@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
270 B.C. Colt(Anti-Roman Alliance) vs Hum
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Yikes. Max D throughout
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 61
1 axeman moved from Paraetonium to Paliurus
2 spearmen moved from Paraetonium to Paliurus
1 archer and 2 spearmen moved from Paraetonium to Siwa
4 spearmen moved from Siwa to Berenice
4 archers moved from Siwa to Berenice
6 axemen moved from Siwa to Berenice
3 chariots moved from Siwa to Berenice
1 spearman moved from Alexandria to Paraetonium
8 spearmen moved from Alexandria to MemphisPurchase Units - Egypt
Egypt buy 2 chariots and 11 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt win with 1 bireme and 2 triremes remaining. Battle score for attacker is 5
Casualties for Egypt: 2 biremes
Casualties for Seleucid: 1 bireme and 1 trireme
Battle in Paliurus
Egypt attack with 1 axeman and 2 spearmen
Numidia defend with 1 spearman
Egypt win, taking Paliurus from Numidia with 1 axeman and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in Berenice
Egypt attack with 4 archers, 6 axemen, 3 chariots and 4 spearmen
Numidia defend with 2 archers, 4 cavalrys, 6 spearmen and 4 swordmen
Egypt win, taking Berenice from Numidia with 6 axemen and 3 chariots remaining. Battle score for attacker is 30
Casualties for Egypt: 4 archers and 4 spearmen
Casualties for Numidia: 2 archers, 4 cavalrys, 6 spearmen and 4 swordmenNon Combat Move - Egypt
Place Units - Egypt
2 chariots and 6 spearmen placed in Memphis
5 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Seleucid
1 hoplite and 2 legionaires moved from Emesa to Hatra
1 cavalry moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 cavalry moved from Pharan to JerusalemPurchase Units - Seleucid
Seleucid buy 7 cataphracts, 4 legionaires and 1 peltasts; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Hatra
Seleucid attack with 1 hoplite and 2 legionaires
Parthia defend with 1 cataphract
Seleucid win, taking Hatra from Parthia with 1 hoplite and 2 legionaires remaining. Battle score for attacker is 7
Casualties for Parthia: 1 cataphractNon Combat Move - Seleucid
5 hoplites moved from Jerusalem to Damascus
2 cataphracts moved from Jerusalem to Emesa
1 cataphract moved from Damascus to Emesa
3 cataphracts moved from Antioch to Attalia
1 cataphract moved from Antioch to Attalia
3 hoplites, 4 legionaires and 3 peltastss moved from Antioch to Emesa
1 cataphract moved from Antioch to Damascus
2 hoplites, 3 legionaires and 5 peltastss moved from Sidon to AntiochPlace Units - Seleucid
4 legionaires placed in Emesa
7 cataphracts and 1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 62 PUs; end with 63 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 cavalry and 1 legionaire
Damascus : 1 cataphract and 5 hoplites
Salamis : 1 flag
Antioch : 7 cataphracts, 1 city, 2 hoplites, 3 legionaires and 6 peltastss
Hatra : 1 hoplite and 2 legionaires
Sidon : 1 flag
Emesa : 3 cataphracts, 1 city, 5 hoplites, 10 legionaires and 3 peltastss
Pharan : 1 flag
Attalia : 4 cataphracts -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Parthia
11 spearmen moved from Seleucia to Babylon
6 cavalrys moved from Persepolis to Babylon
4 archers and 7 cavalrys moved from Seleucia to HatraPurchase Units - Parthia
Parthia buy 3 archers, 5 horsearchers and 2 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 6 cavalrys and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 6 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 8 spearmen
Battle in Hatra
Parthia attack with 4 archers and 7 cavalrys
Seleucid defend with 1 hoplite and 2 legionaires
Parthia win, taking Hatra from Seleucid with 3 archers and 7 cavalrys remaining. Battle score for attacker is 9
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 hoplite and 2 legionairesNon Combat Move - Parthia
Place Units - Parthia
3 archers, 5 horsearchers and 2 spearmen placed in SeleuciaTurn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Numidia
1 archer and 6 spearmen moved from Thenae to Sabrata
