I think… Japan was completely lost. Short but fun game.