@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
SixUnder (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Romania to Ukraine
2 fighters moved from Southern Italy to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 1/3 hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Egypt, round 2 : 4/10 hits
British roll dice for 1 aaGun, 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 6/8 hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 3 : 3/4 hits
British roll dice for 3 armour and 1 artillery in Egypt, round 3 : 2/4 hits
1 fighter owned by the Italians, 1 armour owned by the Italians, 2 armour owned by the British and 1 artillery owned by the British lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Casualties for British: 1 aaGun, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 armour owned by the Italians lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 submarine moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to India
2 fighters moved from Queensland to MalayaPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter
Malaya : 2 fighters and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 38 / 49
Russians : 35 / 43
Japanese : 36 / 36
Americans : 52 / 52
Chinese : 7 / 8
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 18 / 28
ANZAC : 14 / 14
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Baltic StatesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
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Bump #1
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no intercept
thanks -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Baltic StatesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Finland
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 4 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits
1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 2/2 hits
1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Germans roll dice for 3 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 fighter owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for British: 2 artilleries and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Russia to Eastern Poland
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 armour and 1 artillery moved from Bessarabia to Eastern Poland
5 infantry moved from Romania to Eastern Poland
5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea ZonePlace Units - Germans
1 artillery placed in France
Germans undo move 1.
1 infantry placed in France
3 armour, 1 artillery and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
18 infantry moved from Sakha to Amur
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to Kansu
3 infantry moved from Vyborg to Finland
1 armour moved from Baltic States to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Russia to Ukraine
1 infantry and 6 mech_infantrys moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
3 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Bryansk to UkrainePurchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 5 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians winGermans win with 1 battleship, 1 cruiser and 1 transport remaining, taking Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 14 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Sakha to Amur
1 aaGun moved from Novgorod to Archangel
3 fighters moved from Ukraine to Bryansk
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour, 5 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Amur : 2 aaGuns and 7 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Belarus : 1 infantry
Baltic States : 1 mech_infantry
Bryansk : 11 infantry and 6 mech_infantrys
Archangel : 1 aaGun
Russia : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 4 fighters and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 1 mech_infantry
Smolensk : 1 armour
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 3 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 38 / 44
Russians : 36 / 50
Japanese : 35 / 36
Americans : 52 / 52
Chinese : 7 / 8
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 18 / 28
ANZAC : 14 / 14
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 marines moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 bombers and 2 fighters moved from Kwangsi to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 2 tactical_bombers moved from Kwangsi to Malaya
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Air Battle in India -
Intercept in India?
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no scramble, dont like my odds with those two fighters coming with ya :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 marines moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 bombers and 2 fighters moved from Kwangsi to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 2 tactical_bombers moved from Kwangsi to Malaya
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 3 fighters, 1 marine and 3 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 2 fighters and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 3 fighters, 1 marine and 3 tactical_bombers in Malaya, round 2 : 4/7 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in Malaya, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi
2 bombers moved from India to Kwangsi
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Korea to Manchuria
1 artillery moved from Chahar to Anhwe
1 artillery and 4 infantry moved from Kweichow to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to JapanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalCombat Move - British
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Eastern Persia to Iraq
1 tactical_bomber moved from India to Iraq
2 transports moved from 81 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
5 infantry moved from Burma to IndiaPurchase Units - British
British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat - British
Battle in French West Africa
British attack with 2 infantry
Neutral_Axis defend with 1 infantry
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from India to 80 Sea ZonePlace Units - British
1 submarine placed in 106 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 32 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,4,6,2,1
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 artilleriesTerritory Summary for Americans, British, Chinese and UK_Pacific :
Hunan : 1 infantry
Szechwan : 7 infantry
India : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 marine and 3 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 2 mech_infantrys
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 marine
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
87 Sea Zone : 1 transport
106 Sea Zone : 1 submarine
Iraq : 1 flag, 2 mech_infantrys
92 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 38 / 44
Russians : 36 / 50
Japanese : 44 / 49
Americans : 53 / 83
Chinese : 8 / 10
British : 32 / 36
UK_Pacific : 7 / 6
Italians : 17 / 28
ANZAC : 14 / 14
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaPurchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
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Scramble to SZ92?
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Yes scramble please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaPurchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Crete
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 5 : 1/2 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits -
3 hits. I’ll assume you’ll keep a damaged BB.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaPurchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Crete
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 5 : 1/2 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship in 92 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 1 battleship, 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighterNon Combat Move - Italians
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
2 aaGuns, 1 artillery and 2 infantry moved from Romania to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
I find the dice in this game ludicrous. lol. In sz 92 it was 32% for you to win and not only did you win you have a sub left. If i would try that, whammo…! id get wiped out. Nice play!