2 cavalrys moved from Thenae to SabrataPurchase Units - Numidia
Numidia buy 4 spearmen; Remaining resources: 9 PUs;Combat - Numidia
Battle in Sabrata
Numidia attack with 1 archer, 2 cavalrys and 6 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 archer, 2 cavalrys and 6 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearmanNon Combat Move - Numidia
7 cavalrys moved from Thenae to Oea
2 archers, 9 spearmen and 3 swordmen moved from Thapsus to Thenae
2 biremes and 2 spearmen moved from SZ 31 to SZ 32Place Units - Numidia
4 spearmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 17 PUs; end with 26 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 7 cavalrys
Thenae : 1 flag, 2 archers, 9 spearmen and 3 swordmen
Sabrata : 1 flag, 1 archer, 2 cavalrys and 6 spearmen
SZ 32 : 2 biremes
Leptis Magna : 1 city, 6 spearmen and 4 swordmen -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Carthage
Carthage buy 3 biremes, 2 citys, 2 spearmen and 1 swordman; Remaining resources: 0 PUs;Non Combat Move - Carthage
3 biremes, 6 spearmen and 1 trireme moved from SZ 34 to SZ 35
6 spearmen moved from SZ 35 to Syracuse
1 bireme, 4 swordmen and 1 trireme moved from SZ 33 to SZ 34
4 swordmen and 1 warelephant moved from Carthago to SZ 36
1 cavalry moved from Carthago to SZ 36
1 bireme, 1 cavalry, 4 swordmen, 2 triremes and 1 warelephant moved from SZ 36 to SZ 38
4 swordmen and 1 warelephant moved from SZ 38 to Syracuse
2 spearmen moved from SZ 32 to Caralis
1 bireme moved from SZ 38 to SZ 40
2 biremes and 2 triremes moved from SZ 28 to SZ 34
1 cavalry moved from SZ 38 to Syracuse
1 bireme moved from SZ 29 to SZ 30Place Units - Carthage
1 city placed in Valentia
1 city placed in Syracuse
2 spearmen and 1 swordman placed in Carthago
3 biremes placed in SZ 32Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs totalTerritory Summary for Carthage :
Caralis : 2 spearmen
Aleria : 2 spearmen
Castulo : 1 flag
Carthago : 1 city, 2 spearmen and 1 swordman
Syracuse : 1 flag, 1 cavalry, 1 city, 7 spearmen, 4 swordmen and 1 warelephant
SZ 30 : 1 bireme
SZ 38 : 1 bireme and 2 triremes
SZ 32 : 3 biremes
SZ 35 : 3 biremes and 1 trireme
SZ 34 : 3 biremes, 4 swordmen and 3 triremes
SZ 40 : 1 bireme
Valentia : 1 flag, 2 cavalrys, 1 city, 8 spearmen and 8 swordmen
SZ 17 : 1 bireme -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
7 biremes moved from SZ 25 to SZ 28
1 legionaire and 5 velitess moved from Massilia to Narbo
1 ballista, 1 cavalry, 5 legionaires and 5 velitess moved from Narbo to BarcinoPurchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 1 city, 3 forts and 2 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Barcino
RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
RomanRepublic loses 0 PUs for violating Barcinos neutrality.
RomanRepublic win, taking Barcino from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 16
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
1 legionaire moved from Lilybaeum to MessanaPlace Units - RomanRepublic
1 city placed in Massilia
1 fort placed in Messana
1 fort placed in Narbo
1 fort and 2 velitess placed in Lilybaeum
3 biremes placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - GreekCityStates
1 slingers moved from Pergamum to Sardis
3 hoplites moved from Sardis to SZ 69
2 hoplites moved from SZ 69 to Larissa
1 hoplite moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 6 archers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 hoplites
Macedonia defend with 4 cavalrys and 1 city
GreekCityStates win, taking Larissa from Macedonia with 2 hoplites remaining. Battle score for attacker is 11
Casualties for Macedonia: 4 cavalrys
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total -
Greeks need Roman-style forts.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Macedonia
4 peltastss and 3 swordmen moved from Thessalonica to Larissa
9 cavalrys moved from Athens to Sparta
7 hoplites, 8 peltastss and 3 swordmen moved from Corinth to SpartaPurchase Units - Macedonia
Macedonia buy 4 cavalrys and 2 swordmen; Remaining resources: 17 PUs;Combat - Macedonia
