@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
270 B.C. Colt(Anti-Roman Alliance) vs Hum
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Everything is going Anti-Romans’ way except for that bloody island! :mrgreen:
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You have way too many boats.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - RomanRepublic
1 legionaire and 5 velitess moved from Genua to Massilia
1 ballista, 1 cavalry, 5 legionaires and 5 velitess moved from Massilia to NarboPurchase Units - RomanRepublic
RomanRepublic buy 7 biremes and 1 fort; Remaining resources: 1 PUs;Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic loses 0 PUs for violating Narbos neutrality.
RomanRepublic win, taking Narbo from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Lilybaeum
7 biremes placed in SZ 25Turn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - GreekCityStates
3 biremes and 2 triremes moved from SZ 68 to SZ 69
2 biremes moved from SZ 70 to SZ 69
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to SardisPurchase Units - GreekCityStates
GreekCityStates buy 5 archers and 5 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 5 biremes and 2 triremes
Macedonia defend with 4 biremes and 1 trireme
GreekCityStates win with 4 biremes and 2 triremes remaining. Battle score for attacker is 33
Casualties for Macedonia: 4 biremes and 1 trireme
Casualties for GreekCityStates: 1 bireme
Battle in Sardis
GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss
Seleucid defend with 4 hoplites and 4 peltastss
GreekCityStates win, taking Sardis from Seleucid with 3 hoplites remaining. Battle score for attacker is 12
Casualties for Seleucid: 4 hoplites and 4 peltastss
Casualties for GreekCityStates: 2 archers and 4 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
5 archers placed in Sparta
1 slingers placed in Sparta
4 slingerss placed in PergamumTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total -
Close shave … I was not counting on winning in Sardis. But breathing easier that I did.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Purchase Units - Macedonia
Macedonia buy 7 cavalrys and 3 swordmen; Remaining resources: 1 PUs;Non Combat Move - Macedonia
2 hoplites and 8 peltastss moved from Athens to Corinth
1 cavalry, 3 hoplites and 3 peltastss moved from Larissa to Athens
1 cavalry moved from Corinth to Athens
5 cavalrys moved from Larissa to Athens
2 cavalrys moved from Thessalonica to AthensPlace Units - Macedonia
3 cavalrys and 3 swordmen placed in Thessalonica
4 cavalrys placed in LarissaTurn Complete - Macedonia
Macedonia collect 40 PUs; end with 41 PUs totalTerritory Summary for Macedonia :
Thessalonica : 3 cavalrys, 1 city, 4 peltastss and 3 swordmen
Larissa : 4 cavalrys and 1 city
Corinth : 7 hoplites, 8 peltastss and 3 swordmen
Athens : 1 flag, 9 cavalrys, 3 hoplites and 3 peltastss
Delphi : 1 flag -
Yeah, that was a powerful victory for you
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Care to give me an OOL in Berenice? I may stick around longer than 1 round, may not. I have 5 hits on first roll.
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Let’s do 3 spear 2 cav lost. Ask again if applicable, please.
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I’m staying, maybe till the end. 3 more hits.
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Tell me my defensive hits and your casualties please
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Oh. Don’t recall exactly. Several spearmen … 2 or 3? I have 6 axe, 2 spear, 4 archer, and 3 chariots left.
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Yikes. Max D throughout
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 61
1 axeman moved from Paraetonium to Paliurus
2 spearmen moved from Paraetonium to Paliurus
1 archer and 2 spearmen moved from Paraetonium to Siwa
4 spearmen moved from Siwa to Berenice
4 archers moved from Siwa to Berenice
6 axemen moved from Siwa to Berenice
3 chariots moved from Siwa to Berenice
1 spearman moved from Alexandria to Paraetonium
8 spearmen moved from Alexandria to MemphisPurchase Units - Egypt
Egypt buy 2 chariots and 11 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt win with 1 bireme and 2 triremes remaining. Battle score for attacker is 5
Casualties for Egypt: 2 biremes
Casualties for Seleucid: 1 bireme and 1 trireme
Battle in Paliurus
Egypt attack with 1 axeman and 2 spearmen
Numidia defend with 1 spearman
Egypt win, taking Paliurus from Numidia with 1 axeman and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in Berenice
Egypt attack with 4 archers, 6 axemen, 3 chariots and 4 spearmen
Numidia defend with 2 archers, 4 cavalrys, 6 spearmen and 4 swordmen
Egypt win, taking Berenice from Numidia with 6 axemen and 3 chariots remaining. Battle score for attacker is 30
Casualties for Egypt: 4 archers and 4 spearmen
Casualties for Numidia: 2 archers, 4 cavalrys, 6 spearmen and 4 swordmenNon Combat Move - Egypt
Place Units - Egypt
2 chariots and 6 spearmen placed in Memphis
5 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Seleucid
1 hoplite and 2 legionaires moved from Emesa to Hatra
1 cavalry moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 cavalry moved from Pharan to JerusalemPurchase Units - Seleucid
Seleucid buy 7 cataphracts, 4 legionaires and 1 peltasts; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Hatra
Seleucid attack with 1 hoplite and 2 legionaires
Parthia defend with 1 cataphract
Seleucid win, taking Hatra from Parthia with 1 hoplite and 2 legionaires remaining. Battle score for attacker is 7
Casualties for Parthia: 1 cataphractNon Combat Move - Seleucid