Battle in Sparta
Macedonia attack with 9 cavalrys, 7 hoplites, 8 peltastss and 3 swordmen
GreekCityStates defend with 13 archers, 1 city, 4 hoplites and 1 slingers
Macedonia captures 30PUs while taking GreekCityStates capital
Macedonia win, taking Sparta from GreekCityStates with 4 cavalrys, 7 hoplites and 1 swordman remaining. Battle score for attacker is 30
Casualties for Macedonia: 5 cavalrys, 8 peltastss and 2 swordmen
Casualties for GreekCityStates: 13 archers, 4 hoplites and 1 slingers
Battle in Larissa
Macedonia attack with 4 peltastss and 3 swordmen
GreekCityStates defend with 1 city and 2 hoplites
Macedonia win, taking Larissa from GreekCityStates with 3 peltastss and 3 swordmen remaining. Battle score for attacker is 8
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 2 hoplitesNon Combat Move - Macedonia
Place Units - Macedonia
4 cavalrys and 2 swordmen placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 46 PUs; end with 93 PUs totalTerritory Summary for Macedonia :
Sparta : 1 flag, 4 cavalrys, 1 city, 7 hoplites and 1 swordman
Thessalonica : 7 cavalrys, 1 city and 2 swordmen
Larissa : 1 city, 3 peltastss and 3 swordmen
Athens : 1 flag, 3 hoplites and 3 peltastss
Delphi : 1 flag -
East or west now for my Macedonian Maniacs? They are needed in both areas.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Egypt
2 chariots and 22 spearmen moved from Memphis to Pharan
Egypt take Pharan from Seleucid
1 archer and 2 spearmen moved from Siwa to Berenice
1 axeman and 2 spearmen moved from Paliurus to Berenice
5 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Paraetonium to Siwa
6 axemen and 3 chariots moved from Berenice to Leptis Magna
1 bireme and 2 triremes moved from SZ 61 to SZ 62Purchase Units - Egypt
Egypt buy 9 spearmen; Remaining resources: 1 PUs;Combat - Egypt
Battle in Leptis Magna
Egypt attack with 6 axemen and 3 chariots
Numidia defend with 1 city, 6 spearmen and 4 swordmen
3 chariots owned by the Egypt and 2 axemen owned by the Egypt retreated to Berenice
Numidia win with 4 spearmen and 4 swordmen remaining. Battle score for attacker is -6
Casualties for Egypt: 4 axemen
Casualties for Numidia: 2 spearmenNon Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 28 PUs; end with 29 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Seleucid
3 cataphracts, 5 hoplites, 10 legionaires and 3 peltastss moved from Emesa to Hatra
7 cataphracts moved from Antioch to Hatra
2 cataphracts moved from Attalia to SardisPurchase Units - Seleucid
Seleucid buy 9 cataphracts; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Sardis
Seleucid attack with 2 cataphracts
GreekCityStates defend with 1 slingers
Seleucid win, taking Sardis from GreekCityStates with 2 cataphracts remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 1 slingers
Battle in Hatra
Seleucid attack with 10 cataphracts, 5 hoplites, 10 legionaires and 3 peltastss
Parthia defend with 3 archers and 7 cavalrys
Seleucid win, taking Hatra from Parthia with 10 cataphracts, 5 hoplites and 8 legionaires remaining. Battle score for attacker is 26
Casualties for Parthia: 3 archers and 7 cavalrys
Casualties for Seleucid: 2 legionaires and 3 peltastssNon Combat Move - Seleucid
2 hoplites, 3 legionaires and 6 peltastss moved from Antioch to Damascus
1 hoplite moved from Damascus to Jerusalem
1 cavalry and 1 legionaire moved from Jerusalem to Damascus
2 cataphracts moved from Attalia to AntiochPlace Units - Seleucid
9 cataphracts placed in AntiochTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 hoplite
Damascus : 1 cataphract, 1 cavalry, 6 hoplites, 4 legionaires and 6 peltastss
Salamis : 1 flag
Antioch : 11 cataphracts and 1 city
Sardis : 2 cataphracts
Hatra : 10 cataphracts, 5 hoplites and 8 legionaires
Sidon : 1 flag
Emesa : 1 city -
I might attack egypt as numidia. I assume you’ll want max D or we can go round-by-round. I might not attack, havent decided.
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@Colt45:
I might attack egypt as numidia. I assume you’ll want max D or we can go round-by-round. I might not attack, havent decided.