5 hoplites moved from Jerusalem to Damascus
2 cataphracts moved from Jerusalem to Emesa
1 cataphract moved from Damascus to Emesa
3 cataphracts moved from Antioch to Attalia
1 cataphract moved from Antioch to Attalia
3 hoplites, 4 legionaires and 3 peltastss moved from Antioch to Emesa
1 cataphract moved from Antioch to Damascus
2 hoplites, 3 legionaires and 5 peltastss moved from Sidon to AntiochPlace Units - Seleucid
4 legionaires placed in Emesa
7 cataphracts and 1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 62 PUs; end with 63 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 cavalry and 1 legionaire
Damascus : 1 cataphract and 5 hoplites
Salamis : 1 flag
Antioch : 7 cataphracts, 1 city, 2 hoplites, 3 legionaires and 6 peltastss
Hatra : 1 hoplite and 2 legionaires
Sidon : 1 flag
Emesa : 3 cataphracts, 1 city, 5 hoplites, 10 legionaires and 3 peltastss
Pharan : 1 flag
Attalia : 4 cataphracts -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Parthia
11 spearmen moved from Seleucia to Babylon
6 cavalrys moved from Persepolis to Babylon
4 archers and 7 cavalrys moved from Seleucia to HatraPurchase Units - Parthia
Parthia buy 3 archers, 5 horsearchers and 2 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 6 cavalrys and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 6 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 8 spearmen
Battle in Hatra
Parthia attack with 4 archers and 7 cavalrys
Seleucid defend with 1 hoplite and 2 legionaires
Parthia win, taking Hatra from Seleucid with 3 archers and 7 cavalrys remaining. Battle score for attacker is 9
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 hoplite and 2 legionairesNon Combat Move - Parthia
Place Units - Parthia
3 archers, 5 horsearchers and 2 spearmen placed in SeleuciaTurn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Numidia
1 archer and 6 spearmen moved from Thenae to Sabrata
2 cavalrys moved from Thenae to SabrataPurchase Units - Numidia
Numidia buy 4 spearmen; Remaining resources: 9 PUs;Combat - Numidia
Battle in Sabrata
Numidia attack with 1 archer, 2 cavalrys and 6 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 archer, 2 cavalrys and 6 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearmanNon Combat Move - Numidia
7 cavalrys moved from Thenae to Oea
2 archers, 9 spearmen and 3 swordmen moved from Thapsus to Thenae
2 biremes and 2 spearmen moved from SZ 31 to SZ 32Place Units - Numidia
4 spearmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 17 PUs; end with 26 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 7 cavalrys
Thenae : 1 flag, 2 archers, 9 spearmen and 3 swordmen
Sabrata : 1 flag, 1 archer, 2 cavalrys and 6 spearmen
SZ 32 : 2 biremes
Leptis Magna : 1 city, 6 spearmen and 4 swordmen -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Carthage
Carthage buy 3 biremes, 2 citys, 2 spearmen and 1 swordman; Remaining resources: 0 PUs;Non Combat Move - Carthage
3 biremes, 6 spearmen and 1 trireme moved from SZ 34 to SZ 35
6 spearmen moved from SZ 35 to Syracuse
1 bireme, 4 swordmen and 1 trireme moved from SZ 33 to SZ 34
4 swordmen and 1 warelephant moved from Carthago to SZ 36
1 cavalry moved from Carthago to SZ 36
1 bireme, 1 cavalry, 4 swordmen, 2 triremes and 1 warelephant moved from SZ 36 to SZ 38
4 swordmen and 1 warelephant moved from SZ 38 to Syracuse
2 spearmen moved from SZ 32 to Caralis
1 bireme moved from SZ 38 to SZ 40
2 biremes and 2 triremes moved from SZ 28 to SZ 34
1 cavalry moved from SZ 38 to Syracuse
1 bireme moved from SZ 29 to SZ 30Place Units - Carthage
1 city placed in Valentia
1 city placed in Syracuse
2 spearmen and 1 swordman placed in Carthago
3 biremes placed in SZ 32Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs totalTerritory Summary for Carthage :
Caralis : 2 spearmen
Aleria : 2 spearmen
Castulo : 1 flag
Carthago : 1 city, 2 spearmen and 1 swordman
Syracuse : 1 flag, 1 cavalry, 1 city, 7 spearmen, 4 swordmen and 1 warelephant
SZ 30 : 1 bireme
SZ 38 : 1 bireme and 2 triremes
SZ 32 : 3 biremes
SZ 35 : 3 biremes and 1 trireme
SZ 34 : 3 biremes, 4 swordmen and 3 triremes
SZ 40 : 1 bireme
Valentia : 1 flag, 2 cavalrys, 1 city, 8 spearmen and 8 swordmen
SZ 17 : 1 bireme -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
7 biremes moved from SZ 25 to SZ 28
1 legionaire and 5 velitess moved from Massilia to Narbo
1 ballista, 1 cavalry, 5 legionaires and 5 velitess moved from Narbo to BarcinoPurchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 1 city, 3 forts and 2 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Barcino
RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
RomanRepublic loses 0 PUs for violating Barcinos neutrality.
RomanRepublic win, taking Barcino from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 16
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
1 legionaire moved from Lilybaeum to MessanaPlace Units - RomanRepublic
1 city placed in Massilia
1 fort placed in Messana
1 fort placed in Narbo
1 fort and 2 velitess placed in Lilybaeum
3 biremes placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - GreekCityStates
1 slingers moved from Pergamum to Sardis
3 hoplites moved from Sardis to SZ 69
2 hoplites moved from SZ 69 to Larissa
1 hoplite moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 6 archers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 hoplites
Macedonia defend with 4 cavalrys and 1 city
GreekCityStates win, taking Larissa from Macedonia with 2 hoplites remaining. Battle score for attacker is 11
Casualties for Macedonia: 4 cavalrys
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total