Nevermind, no attack will happen.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Parthia
6 cavalrys and 3 spearmen moved from Babylon to SeleuciaPurchase Units - Parthia
Parthia buy 8 archers and 3 cataphracts; Remaining resources: 0 PUs;Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
8 archers and 2 cataphracts placed in Seleucia
1 cataphract placed in PersepolisTurn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Numidia
Purchase Units - Numidia
Numidia buy 4 swordmen; Remaining resources: 10 PUs;Combat - Numidia
Non Combat Move - Numidia
7 cavalrys moved from Oea to Leptis Magna
2 cavalrys moved from Sabrata to Leptis Magna
1 archer and 6 spearmen moved from Sabrata to Oea
2 archers, 9 spearmen and 3 swordmen moved from Thenae to Sabrata
2 biremes moved from SZ 32 to SZ 26Place Units - Numidia
4 swordmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 17 PUs; end with 27 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 1 archer and 6 spearmen
Thenae : 1 flag
Sabrata : 1 flag, 2 archers, 9 spearmen and 3 swordmen
SZ 26 : 2 biremes
Leptis Magna : 9 cavalrys, 1 city, 4 spearmen and 8 swordmen -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Carthage
1 spearman moved from Syracuse to SZ 35
1 bireme and 1 spearman moved from SZ 35 to SZ 44
1 spearman moved from SZ 44 to Tarentum
Carthage take Tarentum from RomanRepublic
1 spearman moved from Syracuse to SZ 40
1 bireme and 1 spearman moved from SZ 40 to SZ 35
1 spearman moved from SZ 35 to Croton
Carthage take Croton from RomanRepublicPurchase Units - Carthage
Carthage buy 3 biremes, 6 spearmen and 5 swordmen; Remaining resources: 0 PUs;Combat - Carthage
Non Combat Move - Carthage
1 bireme moved from SZ 30 to SZ 31
2 spearmen and 1 swordman moved from Carthago to SZ 32
3 biremes, 2 spearmen and 1 swordman moved from SZ 32 to SZ 33
2 biremes and 1 trireme moved from SZ 35 to SZ 34
1 bireme and 2 triremes moved from SZ 38 to SZ 36Place Units - Carthage
3 biremes placed in SZ 35
1 spearman and 2 swordmen placed in Valentia
3 swordmen placed in Syracuse
5 spearmen placed in CarthagoTurn Complete - Carthage
Carthage collect 69 PUs; end with 69 PUs totalTerritory Summary for Carthage :
Croton : 1 flag, 1 spearman
Caralis : 2 spearmen
Aleria : 2 spearmen
Castulo : 1 flag
Carthago : 1 city and 5 spearmen
Syracuse : 1 flag, 1 cavalry, 1 city, 5 spearmen, 7 swordmen and 1 warelephant
SZ 31 : 1 bireme
SZ 36 : 1 bireme and 2 triremes
SZ 33 : 3 biremes, 2 spearmen and 1 swordman
SZ 35 : 4 biremes
SZ 34 : 5 biremes, 4 swordmen and 4 triremes
Tarentum : 1 flag, 1 spearman
SZ 44 : 1 bireme
Valentia : 1 flag, 2 cavalrys, 1 city, 9 spearmen and 10 swordmen
SZ 17 : 1 bireme -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - RomanRepublic
3 velitess moved from Capua to Croton
3 velitess moved from Capua to Tarentum
1 velites moved from Capua to Tarentum
1 velites moved from Capua to Croton
1 legionaire and 5 velitess moved from Narbo to BarcinoPurchase Units - RomanRepublic
RomanRepublic buy 4 ballistas, 1 bireme, 4 cavalrys, 1 fort and 1 trireme; Remaining resources: 2 PUs;Combat - RomanRepublic
Battle in Tarentum
RomanRepublic attack with 4 velitess
Carthage defend with 1 spearman
RomanRepublic win, taking Tarentum from Carthage with 2 velitess remaining. Battle score for attacker is -3
Casualties for Carthage: 1 spearman
Casualties for RomanRepublic: 2 velitess
Battle in Croton
RomanRepublic attack with 4 velitess
Carthage defend with 1 spearman
RomanRepublic win, taking Croton from Carthage with 4 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearmanNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 28
4 ballistas and 1 fort placed in Lilybaeum
4 cavalrys placed in MassiliaTurn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 65 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - GreekCityStates
1 bireme moved from SZ 69 to SZ 70
2 biremes moved from SZ 69 to SZ 68
2 triremes moved from SZ 69 to SZ 68Non Combat Move - GreekCityStates
Turn Complete - GreekCityStates





